Batch #2648 by youko: 12 byte-identical, 0 confirmed by peer review. - fn_22384 Nullsub492: byte-identical - fn_22385 Nullsub493: byte-identical - fn_22386 Nullsub494: byte-identical - fn_22387 Nullsub495: byte-identical - fn_22388 Nullsub496: byte-identical - fn_22389 Nullsub497: byte-identical - fn_22390 Nullsub498: byte-identical - fn_22391 Nullsub499: byte-identical - fn_22392 Nullsub500: byte-identical - fn_22393 Nullsub501: byte-identical - fn_22394 Nullsub502: byte-identical - fn_22395 CMasterChaser::ClearUnknown0138: byte-identical Merged automatically: every function is byte-identical to the original.
90 lines
2.7 KiB
C++
90 lines
2.7 KiB
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_ACTORS_NPC_H
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#define RAGNAROK_SOURCE_CONTENTS_ACTORS_NPC_H
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#include "Contents/Actors/GameActor.h"
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#include <cstddef>
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#include <cstdint>
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class UIWindow;
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class CNpc : public CGameActor {
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public:
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~CNpc() override;
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bool OnProcess() override;
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void SendMsg(
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CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m
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) override;
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void Render(int argument) override;
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void Slot16() override;
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void Slot21(int value) override;
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void Slot22(int value) override;
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void Slot25(int value) override;
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void Slot30() override;
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/* 0410 */ unsigned char unknown_0410[0x1C];
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/* 042C */ UIWindow* unknown_042C;
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/* 0430 */ UIWindow* unknown_0430;
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/* 0434 */ CGameObject* unknown_0434;
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/* 0438 */ std::uint16_t unknown_0438;
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/* 043A */ std::uint16_t unknown_043A;
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/* 043C */ int unknown_043C;
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};
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class CCharacterNpc : public CNpc {
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public:
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~CCharacterNpc() override;
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void SendMsg(
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CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m
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) override;
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void Render(int argument) override;
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void Slot21(int value) override;
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/* 0440 */ CGameObject* unknown_0440;
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};
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class CHalluNPC : public CNpc {
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public:
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~CHalluNPC() override;
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bool OnProcess() override;
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void SendMsg(
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CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m
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) override;
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void Render(int argument) override;
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/* 0440 */ float unknown_0440;
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/* 0444 */ int unknown_0444;
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/* 0448 */ int unknown_0448;
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/* 044C */ int unknown_044C;
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/* 0450 */ int unknown_0450;
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/* 0454 */ int unknown_0454;
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};
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class CHalluPlant : public CNpc {
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public:
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~CHalluPlant() override;
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bool OnProcess() override;
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void SendMsg(
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CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m
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) override;
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void Render(int argument) override;
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/* 0440 */ std::uint32_t unknown_0440;
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/* 0444 */ int unknown_0444;
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(CNpc) == 0x440);
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static_assert(sizeof(CCharacterNpc) == 0x448);
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static_assert(sizeof(CHalluNPC) == 0x458);
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static_assert(sizeof(CHalluPlant) == 0x448);
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static_assert(offsetof(CNpc, unknown_042C) == 0x42C);
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static_assert(offsetof(CNpc, unknown_0434) == 0x434);
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static_assert(offsetof(CNpc, unknown_0438) == 0x438);
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static_assert(offsetof(CCharacterNpc, unknown_0440) == 0x440);
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static_assert(offsetof(CHalluNPC, unknown_0444) == 0x444);
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static_assert(offsetof(CHalluNPC, unknown_0454) == 0x454);
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static_assert(offsetof(CHalluPlant, unknown_0440) == 0x440);
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#endif
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#endif
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