rodecomp/Source/UI/Enchant/EnchantUI.h
ragnarok-clanker 9e38fe1ada Decompile fn_14770 (EnchantUI::CUIMainPage::CUIMainPage)
Batch #7878 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_14770 EnchantUI::CUIMainPage::CUIMainPage: logic confirmed by peer review

Peer-reviewed-by: secret, Romain, Snow, pedrao
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 12:15:45 +00:00

193 lines
4.4 KiB
C++

#ifndef RAGNAROK_SOURCE_UI_ENCHANT_ENCHANTUI_H
#define RAGNAROK_SOURCE_UI_ENCHANT_ENCHANTUI_H
#include "Contents/Items/ItemInfo.h"
#include "UI/FrameSkin.h"
#include "UI/Items/UIGameItem.h"
#include "UI/Lists/UIListBoxTemplate.h"
#include <list>
#include <map>
#include <optional>
class CUIRadioButton;
class CUIStaticText;
class CUITextViewer;
class CUITab;
struct EnchantInfo;
struct EnchantOptionInfo;
class CUIEnchantUI : public CUIFrameWnd {
public:
/* 00D8 */ CUIControl* background;
/* 00DC */ CUIControl* titleBar;
~CUIEnchantUI() override;
bool CanHitTest() override;
void Slot16() override;
void Slot25(int x, int y) override;
virtual void Slot53();
void sub_A06C40(uint64_t group);
};
namespace EnchantUI {
class CEnchantItemData;
class CUISlot;
class CUIEnchantItem : public CUIListItem {
public:
/* 00E8 */ CUIGameItem* itemIcon;
/* 00EC */ CUIStaticText* name;
void Slot28(int x, int y) override;
void Slot32(int x, int y) override;
void SetFrozen(bool frozen) override;
};
class CUITargetItem : public CUIListItem {
public:
/* 00E8 */ CUIGameItem* itemIcon;
/* 00EC */ CUIStaticImage* unknown_00EC;
/* 00F0 */ CUIStaticText* unknown_00F0;
void Slot28(int x, int y) override;
void Slot32(int x, int y) override;
void SetSelected(bool selected) override;
ITEM_INFO* GetItemInfo();
};
class CUIIngredient : public CUIControl {
public:
explicit CUIIngredient(UIWindowContext& context)
: CUIControl(context), unknown_0080(nullptr), unknown_0084(nullptr), unknown_0088(nullptr), unknown_008C(nullptr), unknown_0090(nullptr) {
}
/* 0080 */ CUIControl* unknown_0080;
/* 0084 */ CUIControl* unknown_0084;
/* 0088 */ CUIControl* unknown_0088;
/* 008C */ CUIControl* unknown_008C;
/* 0090 */ CUIControl* unknown_0090;
};
#pragma pack(push, 4)
class CUIEnchantPage : public CUIControl {
public:
explicit CUIEnchantPage(UIWindowContext& context);
/* 0080 */ unsigned char unknown_0080[0x4];
/* 0084 */ CUIGameItem* gameItem;
/* 0088 */ std::map<int, CUISlot*> unknown_0088;
/* 0090 */ std::list<CUIIngredient*> unknown_0090;
/* 0098 */ CUIListBoxEx<CUIEnchantItem, CEnchantItemData>* enchantList;
/* 009C */ CUIStaticText* unknown_009C;
/* 00A0 */ CUIButton* unknown_00A0 = nullptr;
/* 00A4 */ EnchantInfo* enchantInfo;
/* 00A8 */ uint64_t group;
/* 00B0 */ int unknown_00B0;
void Slot16() override;
virtual void Slot54(int argument1, int argument2);
virtual void Slot55() = 0;
virtual bool Slot56() = 0;
virtual void Slot57();
virtual void Slot58(int value);
virtual void Slot59(int value);
__declspec(noinline) CUIIngredient* CreateIngredient();
void ResetSlots();
__declspec(noinline) int FindEmptySlot();
std::optional<EnchantOptionInfo*> FindOption(uint32_t key);
};
#pragma pack(pop)
class CUINormalRandom : public CUIEnchantPage {
public:
void Slot16() override;
void Slot55() override;
};
class CUINormalPerfect : public CUIEnchantPage {
public:
void Slot16() override;
void Slot55() override;
bool Slot56() override;
};
class CUIReset : public CUIEnchantPage {
public:
void Slot16() override;
void Slot55() override;
void Slot57() override;
};
class CUIUpgradeEnchantPage : public CUIEnchantPage {
public:
void Slot58(int value) override;
};
class CUIUpgradeRandom : public CUIUpgradeEnchantPage {
public:
void Slot16() override;
void Slot55() override;
};
class CUIUpgradePerfect : public CUIUpgradeEnchantPage {
public:
/* 00B8 */ bool unknown_00B8;
void Slot55() override;
};
class CUIMainPage : public CUIControl {
public:
explicit CUIMainPage(UIWindowContext& context);
/* 0080 */ CUIEnchantPage* firstPage;
/* 0084 */ CUIEnchantPage* secondPage;
/* 0088 */ CUITab* tab;
void Slot16() override;
};
class CEnchantItemData {
public:
/* 0000 */ int itemId;
/* 0004 */ bool frozen;
};
class CUISlot : public CUIControl {
public:
/* 0080 */ CUIRadioButton* radioButton;
/* 0084 */ CUIGameItem* itemIcon;
/* 0088 */ CUITextViewer* description;
void Slot16() override;
void Paint() override;
void Slot32(int x, int y) override;
void SelectSlot(UIWindow* button);
};
class CUISlot0 : public CUISlot {
public:
void Slot16() override;
};
class CUISlot1 : public CUISlot {
public:
void Slot16() override;
};
class CUISlot2 : public CUISlot {
public:
void Slot16() override;
};
class CUISlot3 : public CUISlot {
public:
void Slot16() override;
};
}
#endif