rodecomp/Source
ragnarok-clanker 40a4be8760 Decompile fn_21563 (ACTSTRUCT::~ACTSTRUCT)
Batch #8036 by pedrao: 0 byte-identical, 1 confirmed by peer review.

- fn_21563 ACTSTRUCT::~ACTSTRUCT: logic confirmed by peer review

Peer-reviewed-by: eAthena, secret
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 13:38:47 +00:00
..
Archive Decompile 9 functions in Source/Archive/GPak.cpp 2026-10-31 13:29:12 +00:00
Client Decompile fn_21563 (ACTSTRUCT::~ACTSTRUCT) 2026-10-31 13:38:47 +00:00
Contents Decompile fn_04336 (??0CRollingCutterRagEffect@?A0x8e6c11ba@@QAE@XZ) 2026-10-31 13:36:33 +00:00
File Decompile fn_21249 (sub_CCFF10) 2026-10-31 03:37:20 +00:00
Interface Decompile 27 functions in Source/Interface/BoolStubs.cpp 2026-10-30 01:48:15 +00:00
Network Decompile 2 functions in Source/Network/Connection/Connection.cpp 2026-10-31 06:58:53 +00:00
Render Decompile fn_02306 (CreateTextureDX7) 2026-10-31 13:26:26 +00:00
Resource Decompile fn_07924 (CImfRes::Create) 2026-10-31 12:00:10 +00:00
Script Decompile fn_12596 (UIRoMapWnd::DrawSelectedMapPreview) 2026-10-31 11:44:55 +00:00
Security Decompile 2 functions in Source/Security/NProtectGameGuardMgr.cpp, Source/Security/NProtectGameGuardMgr.h 2026-10-31 01:02:33 +00:00
UI Decompile fn_04140 (UILapineBoxWnd::UILapineBoxWnd) 2026-10-31 13:38:12 +00:00
Utility Decompile fn_04412 (Base64Decode) 2026-10-31 11:06:42 +00:00
ActorPickNode.cpp Decompile 6 functions in Source/ActorPickNode.cpp, Source/ActorPickNode.h, ... 2026-10-30 17:16:50 +00:00
ActorPickNode.h Decompile 6 functions in Source/ActorPickNode.cpp, Source/ActorPickNode.h, ... 2026-10-30 17:16:50 +00:00
EntityInit.cpp Decompile fn_21275 (CGameMode::BuildActorEntryPacket) 2026-10-31 12:07:19 +00:00
LexiconTrie.cpp Decompile fn_45446 (LexiconSerializer::Insert) 2026-10-30 05:28:09 +00:00