Batch #1770 by ragnarok-clanker: 0 byte-identical, 2 confirmed by peer review. - fn_19792 EffectParticle::PrimBottomOut: logic confirmed by peer review - fn_19793 EffectParticle::PrimBubbleDrop: logic confirmed by peer review Reviewed-by: ragnarok-clanker
45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECTPARTICLE_H
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#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECTPARTICLE_H
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#include "Contents/Effects/EffectPrimitiveState.h"
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#include "Contents/Actors/RenderObject.h"
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#include <list>
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struct JobNames;
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class ResourceMgr;
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struct AttachedEffect;
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struct EffectParticle : CRenderObject {
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EffectParticle(ResourceMgr& resources, JobNames& names);
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bool UpdateFireWall();
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bool UpdateStoneCurse();
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void UpdateBeginSpell();
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bool UpdateHit6();
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bool UpdateCoin();
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bool UpdateDetoxication();
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bool UpdateExit();
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bool UpdateWarp();
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void PrimBottom2();
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void PrimBottom();
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void PrimBottomOut();
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void PrimBubbleDrop();
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bool AdvanceFrame();
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void UpdateRecords();
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/* 0138 */ EffectPrimitiveState state;
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};
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EffectParticle* CreateEffectParticle(
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AttachedEffect& master, const RenderObjectState& masterRender, int type, float x, float y, float z, ResourceMgr& resources, JobNames& names,
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std::list<CRenderObject*>& worldObjects
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);
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(EffectParticle) == 0xFA18);
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static_assert(offsetof(EffectParticle, state) == 0x138);
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#endif
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#endif
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