rodecomp/Source/UI/Text/UINameBalloonText.h
ragnarok-clanker 03d558b9d3 Decompile 11 functions in Source/UI/Buttons/UINoneVisibleButton.cpp, Source/UI/Buttons/UINoneVisibleButton.h, ...
Batch #7713 by Yommy: 0 byte-identical, 11 confirmed by peer review.

- fn_10665 UIEmblemWnd::UIEmblemWnd: logic confirmed by peer review
- fn_10667 UIMerchantShopTitle::UIMerchantShopTitle: logic confirmed by peer review
- fn_10668 UINameBalloonText::UINameBalloonText: logic confirmed by peer review
- fn_10669 UINoneVisibleButton::UINoneVisibleButton: logic confirmed by peer review
- fn_10670 UIRadioBtn::UIRadioBtn: logic confirmed by peer review
- fn_10671 UIResizer::UIResizer: logic confirmed by peer review
- fn_10672 UISlotBitmap::UISlotBitmap: logic confirmed by peer review
- fn_10673 UISlotBitmap::UISlotBitmap: logic confirmed by peer review
- fn_10677 UIStaticText3::UIStaticText3: logic confirmed by peer review
- fn_10679 UITab::UITab: logic confirmed by peer review
- fn_10682 UIWordDisplayWnd::UIWordDisplayWnd: logic confirmed by peer review

Peer-reviewed-by: eAthena, secret
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 11:30:08 +00:00

27 lines
689 B
C++

#ifndef RAGNAROK_SOURCE_UI_TEXT_UINAMEBALLOONTEXT_H
#define RAGNAROK_SOURCE_UI_TEXT_UINAMEBALLOONTEXT_H
#include "UI/Text/UIBalloonText.h"
#include <string>
class UINameBalloonText : public UIBalloonText {
public:
UINameBalloonText(UIWindowContext& windows, BalloonTextContext& text);
~UINameBalloonText() override;
void Slot19() override;
void Paint() override;
virtual void SetIcon(const char* name, unsigned char framed);
/* 00A0 */ std::string iconName;
/* 00B8 */ int unknown_00B8;
/* 00BC */ unsigned char monsterType;
/* 00BD */ unsigned char framed;
};
class UIVerticalNameBalloonText : public UINameBalloonText {
public:
void Paint() override;
};
#endif