Batch #1892 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review. - fn_05174 CGuildMgr::GetEmblemFilename: logic confirmed by peer review Reviewed-by: ragnarok-clanker Adds to the build: Source/Contents/GuildEmblemLookup.cpp
21 lines
752 B
C++
21 lines
752 B
C++
#include "Client/Replay.h"
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#include "Contents/Emblems/EmblemCache.h"
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#include "Contents/Emblems/GuildEmblemReqBundle.h"
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#include "Contents/GuildMgr.h"
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#include "Resource/ResourceMgr.h"
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// OFFSET: 0x0065E450
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// FUNCTION: fn_05174
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std::string CGuildMgr::GetEmblemFilename(std::uint32_t guildId) {
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const auto found = this->m_guilds.find(guildId);
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if (found == this->m_guilds.end() || found->second.m_emblemVersion <= 0) {
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return std::string();
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}
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std::string filename = reinterpret_cast<const EmblemCache*>(this)->Filename(guildId, found->second.m_emblemVersion);
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if (!ResourceMgr::Instance().Load(filename) && g_replayAnimationScaling == 0) {
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this->m_reqBundle->Add(guildId, this->GetEmblemVersion(guildId));
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}
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return filename;
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}
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