Batch #3174 by eAthena: 1 byte-identical, 0 confirmed by peer review. - fn_21083 EffectActor::ResetEffectState: byte-identical Merged automatically: every function is byte-identical to the original. Adds to the build: Source/Contents/Actors/MousePointer.cpp
21 lines
498 B
C++
21 lines
498 B
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_ACTORS_MOUSEPOINTER_H
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#define RAGNAROK_SOURCE_CONTENTS_ACTORS_MOUSEPOINTER_H
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#include "Contents/Actors/RenderObject.h"
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#include <cstddef>
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class CMousePointer : public CRenderObject {
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public:
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bool OnProcess() override;
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/* 0138 */ int m_remainingFrames;
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/* 013C */ int unknown_013C;
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(CMousePointer) == 0x140);
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static_assert(offsetof(CMousePointer, m_remainingFrames) == 0x138);
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#endif
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#endif
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