rodecomp/Source/Contents/Party/LoadMyPartyAsyncWork.cpp
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
2026-10-25 07:42:41 +00:00

81 lines
2.6 KiB
C++

#include "Contents/Party/AdventurerAgencyMgr.h"
#include "Contents/Party/LoadMyPartyAsyncWork.h"
#include "Network/Http/CURLPostHander.h"
#include "Network/TextEncoding.h"
#include <cstdio>
#include <windows.h>
#include <timeapi.h>
namespace {
constexpr char sourceFile[] = "C:\\repositories\\RagnarokClient\\RagnarokClient\\Contents\\AdventurerAgency\\CLoadMyPartyAsyncWork.cpp";
AsyncDiagnostic Diagnostic(bool success, const char* text, std::uint32_t line) {
std::string message = text;
return AsyncDiagnostic(&success, &message, sourceFile, &line);
}
}
// OFFSET: 0x005CF1B0
// FUNCTION: fn_03685
CLoadMyPartyAsyncWork::CLoadMyPartyAsyncWork()
: NAsyncWork("MyParty_Load"), m_accountId(0), m_characterId(0), m_diagnostic(Diagnostic(false, "unknwon", 28)), m_windows(nullptr) {
}
// OFFSET: 0x005CF580
// FUNCTION: fn_03686
CLoadMyPartyAsyncWork::~CLoadMyPartyAsyncWork() = default;
// OFFSET: 0x005CF8E0
// FUNCTION: fn_03688
void CLoadMyPartyAsyncWork::Reset() {
}
// OFFSET: 0x005CF670
// FUNCTION: fn_03687
void CLoadMyPartyAsyncWork::Bind(
std::uint32_t accountId, std::uint32_t characterId, std::string world, std::string url, std::string token, WindowManagerWindows& windows
) {
this->m_group = timeGetTime();
this->m_accountId = accountId;
this->m_characterId = characterId;
this->m_key = 0;
this->m_world = world;
this->m_url = url;
this->m_token = token;
AsyncDiagnostic diagnostic = Diagnostic(false, "unknwon", 49);
this->m_diagnostic.MoveFrom(diagnostic);
this->m_windows = &windows;
}
// OFFSET: 0x005CF9B0
// FUNCTION: fn_03690
bool CLoadMyPartyAsyncWork::Execute() {
char account[64] = {};
char character[64] = {};
_snprintf_s(account, sizeof(account), _TRUNCATE, "%lu", static_cast<unsigned long>(this->m_accountId));
_snprintf_s(character, sizeof(character), _TRUNCATE, "%lu", static_cast<unsigned long>(this->m_characterId));
const std::string world = ToUtf8(this->m_world);
CCURLPostHander handler(this->m_url);
handler.AddField("AID", account, 4);
handler.AddField("GID", character, 4);
handler.AddField("WorldName", world, 4);
handler.AddField("AuthToken", this->m_token, 4);
if (handler.Perform() != 0) {
AsyncDiagnostic diagnostic = Diagnostic(false, "fail", 92);
this->m_diagnostic.MoveFrom(diagnostic);
} else {
this->m_response = FromUtf8(handler.Response());
AsyncDiagnostic diagnostic = Diagnostic(true, "success", 101);
this->m_diagnostic.MoveFrom(diagnostic);
}
return false;
}
// OFFSET: 0x005CF8F0
// FUNCTION: fn_03689
void CLoadMyPartyAsyncWork::Complete() {
g_adventurerAgencyMgr->CompleteMyParty(this->m_diagnostic, this->m_response, *this->m_windows);
}