rodecomp/Source/Contents/Effects/Particle.h
ragnarok-clanker 5339f0ba42 Decompile 9 functions in Source/Contents/Effects/CaneOfEvilEyeEffect.cpp, Source/Contents/Effects/CaneOfEvilEyeEffect.h, ...
Batch #4168 by zindokar: 1 byte-identical, 8 confirmed by peer review.

- fn_06872 CCaneOfEvilEyeEffect::CreateEye: logic confirmed by peer review
- fn_06873 CCaneOfEvilEyeEffect::CreateLight: logic confirmed by peer review
- fn_06874 CCaneOfEvilEyeEffect::SpawnLights: logic confirmed by peer review
- fn_06875 CCaneOfEvilEyeEffect::Close: byte-identical
- fn_06877 CCaneOfEvilEyeEffect::Finish: logic confirmed by peer review
- fn_06878 CCaneOfEvilEyeEffect::Slot01: logic confirmed by peer review
- fn_06880 CCaneOfEvilEyeEffect::UpdateEyes: logic confirmed by peer review
- fn_06881 CCaneOfEvilEyeEffect::Slot03: logic confirmed by peer review
- fn_45459 CCaneOfEvilEyeEffect::UpdateLights: logic confirmed by peer review

Peer-reviewed-by: youko, tayoba
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 01:37:02 +00:00

204 lines
6.9 KiB
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_PARTICLE_H
#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_PARTICLE_H
#include "Render/Primitives/RenderPrimitive.h"
#include "Resource/EZeffectResource.h"
#include "UI/Window/UIControl.h"
#include "Utility/Math/AffineMatrix.h"
#include "Utility/Math/Vector3d.h"
#include <cstddef>
#include <cstdint>
#include <string>
class CTexture;
struct vector2d {
vector2d() : x(0), y(0) {
}
/* 0000 */ float x;
/* 0004 */ float y;
};
struct ParticleQuad {
/* 0000 */ bool billboard;
/* 0004 */ float top;
/* 0008 */ float bottom;
/* 000C */ float left;
/* 0010 */ float right;
/* 0014 */ bool unused;
/* 0015 */ bool depth;
};
struct EZeffectData {
/* 0000 */ int maximumFrame;
/* 0004 */ int fps;
/* 0008 */ int clipCount;
/* 000C */ int unknown_000C;
/* 0010 */ EZeffectClip clips[60];
};
typedef void (*ParticleSubmit)(RenderCommand* primitive, int flags);
class CParticle {
public:
CParticle(vector3d position, int flags);
virtual ~CParticle();
virtual void Slot01() {}
void Reset();
void SetQuad(RenderVertex* vertices, float top, float bottom, float left, float right);
void Render(bool billboard, float top, float bottom, float left, float right, bool unused, bool depth);
void Render(const ParticleQuad& quad);
void SetColor(short redValue, short greenValue, short blueValue);
void SetTexture(const char* name);
void SetTexture(std::string name);
void SetRenderFlag(unsigned char value);
/* 0004 */ int unknown_0004;
/* 0008 */ int unknown_0008;
/* 000C */ int unknown_000C;
/* 0010 */ int unknown_0010;
/* 0014 */ int unknown_0014;
/* 0018 */ CTexture* texture;
/* 001C */ int flags;
/* 0020 */ float scale;
/* 0024 */ vector3d position;
/* 0030 */ vector3d unknown_0030 = {};
/* 003C */ short red;
/* 003E */ short green;
/* 0040 */ short blue;
/* 0042 */ unsigned char unknown_0042[2];
/* 0044 */ int alpha;
/* 0048 */ unsigned char unknown_0048[4];
/* 004C */ int unknown_004C;
/* 0050 */ int unknown_0050;
/* 0054 */ float unknown_0054;
/* 0058 */ unsigned char unknown_0058[0x50];
/* 00A8 */ unsigned char unknown_00A8;
/* 00A9 */ unsigned char unknown_00A9[0x17];
/* 00C0 */ float unknown_00C0;
/* 00C4 */ int unknown_00C4;
/* 00C8 */ int unknown_00C8;
/* 00CC */ float life;
/* 00D0 */ float unknown_00D0 = 0;
/* 00D4 */ float unknown_00D4 = 0;
/* 00D8 */ float unknown_00D8 = 0;
/* 00DC */ float unknown_00DC = 0;
/* 00E0 */ float unknown_00E0 = 0;
/* 00E4 */ float unknown_00E4 = 0;
/* 00E8 */ int unknown_00E8;
/* 00EC */ int unknown_00EC;
/* 00F0 */ RenderPrimitive primitive;
/* 0198 */ unsigned char unknown_0198[0x30];
/* 01C8 */ matrix transform;
/* 01F8 */ RenderVertex vertices[4];
/* 0278 */ vector3d unknown_0278[4];
/* 02A8 */ int sourceBlend;
/* 02AC */ int destinationBlend;
/* 02B0 */ int unknown_02B0;
/* 02B4 */ float depthOffset;
/* 02B8 */ ParticleSubmit submit;
};
class CEZ2STRParticle : public CParticle {
public:
CEZ2STRParticle(vector3d position, int flags);
~CEZ2STRParticle() override;
void Slot01() override;
void Clear();
std::string ResolvePath(const std::string& name);
void Open(std::string name);
void Restart();
void Load(const std::string& name);
bool Process(float x, float y, float z);
void UpdatePosition(float x, float y, float z);
void DrawBillboards(const matrix& view);
void DrawScreen(const matrix& view);
void RenderBillboard(EZeffectClip* clip, EZeffectTransform* transform, const matrix& view, int index);
void RenderScreen(EZeffectClip* clip, EZeffectTransform* transform, const matrix& view, int index);
void RenderGround(EZeffectClip* clip, EZeffectTransform* transform, const matrix& view, int index);
void DrawGround(const matrix& view);
void Advance(float amount);
/* 02BC */ CResPtr<CEZeffectRes> m_res;
/* 02C0 */ EZeffectData* m_data;
/* 02C4 */ EZeffectTransform m_transforms[128];
/* 3CC4 */ int m_finishedClips;
/* 3CC8 */ int m_clipLimit;
/* 3CCC */ bool m_active[128];
/* 3D4C */ int m_cursors[128];
/* 3F4C */ vector3d m_screen;
/* 3F58 */ int m_frame;
/* 3F5C */ bool m_loop;
/* 3F5D */ bool m_hold = false;
/* 3F60 */ std::string m_name;
/* 3F78 */ std::string m_texturePrefix;
/* 3F90 */ int m_endFrame;
/* 3F94 */ bool m_counting;
/* 3F98 */ int m_lifeTime;
/* 3F9C */ int m_repeat;
/* 3FA0 */ int m_delay;
/* 3FA4 */ float m_angle;
/* 3FA8 */ float m_pitch = 0;
/* 3FAC */ float m_yaw = 0;
/* 3FB0 */ float m_scale;
/* 3FB4 */ float m_alpha;
/* 3FB8 */ int m_windowId;
/* 3FBC */ bool m_attachToWindow;
/* 3FBD */ bool m_visible;
/* 3FC0 */ vector3d m_windowOffset = {};
/* 3FCC */ bool m_followActor;
/* 3FD0 */ std::uint32_t m_actorId;
/* 3FD4 */ float m_groundHeight = 0;
/* 3FD8 */ float m_shiftX;
/* 3FDC */ float m_shiftY;
/* 3FE0 */ long long m_lift;
/* 3FE8 */ bool m_flipX;
/* 3FE9 */ bool m_flipY;
/* 3FEA */ short unknown_3FEA = 0;
/* 3FEC */ float m_screenShiftX = 0;
/* 3FF0 */ float m_screenShiftY = 0;
/* 3FF4 */ int unknown_3FF4;
};
void InitParticleQuad(RenderVertex* vertices);
float RandomRange(float minimum, float maximum);
vector2d RandomDiscPoint(float x, float y, long long radius);
std::string EmitterKey(std::string effect, std::string emitter);
std::string EmitterInfoKey(std::string effect);
void SubmitParticlePrimitive(RenderCommand* primitive, int flags);
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(ParticleQuad) == 0x18);
static_assert(offsetof(ParticleQuad, unused) == 0x14);
static_assert(offsetof(EZeffectData, clips) == 0x10);
static_assert(offsetof(CParticle, texture) == 0x18);
static_assert(offsetof(CParticle, red) == 0x3C);
static_assert(offsetof(CParticle, alpha) == 0x44);
static_assert(offsetof(CParticle, life) == 0xCC);
static_assert(offsetof(CParticle, primitive) == 0xF0);
static_assert(offsetof(CParticle, transform) == 0x1C8);
static_assert(offsetof(CParticle, vertices) == 0x1F8);
static_assert(offsetof(CParticle, sourceBlend) == 0x2A8);
static_assert(offsetof(CParticle, submit) == 0x2B8);
static_assert(sizeof(CParticle) == 0x2BC);
static_assert(offsetof(CEZ2STRParticle, m_transforms) == 0x2C4);
static_assert(offsetof(CEZ2STRParticle, m_finishedClips) == 0x3CC4);
static_assert(offsetof(CEZ2STRParticle, m_cursors) == 0x3D4C);
static_assert(offsetof(CEZ2STRParticle, m_screen) == 0x3F4C);
static_assert(offsetof(CEZ2STRParticle, m_name) == 0x3F60);
static_assert(offsetof(CEZ2STRParticle, m_texturePrefix) == 0x3F78);
static_assert(offsetof(CEZ2STRParticle, m_endFrame) == 0x3F90);
static_assert(offsetof(CEZ2STRParticle, m_angle) == 0x3FA4);
static_assert(offsetof(CEZ2STRParticle, m_windowId) == 0x3FB8);
static_assert(offsetof(CEZ2STRParticle, m_actorId) == 0x3FD0);
static_assert(offsetof(CEZ2STRParticle, m_lift) == 0x3FE0);
static_assert(offsetof(CEZ2STRParticle, m_flipX) == 0x3FE8);
static_assert(offsetof(CEZ2STRParticle, m_screenShiftY) == 0x3FF0);
static_assert(sizeof(CEZ2STRParticle) == 0x3FF8);
#endif
#endif