Batch #12820 by cremane: 1 byte-identical, 0 confirmed by peer review. - fn_20989 CGameObject::CGameObject: byte-identical Merged automatically: every function is byte-identical to the original.
26 lines
689 B
C++
26 lines
689 B
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_ACTORS_GAMEOBJECT_H
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#define RAGNAROK_SOURCE_CONTENTS_ACTORS_GAMEOBJECT_H
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#include <cstdint>
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class CGameObject {
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static std::uint64_t s_nextIdentity;
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public:
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CGameObject();
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virtual ~CGameObject();
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virtual bool OnProcess();
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virtual void SendMsg(CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m);
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virtual void Render(int argument);
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virtual int Get8Dir(float angle);
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int Get8Dir2(float rot, int flag);
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int GetDir(float rot);
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/* 0008 */ std::uint64_t identity;
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(CGameObject) == 16);
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#endif
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#endif
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