rodecomp/Source/UI/Shortcuts/ShortcutLayout.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00

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C++

#ifndef RAGNAROK_SOURCE_UI_SHORTCUTS_SHORTCUTLAYOUT_H
#define RAGNAROK_SOURCE_UI_SHORTCUTS_SHORTCUTLAYOUT_H
#include "Contents/UserData/NormalItemSlots.h"
#include "UI/Shortcuts/ShortcutGrid.h"
class UIWindow;
class UIBitmapButton;
struct ShortcutLayout {
UIWindow& window;
ShortcutGrid& grid;
NormalItemSlotWindow*& saved;
UIBitmapButton& decrease;
UIBitmapButton& increase;
UIBitmapButton& showItems;
UIBitmapButton& hideItems;
const bool& itemSlotActive;
const int& screenWidth;
const int& screenHeight;
void ResizeRows();
void Restore(NormalItemSlotWindow* value);
void Persist();
private:
void PlaceRowButtons();
};
#endif