rodecomp/Source/UI/Window/UIMonsterDisplayWnd.h
ragnarok-clanker c332c5912e Decompile fn_11932 (UIChooseWnd::UIChooseWnd)
Batch #7685 by secret: 0 byte-identical, 1 confirmed by peer review.

- fn_11932 UIChooseWnd::UIChooseWnd: logic confirmed by peer review

Peer-reviewed-by: eAthena, Yommy
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 11:10:25 +00:00

23 lines
655 B
C++

#ifndef RAGNAROK_SOURCE_UI_WINDOW_UIMONSTERDISPLAYWND_H
#define RAGNAROK_SOURCE_UI_WINDOW_UIMONSTERDISPLAYWND_H
#include "UI/Window/UIFrameWnd.h"
#include <string>
struct UIButtonContext;
class UIMonsterDisplayWnd : public UIFrameWnd {
public:
UIMonsterDisplayWnd(UIWindowContext& windows, UIFrameContext& frames, UIButtonContext& controls);
/* 00B4 */ std::string m_name;
/* 00CC */ std::string unknown_00CC;
void Paint() override;
int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
protected:
UIButtonContext* m_controls;
};
#endif