rodecomp/Source/UI/Text/UIBalloonText.h
ragnarok-clanker b5b58545c4 Decompile fn_21319 (CGameMode::End)
Batch #8762 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.

- fn_21319 CGameMode::End: logic confirmed by peer review

Peer-reviewed-by: eAthena, gordaoprogramas, aDw
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 21:10:46 +00:00

56 lines
1.3 KiB
C++

#ifndef RAGNAROK_SOURCE_UI_TEXT_UIBALLOONTEXT_H
#define RAGNAROK_SOURCE_UI_TEXT_UIBALLOONTEXT_H
#include "UI/Window/UIWindow.h"
#include <string>
#include <vector>
class FontCache;
struct TextLocale;
struct ItemDescriptions;
struct BalloonTextContext {
FontCache& fonts;
const TextLocale& locale;
const unsigned short& codePage;
ItemDescriptions& items;
};
class UIBalloonText : public UIWindow {
friend class UIBalloonOpenBtn;
friend class UIHotKeyWnd;
friend class CGameMode;
public:
UIBalloonText(UIWindowContext& windows, BalloonTextContext& text);
~UIBalloonText() override;
bool CanHitTest() override;
void Slot19() override;
void Paint() override;
void SetText(const char* text, int width);
void WrapText(const char* text, int width);
void FitText();
void SetFontHeight(int height);
protected:
/* 007C */ unsigned char unknown_007C;
/* 0080 */ int m_fontHeight;
/* 0084 */ std::vector<std::string> m_lines;
/* 0090 */ std::uint32_t m_textColor;
/* 0094 */ std::uint32_t m_outlineColor;
/* 0098 */ std::uint16_t unknown_0098;
/* 009A */ std::uint16_t m_fontMode;
/* 009C */ unsigned char m_richText;
BalloonTextContext* m_textContext;
};
extern int g_nameBalloonFontHeight;
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(UIBalloonText) == 168);
#endif
#endif