Ragnarok Online reconstruction through Clank Together https://clank.rodecomp.online/
  • C++ 95.5%
  • C 3.7%
  • POV-Ray SDL 0.4%
  • CMake 0.3%
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ragnarok-clanker 3ea79decdf Decompile 27 functions in Source/Interface/BoolStubs.cpp
Batch #4202 by Qwenkler3.8: 27 byte-identical, 0 confirmed by peer review.

- fn_15312 sub_A190F0: byte-identical
- fn_15313 sub_A19100: byte-identical
- fn_15314 sub_A19110: byte-identical
- fn_15315 sub_A19120: byte-identical
- fn_15316 sub_A19130: byte-identical
- fn_15317 sub_A19140: byte-identical
- fn_15318 sub_A19150: byte-identical
- fn_15319 sub_A19160: byte-identical
- fn_15320 sub_A19170: byte-identical
- fn_15321 sub_A19180: byte-identical
- fn_15322 sub_A19190: byte-identical
- fn_15323 sub_A191A0: byte-identical
- fn_15324 sub_A191B0: byte-identical
- fn_15325 sub_A191C0: byte-identical
- fn_15326 sub_A191D0: byte-identical
- fn_15327 sub_A191E0: byte-identical
- fn_15328 sub_A191F0: byte-identical
- fn_15329 sub_A19200: byte-identical
- fn_15330 sub_A19210: byte-identical
- fn_15331 sub_A19220: byte-identical
- fn_15332 sub_A19230: byte-identical
- fn_15333 sub_A19240: byte-identical
- fn_15334 sub_A19250: byte-identical
- fn_15335 sub_A19260: byte-identical
- fn_15336 sub_A19270: byte-identical
- fn_15337 sub_A19280: byte-identical
- fn_15338 sub_A19290: byte-identical

Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Interface/BoolStubs.cpp
2026-10-30 01:48:15 +00:00
data Decompile 27 functions in Source/Interface/BoolStubs.cpp 2026-10-30 01:48:15 +00:00
scripts/workspace Remove configure-clangd.ps1 2026-10-27 14:44:36 +00:00
Source Decompile 27 functions in Source/Interface/BoolStubs.cpp 2026-10-30 01:48:15 +00:00
ThirdParty Enforce LF text checkouts across platforms 2026-10-25 21:09:55 +01:00
.clang-format Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
.clangd Configure clangd for the native Windows x86 toolchain 2026-10-25 09:13:18 +01:00
.gitattributes Enforce LF text checkouts across platforms 2026-10-25 21:09:55 +01:00
.gitignore Initial rodecomp source snapshot 2026-10-24 00:35:19 +00:00
AGENTS.md Move project config to data/ and configure-clangd.ps1 to scripts/ 2026-10-27 14:43:03 +00:00
CMakeLists.txt Register recovered Replay source in existing UI build target 2026-10-27 10:04:22 +00:00
CODING_RULES.md 📚 docs(coding-rules): added rule prohibiting #pragma optimize overrides 2026-10-27 17:25:29 +01:00
README.md Move project config to data/ and configure-clangd.ps1 to scripts/ 2026-10-27 14:43:03 +00:00

Clank Together

This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds their addresses in every client build, so a new client version needs new addresses, not a retagged tree. data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source. See AGENTS.md for how to contribute.