Batch #4099 by Gravity: 0 byte-identical, 2 confirmed by peer review. - fn_19024 CEnergyOrbEffect::Close: logic confirmed by peer review - fn_19025 CEnergyOrbEffect::Slot01: logic confirmed by peer review Peer-reviewed-by: youko, superintelligence Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
117 lines
3.2 KiB
C++
117 lines
3.2 KiB
C++
#include "Contents/Effects/EnergyOrbEffect.h"
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#include "Contents/Effects/EffectMemoryMgr.h"
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#include "Contents/Effects/Particle.h"
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#include <algorithm>
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#include <cstdlib>
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// OFFSET: 0x00B50D10
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// FUNCTION: fn_19022
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CEnergyOrbEffect::CEnergyOrbEffect() : CEffect(-1), count(0), mode(2), particles() {
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}
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// OFFSET: 0x00B50E00
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// FUNCTION: fn_19023
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CEnergyOrbEffect::~CEnergyOrbEffect() {
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}
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// OFFSET: 0x00B50E80
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// FUNCTION: fn_19024
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void CEnergyOrbEffect::Close() {
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for (CParticle* particle : this->particles) {
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FreeParticle(particle);
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}
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this->particles.clear();
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}
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// OFFSET: 0x00B50EC0
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// FUNCTION: fn_19025
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void CEnergyOrbEffect::Slot01() {
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for (int i = 0; i < this->count; ++i) {
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const int angle = std::max(rand() % 360, 0);
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const int phase = std::max(rand() % 3, 0);
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for (int j = 0; j < this->mode; ++j) {
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CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
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if (!particle) {
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continue;
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}
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particle->unknown_0004 = this->id;
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particle->unknown_0010 = i;
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particle->unknown_000C = j;
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particle->unknown_0008 = 1;
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*reinterpret_cast<float*>(&particle->unknown_00C4) = static_cast<float>(360 / this->count * i);
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particle->SetTexture("effect\\thunder_center.bmp");
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particle->alpha = 0;
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particle->scale = 0.8f;
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particle->unknown_00C0 = 0.15f;
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particle->unknown_0054 = 8.0f;
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particle->unknown_004C = angle;
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*reinterpret_cast<float*>(&particle->unknown_0058[0]) = static_cast<float>(phase);
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*reinterpret_cast<float*>(&particle->unknown_0058[4]) = -12.0f;
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if (j == 0) {
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particle->destinationBlend = 6;
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}
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switch (this->id) {
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case 228:
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particle->SetColor(particle->unknown_000C != 0 ? -1 : 0, particle->unknown_000C != 0 ? -1 : 0, particle->unknown_000C != 0 ? 0 : 255);
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break;
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case 735:
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particle->SetTexture("effect\\FireOrb.bmp");
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particle->scale = 2.3f;
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break;
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case 736:
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particle->SetTexture("effect\\LightningOrb.bmp");
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particle->scale = 2.3f;
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break;
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case 737:
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particle->SetTexture("effect\\WaterOrb.bmp");
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particle->scale = 1.3f;
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break;
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case 738:
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particle->SetTexture("effect\\StoneOrb.bmp");
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particle->scale = 2.3f;
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break;
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case 1005:
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particle->SetTexture("effect\\fog1.tga");
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particle->scale = 6.0f;
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particle->unknown_00C0 = 0.05f;
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particle->unknown_0054 = 4.0f;
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*reinterpret_cast<float*>(&particle->unknown_0058[0]) = 0.0f;
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*reinterpret_cast<float*>(&particle->unknown_0058[4]) = -8.0f;
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particle->destinationBlend = 6;
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break;
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}
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this->particles.push_back(particle);
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}
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}
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}
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// OFFSET: 0x00B51240
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// FUNCTION: fn_19026
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bool CEnergyOrbEffect::Slot06() {
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return this->ActorExists();
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}
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// OFFSET: 0x00B51750
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// FUNCTION: fn_19028
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void CEnergyOrbEffect::Slot04() {
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for (CParticle* particle : this->particles) {
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if (particle) {
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particle->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
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}
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}
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}
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// OFFSET: 0x00B517F0
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// FUNCTION: fn_19029
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void CEnergyOrbEffect::SetCount(int value) {
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if (this->count != value) {
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this->count = value;
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this->Slot01();
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}
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}
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