Batch #4062 by Gravity: 1 byte-identical, 0 confirmed by peer review. - fn_07523 CTriangleShotArrow::Close: byte-identical Merged automatically: every function is byte-identical to the original.
36 lines
858 B
C++
36 lines
858 B
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_TRIANGLESHOTARROW_H
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#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_TRIANGLESHOTARROW_H
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#include "Contents/Effects/Effect.h"
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#include "Utility/Math/Vector3d.h"
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#include <cstddef>
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class CEZ2STRParticle;
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class CTriangleShotArrow : public CEffect {
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public:
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CTriangleShotArrow();
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void Slot01() override;
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void Slot03() override;
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void Close() override;
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void Slot04() override;
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bool Slot06() override;
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void Slot16(int delay) override;
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/* 00CC */ CEZ2STRParticle* arrow;
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/* 00D0 */ int step;
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/* 00D4 */ int delay;
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/* 00D8 */ float speed;
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/* 00DC */ vector3d current;
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/* 00E8 */ vector3d direction;
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/* 00F4 */ vector3d origin;
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(CTriangleShotArrow) == 0x100);
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static_assert(offsetof(CTriangleShotArrow, origin) == 0xF4);
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#endif
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#endif
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