Batch #7723 by secret: 0 byte-identical, 5 confirmed by peer review. - fn_11668 UIReplayButton::UIReplayButton: logic confirmed by peer review - fn_11669 UIReplayControlWnd::UIReplayControlWnd: logic confirmed by peer review - fn_11677 UICntWnd::`scalar deleting destructor': logic confirmed by peer review - fn_11679 UILoginWnd::`scalar deleting destructor': logic confirmed by peer review - fn_11681 UIPetInfoWnd::~UIPetInfoWnd: logic confirmed by peer review Peer-reviewed-by: eAthena, Tanke Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
#ifndef RAGNAROK_SOURCE_UI_WINDOW_UIREPLAYRECCONTROLWND_H
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#define RAGNAROK_SOURCE_UI_WINDOW_UIREPLAYRECCONTROLWND_H
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#include "Contents/UserData/NormalItemSlots.h"
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#include "UI/Window/UIFrameWnd.h"
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#include <cstdint>
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class UIButton;
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class UIStaticText;
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struct InputFocus;
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class UIReplayRECControlWnd : public UIFrameWnd {
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public:
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UIReplayRECControlWnd(UIWindowContext& windows, UIFrameContext& frames, InputFocus& focus, int mode);
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bool Slot03() override;
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void Slot11() override;
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void Paint() override;
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int SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) override;
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void ApplyMode();
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void UpdateRecordTime();
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/* 00B4 */ int mode;
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/* 00B8 */ int unknown_00B8;
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/* 00BC */ UIWindow* window_00BC;
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/* 00C0 */ UIWindow* window_00C0;
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/* 00C4 */ UIWindow* window_00C4;
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/* 00C8 */ UIButton* button_00C8;
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/* 00CC */ UIWindow* window_00CC;
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/* 00D0 */ UIButton* button_00D0;
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/* 00D4 */ UIWindow* tabs[5];
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/* 00E8 */ UIStaticText* window_00E8;
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/* 00EC */ UIWindow* window_00EC;
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/* 00F0 */ std::uint32_t recordStart;
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/* 00F4 */ UIWindow* options[10];
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/* 011C */ unsigned char recordOptions[10];
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/* 0126 */ unsigned char unknown_0126[2];
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/* 0128 */ UIWindow* window_0128;
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/* 012C */ UIWindow* window_012C;
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/* 0130 */ bool replayPathEnabled;
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/* 0131 */ bool replayOption119;
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/* 0132 */ unsigned char unknown_0132[2];
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/* 0134 */ UIWindow* window_0134;
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/* 0138 */ ReplayRECControlWndInfo* saved;
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protected:
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InputFocus* m_focus;
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};
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#endif
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