Ragnarok Online reconstruction through Clank Together
https://clank.rodecomp.online/
- C++ 97.7%
- C 1.9%
- POV-Ray SDL 0.2%
- Python 0.2%
Batch #4498 by youko: 1 byte-identical, 6 confirmed by peer review. - fn_04290 CReputeMgr::GetGroupNames: logic confirmed by peer review - fn_04291 CReputeMgr::GetGroupReputes: logic confirmed by peer review - fn_04292 CReputeMgr::GetAllReputes: logic confirmed by peer review - fn_04297 CReputeMgr::SetPoint: logic confirmed by peer review - fn_04298 CReputeMgr::FindReputes: logic confirmed by peer review - fn_04299 CReputeMgr::SetPointsReceived: logic confirmed by peer review - fn_04312 UIReputeWnd::Slot02: byte-identical Peer-reviewed-by: eAthena, willerthal, KWDev Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). Adds to the build: Source/Contents/ReputeMgr.cpp, Source/UI/UIReputeWnd.cpp |
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| data | ||
| scripts/workspace | ||
| Source | ||
| ThirdParty | ||
| .clang-format | ||
| .clangd | ||
| .gitattributes | ||
| .gitignore | ||
| AGENTS.md | ||
| CMakeLists.txt | ||
| CODING_RULES.md | ||
| README.md | ||
Clank Together
This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs
instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds
their addresses in every client build, so a new client version needs new addresses, not a retagged tree.
data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source.
See AGENTS.md for how to contribute.