Batch #1880 by Yommy: 0 byte-identical, 2 confirmed by peer review. - fn_17825 DrawActionSprite: logic confirmed by peer review - fn_10110 BuildSpriteQuad: logic confirmed by peer review Reviewed-by: ragnarok-clanker Adds to the build: Source/Render/ActionSpriteDrawing.cpp, Source/Render/SpriteQuad.cpp
88 lines
3.4 KiB
C++
88 lines
3.4 KiB
C++
#include "Contents/Configuration/ServiceConfiguration.h"
|
|
#include "Render/Renderer.h"
|
|
#include "Render/SpriteQuad.h"
|
|
#include "Render/TextureQuad.h"
|
|
#include "Render/Textures/SpriteAtlas.h"
|
|
#include "Render/Textures/Texture.h"
|
|
#include "Resource/ResourceMgr.h"
|
|
#include "Utility/Math/AffineMatrix.h"
|
|
|
|
// OFFSET: 0x00811FC0
|
|
// FUNCTION: fn_10110
|
|
RenderPrimitive* BuildSpriteQuad(CRenderSystemBase& system, const SpriteQuad& quad, const std::uint32_t* palette, int blend, float offsetX, float offsetY) {
|
|
SpriteAtlasRecord record{};
|
|
const SpriteRleImage* image = quad.image;
|
|
CTexture* texture = static_cast<CTexture*>(const_cast<void*>(image->unknown_0008));
|
|
if (!texture) {
|
|
texture = g_renderer->atlas.Find(image, palette, record);
|
|
if (!texture) {
|
|
texture = g_renderer->atlas.Insert(system, image, palette, record, g_serviceType, g_resourceReuseDelay);
|
|
}
|
|
} else {
|
|
record.u0 = 0.0f;
|
|
record.v0 = 0.0f;
|
|
record.u1 = static_cast<float>(texture->ImageWidth()) / static_cast<float>(texture->TextureWidth());
|
|
record.v1 = static_cast<float>(texture->ImageHeight()) / static_cast<float>(texture->TextureHeight());
|
|
}
|
|
|
|
const float bottomZ = RhwToDepth(quad.bottomRhw);
|
|
const float topZ = RhwToDepth(quad.topRhw);
|
|
RenderPrimitive* primitive = g_renderer->primitives.Acquire();
|
|
RenderVertex* vertices = primitive->vertices;
|
|
primitive->texture = texture;
|
|
|
|
if (quad.angle > 0.0f) {
|
|
const float cosine = ClientCosine(static_cast<int>(quad.angle));
|
|
const float sine = ClientSine(static_cast<int>(quad.angle));
|
|
const float halfWidth = (quad.right - quad.left) * 0.5f;
|
|
const float halfHeight = (quad.bottom - quad.top) * 0.5f;
|
|
const float centerX = quad.left + halfWidth + offsetX;
|
|
const float centerY = quad.top + halfHeight + offsetY;
|
|
const float minX = -halfWidth;
|
|
const float minY = -halfHeight;
|
|
|
|
vertices[0].x = minX * cosine - minY * sine + centerX + 0.5f;
|
|
vertices[0].y = minY * cosine + minX * sine + centerY + 0.5f;
|
|
vertices[1].x = halfWidth * cosine - minY * sine + centerX + 0.5f;
|
|
vertices[1].y = minY * cosine + halfWidth * sine + centerY + 0.5f;
|
|
vertices[2].x = minX * cosine - halfHeight * sine + centerX + 0.5f;
|
|
vertices[2].y = halfHeight * cosine + minX * sine + centerY + 0.5f;
|
|
vertices[3].x = halfWidth * cosine - halfHeight * sine + centerX + 0.5f;
|
|
vertices[3].y = halfHeight * cosine + halfWidth * sine + centerY + 0.5f;
|
|
} else {
|
|
vertices[0].x = quad.left + 0.5f;
|
|
vertices[0].y = quad.top + 0.5f;
|
|
vertices[1].x = quad.right + 0.5f;
|
|
vertices[1].y = quad.top + 0.5f;
|
|
vertices[2].x = quad.left + 0.5f;
|
|
vertices[2].y = quad.bottom + 0.5f;
|
|
vertices[3].x = quad.right + 0.5f;
|
|
vertices[3].y = quad.bottom + 0.5f;
|
|
}
|
|
|
|
vertices[0].z = topZ;
|
|
vertices[0].rhw = quad.topRhw;
|
|
vertices[0].u = record.u0;
|
|
vertices[0].v = record.v0;
|
|
vertices[0].diffuse = quad.color;
|
|
vertices[1].z = topZ;
|
|
vertices[1].rhw = quad.topRhw;
|
|
vertices[1].u = record.u1;
|
|
vertices[1].v = record.v0;
|
|
vertices[1].diffuse = quad.color;
|
|
vertices[2].z = bottomZ;
|
|
vertices[2].rhw = quad.bottomRhw;
|
|
vertices[2].u = record.u0;
|
|
vertices[2].v = record.v1;
|
|
vertices[2].diffuse = quad.color;
|
|
vertices[3].z = bottomZ;
|
|
vertices[3].rhw = quad.bottomRhw;
|
|
vertices[3].u = record.u1;
|
|
vertices[3].v = record.v1;
|
|
vertices[3].diffuse = quad.color;
|
|
|
|
primitive->unknown_0018 = 5;
|
|
primitive->unknown_001C = blend != 5 ? 6 : 2;
|
|
|
|
return primitive;
|
|
}
|