rodecomp/Source/Contents/Effects/PartyMemberEffects.h
ragnarok-clanker e4be8f4190 Decompile 18 functions in Source/Client/Application/UnhandledExceptionHandler.cpp, Source/Client/Session.h, ...
Batch #2077 by ragnarok-clanker: 0 byte-identical, 18 confirmed by peer review.

- fn_04709 TopLevelExceptionFilter: logic confirmed by peer review (already on main)
- fn_08004 C3dGrannyModelRes::PlayAnimation: logic confirmed by peer review
- fn_09315 UIRequestJoinPartyWnd::SendMsg: logic confirmed by peer review
- fn_19761 EffectParticle::EffectParticle: logic confirmed by peer review
- fn_19768 EffectParticle::InitializeRecords: logic confirmed by peer review
- fn_20007 AttachedEffect::AttachedEffect: logic confirmed by peer review
- fn_20076 CreateEffectParticle: logic confirmed by peer review
- fn_20088 UpdatePartyEffect: logic confirmed by peer review
- fn_20991 CRenderObject::CRenderObject: logic confirmed by peer review
- fn_21069 ?CreatePartyEffect@?A0xba063134@@YAPAUAttachedEffect@@AAUEffectActor@@AAUPartyEffectMode@@@Z: logic confirmed by peer review
- fn_21086 RenderObjectState::Reset: logic confirmed by peer review
- fn_23396 CSession::GetJobName: logic confirmed by peer review
- fn_23495 CSession::InitJobNameTable: logic confirmed by peer review
- fn_23788 CSession::GetMonsterActName: logic confirmed by peer review
- fn_23791 CSession::GetMonsterTalkText: logic confirmed by peer review
- fn_20987 EffectActor::EffectActor: logic confirmed by peer review
- fn_22363 CSoundMaker::CSoundMaker: logic confirmed by peer review
- fn_24251 CEffectMaker::CEffectMaker: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-29 09:48:08 +00:00

31 lines
676 B
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_PARTYMEMBEREFFECTS_H
#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_PARTYMEMBEREFFECTS_H
#include <cstdint>
#include <list>
struct EffectActor;
class CRenderObject;
struct ServiceOptions;
class ResourceMgr;
class LuaScript;
struct PartyEffectMode {
const int& playerOption48;
const int& playerOption54;
std::list<EffectActor*>& actors;
std::list<CRenderObject*>& objects;
ResourceMgr& resources;
ServiceOptions& options;
LuaScript& effectScript;
int& lastEffectId;
};
struct PartyMemberEffects {
PartyEffectMode* const& activeMode;
bool Enabled() const;
void EnsurePartyEffect(std::uint32_t accountId);
};
#endif