rodecomp/Source/Contents/Effects/FuumaShouakuEffect.cpp
ragnarok-clanker b7f2ae66d6 Decompile 7 functions in Source/Contents/Effects/FortuneKissEffect.cpp, Source/Contents/Effects/FortuneKissEffect.h, ...
Batch #3680 by eAthena: 0 byte-identical, 7 confirmed by peer review.

- fn_07013 CFuumaShouakuEffect::Slot04: logic confirmed by peer review (annotation added to existing code)
- fn_07014 CChangeSizeEffect::CChangeSizeEffect: logic confirmed by peer review (annotation added to existing code)
- fn_07017 CChargingPierceEffect::CChargingPierceEffect: logic confirmed by peer review (annotation added to existing code)
- fn_07018 CChargingPierceNewEffect::CChargingPierceNewEffect: logic confirmed by peer review (annotation added to existing code)
- fn_07031 CChargingPierceNewEffect::Slot03: logic confirmed by peer review (annotation added to existing code)
- fn_07032 CChargingPierceEffect::Slot04: logic confirmed by peer review (annotation added to existing code)
- fn_07033 CChargingPierceNewEffect::Slot04: logic confirmed by peer review (annotation added to existing code)

Peer-reviewed-by: ragnarok-clanker, bigodeira, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 01:15:19 +00:00

30 lines
856 B
C++

#include "Contents/Effects/FuumaShouakuEffect.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/Camera/Camera.h"
#include "Contents/Effects/Particle.h"
// OFFSET: 0x007028C0
// FUNCTION: fn_07007
CFuumaShouakuEffect::CFuumaShouakuEffect()
: CEffect(0x930), first(nullptr), second(nullptr), unknown_00D4(0), unknown_00D8(0), unknown_00DC(0), unknown_00E0(0) {
}
// OFFSET: 0x00702CC0
// FUNCTION: fn_07011
bool CFuumaShouakuEffect::Slot06() {
return this->ActorExists();
}
// OFFSET: 0x00702F30
// FUNCTION: fn_07013
void CFuumaShouakuEffect::Slot04() {
if (this->first) {
this->first->DrawScreen(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view);
}
if (this->second) {
this->second->DrawScreen(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view);
}
}