rodecomp/Source/UI/Dialogs/UIChooseWnd.h
ragnarok-clanker c332c5912e Decompile fn_11932 (UIChooseWnd::UIChooseWnd)
Batch #7685 by secret: 0 byte-identical, 1 confirmed by peer review.

- fn_11932 UIChooseWnd::UIChooseWnd: logic confirmed by peer review

Peer-reviewed-by: eAthena, Yommy
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 11:10:25 +00:00

35 lines
923 B
C++

#ifndef RAGNAROK_SOURCE_UI_DIALOGS_UICHOOSEWND_H
#define RAGNAROK_SOURCE_UI_DIALOGS_UICHOOSEWND_H
#include "UI/Window/UIFrameWnd.h"
#include <vector>
struct WindowPlacement;
struct UIButtonContext;
struct UIListBoxContext;
class UIBitmapButton;
class UIListBox;
class UIChooseWnd : public UIFrameWnd {
public:
UIChooseWnd(UIWindowContext& windows, UIFrameContext& frames, UIButtonContext& controls, UIListBoxContext& lists);
~UIChooseWnd() override;
void Slot11() override;
void Slot15(int width, int height) override;
void Paint() override;
/* 00B4 */ int unknown_00B4;
/* 00B8 */ std::vector<int> m_items;
/* 00C4 */ UIListBox* m_list;
/* 00C8 */ unsigned char unknown_00C8[0x4];
/* 00CC */ WindowPlacement* m_placement;
/* 00D0 */ UIBitmapButton* m_okButton;
/* 00D4 */ UIBitmapButton* m_cancelButton;
protected:
UIButtonContext* m_controls;
UIListBoxContext* m_listContext;
};
#endif