rodecomp/Source
ragnarok-clanker 3bd47d3094 Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h, ...
Batch #2735 by youko: 2 byte-identical, 0 confirmed by peer review.

- fn_21033 CRenderObject::GetActRes: byte-identical
- fn_21036 CGameActor::GetUnknown0404: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-29 18:37:59 +00:00
..
Archive Decompile fn_18137 (CGPak::ApplyAuxiliary) 2026-10-29 18:10:55 +00:00
Client Decompile 16 functions in Source/Client/Replay.cpp, Source/Client/Replay.h 2026-10-29 18:35:35 +00:00
Contents Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h, ... 2026-10-29 18:37:59 +00:00
File Decompile 2 functions in Source/Contents/ActorNameRequests.cpp, Source/Contents/ActorNameCard.h, ... 2026-10-28 23:09:00 +00:00
Network Decompile fn_22267 (SendExecutableDigest) 2026-10-29 15:18:09 +00:00
Render Decompile 48 functions in Source/Client/ModeFade.cpp, Source/Client/ModeFade.h, ... 2026-10-29 18:23:21 +00:00
Resource Decompile 48 functions in Source/Client/ModeFade.cpp, Source/Client/ModeFade.h, ... 2026-10-29 18:23:21 +00:00
Script Decompile fn_18339 (LuaChangeDirectoryOfDatas) 2026-10-28 19:45:29 +00:00
UI Decompile 4 functions in Source/UI/Acceptance/UIChooseSellBuyWnd.cpp, Source/UI/Items/UICardItemIllustWnd.h, ... 2026-10-29 18:33:51 +00:00
Utility Align method names with DHXJ (call-graph matches): CEffectPrim::Prim3DParticle/Prim3DParticleNoMaster/Prim3DParticleOrbit, matrix::AppendScale/AppendXRotation/AppendZRotation/AppendTranslate/MakeYRotation/MakeZRotation, CRenderObject::CalcDist (2 overloads). Pure rename, codegen unchanged (504/504 functions identical with includers). 2026-10-29 13:12:37 +01:00