rodecomp/Source/UI/ProbabilityTable/UIProbabilityTable.cpp
ragnarok-clanker 3d3d975247 Decompile fn_16117 (CUIListBoxEx<ProbabilityTable::CUIItem,ProbabilityTable::CItemData>::Slot15)
Batch #5679 by Yommy: 0 byte-identical, 1 confirmed by peer review.

- fn_16117 CUIListBoxEx<ProbabilityTable::CUIItem,ProbabilityTable::CItemData>::Slot15: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, Romain, Snow
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 14:31:14 +00:00

295 lines
8.1 KiB
C++

#include "UI/ProbabilityTable/UIProbabilityTable.h"
#include "UI/Lists/UIVScrollBar.h"
#include "UI/Window/WindowBorder.h"
#include "Utility/Cipher/XorBytes.h"
#include "Utility/Text/FormatString.h"
#include <cstddef>
#include <cstdint>
#include <string>
namespace {
template <std::size_t Length, std::uint64_t Key>
class EncryptedName {
public:
explicit EncryptedName(const std::uint8_t (&source)[Length]) : m_encrypted(true) {
for (std::uint64_t index = 0; index < Length; ++index) {
this->m_text[index] = source[index];
}
}
~EncryptedName() {
for (std::uint64_t index = 0; index < Length; ++index) {
this->m_text[index] = 0;
}
}
const char* Text() {
if (this->m_encrypted) {
utility::XorBytes(this->m_text, Length, Key);
this->m_encrypted = false;
}
return reinterpret_cast<const char*>(this->m_text);
}
private:
std::uint8_t m_text[Length];
bool m_encrypted;
};
}
template <>
void CUIListBoxEx<ProbabilityTable::CUIItem, ProbabilityTable::CItemData>::OnScroll(int position);
// OFFSET: 0x00A47EF0
// FUNCTION: fn_16104
bool UnusedTrueA47EF0() {
return true;
}
// OFFSET: 0x00A47F00
// FUNCTION: fn_16105
bool UnusedTrueA47F00() {
return true;
}
// OFFSET: 0x00A47F10
// FUNCTION: fn_16106
bool UnusedTrueA47F10() {
return true;
}
// OFFSET: 0x00A47FA0
// FUNCTION: fn_16108
template <>
CUIListBoxEx<ProbabilityTable::CUIItem, ProbabilityTable::CItemData>::CUIListBoxEx(UIWindowContext& context)
: CUIControl(context), scrollBar(nullptr), itemWidth(0), rowHeight(0), itemX(0), itemY(0), unknown_00C4(0), selected(static_cast<unsigned int>(-1)),
unknown_00E0(1), rebind(0) {
}
// OFFSET: 0x00A48160
// FUNCTION: fn_16109
template <>
CUIListBoxEx<ProbabilityTable::CUIItem, ProbabilityTable::CItemData>::~CUIListBoxEx() {
}
// OFFSET: 0x00A48740
// FUNCTION: fn_16115
template <>
void CUIListBoxEx<ProbabilityTable::CUIItem, ProbabilityTable::CItemData>::ClearItems() {
for (ProbabilityTable::CUIItem* item : this->items) {
this->RemoveChild(item, 1);
}
this->items.clear();
this->selected = static_cast<unsigned int>(-1);
}
// OFFSET: 0x00A487D0
// FUNCTION: fn_16116
void CUIProbabilityTable::Slot53() {
this->unknown_00B4 = 0;
this->Resize(345, 455);
this->Move(0, 0);
this->Slot15(this->geometry.width, this->geometry.height);
this->Slot16();
}
// OFFSET: 0x00A48860
// FUNCTION: fn_16117
template <>
void CUIListBoxEx<ProbabilityTable::CUIItem, ProbabilityTable::CItemData>::Slot15(int width, int height) {
this->scrollBar = new CUIVScrollBar(*this->m_context);
this->scrollBar->Show(0);
this->scrollBar->onChange = [this](int position) { this->OnScroll(position); };
this->AddChild(this->scrollBar);
}
namespace ProbabilityTable {
// OFFSET: 0x00A48A70
}
// OFFSET: 0x00A4BFF0
// FUNCTION: fn_16120
template <>
void CUIListBoxEx<ProbabilityTable::CUIItem, ProbabilityTable::CItemData>::Paint() {
this->ClearSurface(0xFFFF00FF);
}
// OFFSET: 0x00A4C000
// FUNCTION: fn_16121
template <>
void CUIListBoxEx<ProbabilityTable::CUIItem, ProbabilityTable::CItemData>::Slot35(int value) {
if (!this->scrollBar->dragging && this->scrollBar->total > this->scrollBar->visible) {
this->scrollBar->Slot35(value);
} else if (this->parent) {
this->parent->Slot35(value);
}
}
// OFFSET: 0x00A4C580
// FUNCTION: fn_16125
template <>
void CUIListBoxEx<ProbabilityTable::CUIItem, ProbabilityTable::CItemData>::OnScroll(int position) {
auto it = this->items.begin();
if (it == this->items.end()) {
return;
}
if (this->data.size() == 0) {
for (; it != this->items.end(); ++it) {
(*it)->index = -1;
(*it)->Show(0);
}
return;
}
const int first = (*it)->index;
unsigned int row = position / this->rowHeight;
if (first != -1) {
if (first < static_cast<int>(row)) {
if (row - first < static_cast<unsigned int>(this->items.size())) {
std::rotate(this->items.begin(), this->items.begin() + (row - first), this->items.end());
}
} else if (first > static_cast<int>(row)) {
if (first - row < static_cast<unsigned int>(this->items.size())) {
std::rotate(this->items.begin(), this->items.end() - (first - row), this->items.end());
}
}
}
it = this->items.begin();
for (int y = this->itemY - position % this->rowHeight; y < this->geometry.height; y += this->rowHeight, ++it, ++row) {
if (it == this->items.end() || row >= this->data.size()) {
break;
}
ProbabilityTable::CUIItem* item = *it;
if (item) {
if (this->rebind || row != static_cast<unsigned int>(item->index)) {
item->index = row;
if (this->binder) {
auto node = this->data.begin();
std::advance(node, static_cast<int>(row));
this->binder(item, *node);
}
}
item->SetSelected(row == this->selected);
item->Move(this->itemX, y);
item->Show(1);
}
}
for (; it != this->items.end(); ++it) {
(*it)->index = -1;
(*it)->Show(0);
}
}
// OFFSET: 0x00A4C780
// FUNCTION: fn_16126
template <>
void CUIListBoxEx<ProbabilityTable::CUIItem, ProbabilityTable::CItemData>::SelectItem(CUIListItem* item) {
if (this->unknown_00C4) {
return;
}
for (ProbabilityTable::CUIItem* other : this->items) {
if (other != item) {
other->SetSelected(0);
}
}
item->SetSelected(1);
if (item->index == static_cast<int>(this->selected) && this->unknown_00E0) {
return;
}
ProbabilityTable::CUIItem* selectedItem = dynamic_cast<ProbabilityTable::CUIItem*>(item);
if (!selectedItem) {
return;
}
this->selected = selectedItem->index;
if (this->onSelect && static_cast<int>(this->selected) >= 0 && this->selected < this->data.size()) {
auto node = this->data.begin();
std::advance(node, static_cast<int>(this->selected));
this->onSelect(selectedItem, *node);
}
}
// OFFSET: 0x00A4DC90
// FUNCTION: fn_16195
void CUIProbabilityTable::OnButtonClick() {
}
// OFFSET: 0x00A4E030
// FUNCTION: fn_16198
void CUIProbabilityTable::OnPrepareItem(ProbabilityTable::CUIItem*, const ProbabilityTable::CItemData&) {
}
// OFFSET: 0x00A4E040
// FUNCTION: fn_16199
void BindItem(ProbabilityTable::CUIItem* item, const ProbabilityTable::CItemData& data) {
item->nameText->Clear();
item->probabilityText->Clear();
item->nameText->SetText(data.name);
item->nameText->SetBackgroundColor(data.color);
item->probabilityText->SetBackgroundColor(data.color);
item->probabilityText->SetText(FormatOwnedString("%.4lf%%", data.probability));
}
namespace ProbabilityTable {
// OFFSET: 0x00A4E110
// FUNCTION: fn_16200
void CUIItem::Paint() {
this->ClearSurface(this->backgroundColor);
this->FillRegion(0, this->geometry.height - 1, this->geometry.width, 1, 0xFFCEADA5);
this->FillRegion(0, 0, 1, this->geometry.height, 0xFFCEADA5);
this->FillRegion(232, 0, 1, this->geometry.height, 0xFFCEADA5);
this->FillRegion(this->geometry.width - 1, 0, 1, this->geometry.height, 0xFFCEADA5);
}
}
// OFFSET: 0x00A4E180
// FUNCTION: fn_16201
void CUIProbabilityTable::Paint() {
DrawFilledRoundedBorder(*this, 0, 0, this->geometry.width, this->geometry.height, 0xFFFFFFFF);
DrawRoundedBorder(*this, 0, 0, this->geometry.width, this->geometry.height, 0xFF808080);
this->FillRegion(10, 60, 312, 25, 0xFF99E5FF);
this->FillRegion(10, 60, 312, 1, 0xFFCEADA5);
for (int y = 84; y <= 444; y += 30) {
this->FillRegion(10, y, 312, 1, 0xFFCEADA5);
}
this->FillRegion(10, 60, 1, 385, 0xFFCEADA5);
this->FillRegion(242, 60, 1, 385, 0xFFCEADA5);
this->FillRegion(321, 60, 1, 385, 0xFFCEADA5);
}
namespace ProbabilityTable {
// OFFSET: 0x00A4E250
// FUNCTION: fn_16202
void CUIItem::Slot16() {
this->nameText->scrollBar->SetHidden(1);
this->probabilityText->scrollBar->SetHidden(1);
}
// OFFSET: 0x00A4E350
// FUNCTION: fn_16204
void CUIItem::Slot25(int, int) {
}
}
// OFFSET: 0x00A4E360
// FUNCTION: fn_16205
template <>
void CUIListBoxEx<ProbabilityTable::CUIItem, ProbabilityTable::CItemData>::UpdateScrollBar() {
this->scrollBar->SetTotal(this->data.size() * this->rowHeight + this->itemY);
this->scrollBar->SetVisible(this->geometry.height);
this->scrollBar->SetPosition(this->scrollBar->position);
this->rebind = 1;
}