Ragnarok Online reconstruction through Clank Together
https://clank.rodecomp.online/
- C++ 97.4%
- C 2.1%
- POV-Ray SDL 0.2%
- CMake 0.2%
Batch #3111 by youko: 8 byte-identical, 0 confirmed by peer review. - fn_01685 ServerTimeManager::Initialize: byte-identical - fn_01689 ServerTimeManager::GetDay: byte-identical - fn_01690 ServerTimeManager::GetHour: byte-identical - fn_01691 ServerTimeManager::GetMinute: byte-identical - fn_01692 ServerTimeManager::GetMonth: byte-identical - fn_01693 ServerTimeManager::GetSecond: byte-identical - fn_01694 ServerTimeManager::GetYear: byte-identical - fn_01711 ModelQuaternionKey::ModelQuaternionKey: byte-identical Merged automatically: every function is byte-identical to the original. Adds to the build: Source/Contents/ServerTimeManager.cpp |
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| data | ||
| scripts/workspace | ||
| Source | ||
| ThirdParty | ||
| .clang-format | ||
| .clangd | ||
| .gitattributes | ||
| .gitignore | ||
| AGENTS.md | ||
| CMakeLists.txt | ||
| CODING_RULES.md | ||
| README.md | ||
Clank Together
This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs
instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds
their addresses in every client build, so a new client version needs new addresses, not a retagged tree.
data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source.
See AGENTS.md for how to contribute.