Batch #3373 by ragnarok-clanker: 0 byte-identical, 5 confirmed by peer review. - fn_08798 CSkillAction_SS_ANTENPOU::Slot08: logic confirmed by peer review - fn_08817 CSkillAction_SKE_ALL_IN_THE_SKY::Slot08: logic confirmed by peer review - fn_08818 CSkillAction_SKE_ALL_IN_THE_SKY::Slot09: logic confirmed by peer review - fn_08819 CSkillAction_SKE_ENCHANTING_SKY::Slot08: logic confirmed by peer review - fn_08857 CSkillAction_SKE_MIDNIGHT_KICK::Slot08: logic confirmed by peer review Peer-reviewed-by: eAthena, youko Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
520 lines
20 KiB
C++
520 lines
20 KiB
C++
#include "Contents/Actors/GameActor.h"
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#include "Contents/EffectResourceSwitcher.h"
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#include "Contents/Effects/Effect.h"
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#include "Contents/Effects/EffectActor.h"
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#include "Contents/Effects/EffectLists.h"
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#include "Contents/Skills/SkillInfo.h"
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#include "Utility/Math/Vector3d.h"
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#include <algorithm>
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#include <cstdlib>
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class CSkillObjectAction_SKE_STAR_CANNON : public CSkillObjectAction {
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public:
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void Slot00(int argument, CRenderObject* object, CGameActor* source) override;
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};
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class CSkillAction_SKE_ALL_IN_THE_SKY : public CSkillAction {
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public:
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int Slot02() override;
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void Slot08(int level, CGameActor* source) override;
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void Slot09(int argument1, int argument2, int argument3) override;
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};
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class CSkillAction_SKE_ENCHANTING_SKY : public CSkillAction {
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public:
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void Slot08(int level, CGameActor* source) override;
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};
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class CEfstAction_SKY_ENCHANT : public CEfstAction {
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public:
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void Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override;
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void Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override;
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void Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override;
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};
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class CSkillAction_SKE_SKY_SUN : public CSkillAction {
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public:
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void Slot11(int level, CGameActor* source, CGameActor* target) override;
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void Slot16(int level, CGameActor* source, CGameActor* target) override;
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};
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class CSkillAction_SKE_SKY_MOON : public CSkillAction {
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public:
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void Slot08(int level, CGameActor* source) override;
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void Slot11(int level, CGameActor* source, CGameActor* target) override;
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void Slot16(int level, CGameActor* source, CGameActor* target) override;
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};
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class CSkillAction_SKE_STAR_LIGHT_KICK : public CSkillAction {
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public:
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void Slot11(int level, CGameActor* source, CGameActor* target) override;
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void Slot16(int level, CGameActor* source, CGameActor* target) override;
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};
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class CSkillAction_SKE_RISING_SUN : public CSkillAction {
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public:
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int Slot02() override;
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};
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class CEfstAction_RISING_SUN : public CEfstAction {
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public:
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void Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override;
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void Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override;
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void Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override;
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};
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class CEfstAction_NOON_SUN : public CEfstAction {
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public:
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void Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override;
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void Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override;
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void Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override;
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};
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class CEfstAction_SUNSET_SUN : public CEfstAction {
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public:
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void Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override;
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void Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override;
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void Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override;
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};
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class CSkillAction_SKE_NOON_BLAST : public CSkillAction {
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public:
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int Slot02() override;
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void Slot11(int level, CGameActor* source, CGameActor* target) override;
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};
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class CSkillAction_SKE_SUNSET_BLAST : public CSkillAction {
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public:
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int Slot02() override;
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void Slot11(int level, CGameActor* source, CGameActor* target) override;
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};
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class CSkillAction_SKE_RISING_MOON : public CSkillAction {
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public:
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int Slot02() override;
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};
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class CEfstAction_RISING_MOON : public CEfstAction {
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public:
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void Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override;
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void Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override;
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void Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override;
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};
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class CEfstAction_MIDNIGHT_MOON : public CEfstAction {
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public:
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void Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override;
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void Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override;
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void Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override;
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};
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class CEfstAction_DAWN_MOON : public CEfstAction {
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public:
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void Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override;
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void Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override;
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void Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override;
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};
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class CSkillAction_SKE_MIDNIGHT_KICK : public CSkillAction {
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public:
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int Slot02() override;
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void Slot08(int level, CGameActor* source) override;
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void Slot11(int level, CGameActor* source, CGameActor* target) override;
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};
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class CSkillAction_SKE_DAWN_BREAK : public CSkillAction {
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public:
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int Slot02() override;
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};
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// OFFSET: 0x007975A0
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// FUNCTION: fn_08815
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void CSkillObjectAction_SKE_STAR_CANNON::Slot00(int argument, CRenderObject* object, CGameActor* source) {
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if (object) {
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g_effectMgr->Spawn(object->render.accountId, 2350, object->render.position.x, object->render.position.y, object->render.position.z, 0, argument, 0, 0);
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}
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}
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// OFFSET: 0x007975F0
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// FUNCTION: fn_08816
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int CSkillAction_SKE_ALL_IN_THE_SKY::Slot02() {
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return 53;
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}
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// OFFSET: 0x00797600
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// FUNCTION: fn_08817
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void CSkillAction_SKE_ALL_IN_THE_SKY::Slot08(int level, CGameActor* source) {
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if (source) {
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static_cast<EffectActor*>(source)->LaunchEffect(845, level / 16);
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}
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}
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// OFFSET: 0x00797630
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// FUNCTION: fn_08818
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void CSkillAction_SKE_ALL_IN_THE_SKY::Slot09(int argument1, int argument2, int argument3) {
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if (CGameActor* source = reinterpret_cast<CGameActor*>(argument2)) {
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g_effectMgr->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_all_in_the_sky"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
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}
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}
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// OFFSET: 0x007977B0
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// FUNCTION: fn_08819
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void CSkillAction_SKE_ENCHANTING_SKY::Slot08(int level, CGameActor* source) {
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if (source) {
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static_cast<EffectActor*>(source)->LaunchEffect(831, level / 16);
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}
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}
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// OFFSET: 0x007977E0
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// FUNCTION: fn_08820
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void CEfstAction_SKY_ENCHANT::Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) {
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if (actor) {
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g_effectMgr->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_enchanting_sky_00"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
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g_effectMgr->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_enchanting_sky_01"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
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}
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}
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// OFFSET: 0x00797A70
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// FUNCTION: fn_08821
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void CEfstAction_SKY_ENCHANT::Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) {
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if (actor) {
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g_effectMgr->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_enchanting_sky_01"));
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}
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}
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// OFFSET: 0x00797BB0
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// FUNCTION: fn_08822
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void CEfstAction_SKY_ENCHANT::Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) {
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if (actor) {
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g_effectMgr->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_enchanting_sky_01"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
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}
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}
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// OFFSET: 0x00797D40
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// FUNCTION: fn_08824
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void CSkillAction_SKE_SKY_SUN::Slot11(int level, CGameActor* source, CGameActor* target) {
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if (!source || !target) {
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return;
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}
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g_effectMgr->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("sky_sun"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
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for (int index = 0; index < 6; ++index) {
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CEffect* effect = g_effectMgr->Spawn(0, CEZ2STREffectMgr::GetInstance()->EffectId("sky_sun_small"), target->render.position.x, target->render.position.y,
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target->render.position.z, 0, -1, 0, 0);
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if (!effect) {
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return;
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}
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const int offsetZ = 15 - std::max(0, std::rand() % 30);
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const int offsetX = 15 - std::max(0, std::rand() % 30);
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effect->position[0] = target->render.position.x + offsetX;
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effect->position[1] = target->render.position.y + 0.0f;
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effect->position[2] = target->render.position.z + offsetZ;
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effect->Slot16(index * 32);
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}
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}
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// OFFSET: 0x007980C0
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// FUNCTION: fn_08825
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void CSkillAction_SKE_SKY_SUN::Slot16(int level, CGameActor* source, CGameActor* target) {
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if (source) {
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g_effectMgr->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("sky_sun_hit"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
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}
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}
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// OFFSET: 0x00798240
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// FUNCTION: fn_08827
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void CSkillAction_SKE_SKY_MOON::Slot08(int level, CGameActor* source) {
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if (source) {
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if (CEffect* effect = g_effectMgr->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("sky_moon_cast"),
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0.0f, 0.0f, 0.0f, 0, -1, 0, 0)) {
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effect->Slot14(level);
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}
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if (CEffect* effect = g_effectMgr->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("sky_moon_cast_bottom"),
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0.0f, 0.0f, 0.0f, 0, -1, 0, 0)) {
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effect->Slot14(level);
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}
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}
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}
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// OFFSET: 0x007984D0
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// FUNCTION: fn_08828
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void CSkillAction_SKE_SKY_MOON::Slot11(int level, CGameActor* source, CGameActor* target) {
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if (!target) {
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return;
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}
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const float scale = source->unknown_0378 * source->render.speed * 16.0f;
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if (CEffect* effect = g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("sky_moon"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0)) {
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effect->Slot16(static_cast<int>(scale));
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}
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if (CEffect* effect = g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("sky_moon_bottom"),
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0.0f, 0.0f, 0.0f, 0, -1, 0, 0)) {
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effect->Slot16(static_cast<int>(scale));
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}
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}
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// OFFSET: 0x00798770
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// FUNCTION: fn_08829
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void CSkillAction_SKE_SKY_MOON::Slot16(int level, CGameActor* source, CGameActor* target) {
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if (source) {
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g_effectMgr->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("sky_moon_hit"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
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}
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}
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// OFFSET: 0x007988D0
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// FUNCTION: fn_08830
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void CSkillAction_SKE_STAR_LIGHT_KICK::Slot11(int level, CGameActor* source, CGameActor* target) {
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if (!source || !target) {
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return;
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}
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source->LaunchEffect(2426, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
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g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("star_light_kick"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
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g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("star_light_kick_bottom"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
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}
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// OFFSET: 0x00798B90
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// FUNCTION: fn_08831
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void CSkillAction_SKE_STAR_LIGHT_KICK::Slot16(int level, CGameActor* source, CGameActor* target) {
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if (source) {
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g_effectMgr->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("star_light_kick_hit"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
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}
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}
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// OFFSET: 0x00798D10
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// FUNCTION: fn_08832
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int CSkillAction_SKE_RISING_SUN::Slot02() {
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return 52;
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}
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// OFFSET: 0x00798D20
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// FUNCTION: fn_08833
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void CEfstAction_RISING_SUN::Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) {
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if (actor) {
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g_effectMgr->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_sun_00"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
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g_effectMgr->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_sun_01"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
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}
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}
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// OFFSET: 0x00798FA0
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// FUNCTION: fn_08834
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void CEfstAction_RISING_SUN::Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) {
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if (actor) {
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g_effectMgr->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_sun_01"));
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}
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}
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// OFFSET: 0x007990D0
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// FUNCTION: fn_08835
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void CEfstAction_RISING_SUN::Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) {
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if (actor) {
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g_effectMgr->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_sun_01"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
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}
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}
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// OFFSET: 0x00799250
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// FUNCTION: fn_08836
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void CEfstAction_NOON_SUN::Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) {
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if (actor) {
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g_effectMgr->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_sun_02"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
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g_effectMgr->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_sun_03"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
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}
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}
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// OFFSET: 0x007994D0
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// FUNCTION: fn_08837
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void CEfstAction_NOON_SUN::Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) {
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if (actor) {
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g_effectMgr->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_sun_03"));
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}
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}
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// OFFSET: 0x00799600
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// FUNCTION: fn_08838
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void CEfstAction_NOON_SUN::Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) {
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if (actor) {
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g_effectMgr->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_sun_03"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
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}
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}
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// OFFSET: 0x00799780
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// FUNCTION: fn_08839
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void CEfstAction_SUNSET_SUN::Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) {
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if (actor) {
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g_effectMgr->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_sun_04"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
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g_effectMgr->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_sun_05"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
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}
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}
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// OFFSET: 0x00799A00
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// FUNCTION: fn_08840
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void CEfstAction_SUNSET_SUN::Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) {
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if (actor) {
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g_effectMgr->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_sun_05"));
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}
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}
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// OFFSET: 0x00799B30
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// FUNCTION: fn_08841
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void CEfstAction_SUNSET_SUN::Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) {
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if (actor) {
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g_effectMgr->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_sun_05"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
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}
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}
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// OFFSET: 0x00799CB0
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// FUNCTION: fn_08842
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int CSkillAction_SKE_NOON_BLAST::Slot02() {
|
|
return 52;
|
|
}
|
|
|
|
// OFFSET: 0x00799CC0
|
|
// FUNCTION: fn_08843
|
|
void CSkillAction_SKE_NOON_BLAST::Slot11(int level, CGameActor* source, CGameActor* target) {
|
|
if (target) {
|
|
g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_noon_blast"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00799E30
|
|
// FUNCTION: fn_08844
|
|
int CSkillAction_SKE_SUNSET_BLAST::Slot02() {
|
|
return 52;
|
|
}
|
|
|
|
// OFFSET: 0x00799E40
|
|
// FUNCTION: fn_08845
|
|
void CSkillAction_SKE_SUNSET_BLAST::Slot11(int level, CGameActor* source, CGameActor* target) {
|
|
if (!target) {
|
|
return;
|
|
}
|
|
|
|
g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("sunset_blast"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
|
|
|
for (int index = 0; index < 6; ++index) {
|
|
CEffect* effect = g_effectMgr->Spawn(0, CEZ2STREffectMgr::GetInstance()->EffectId("sunset_blast_small"), target->render.position.x,
|
|
target->render.position.y, target->render.position.z, 0, -1, 0, 0);
|
|
if (!effect) {
|
|
return;
|
|
}
|
|
|
|
const int offsetZ = 15 - std::max(0, std::rand() % 30);
|
|
const int offsetX = 15 - std::max(0, std::rand() % 30);
|
|
effect->position[0] = target->render.position.x + offsetX;
|
|
effect->position[1] = target->render.position.y + 0.0f;
|
|
effect->position[2] = target->render.position.z + offsetZ;
|
|
effect->Slot16(index * 32);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079A1C0
|
|
// FUNCTION: fn_08846
|
|
int CSkillAction_SKE_RISING_MOON::Slot02() {
|
|
return 53;
|
|
}
|
|
|
|
// OFFSET: 0x0079A1D0
|
|
// FUNCTION: fn_08847
|
|
void CEfstAction_RISING_MOON::Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) {
|
|
if (actor) {
|
|
g_effectMgr->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_moon_00"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
|
g_effectMgr->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_moon_01"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079A450
|
|
// FUNCTION: fn_08848
|
|
void CEfstAction_RISING_MOON::Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) {
|
|
if (actor) {
|
|
g_effectMgr->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_moon_01"));
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079A580
|
|
// FUNCTION: fn_08849
|
|
void CEfstAction_RISING_MOON::Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) {
|
|
if (actor) {
|
|
g_effectMgr->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_moon_01"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079A700
|
|
// FUNCTION: fn_08850
|
|
void CEfstAction_MIDNIGHT_MOON::Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) {
|
|
if (actor) {
|
|
g_effectMgr->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_moon_02"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
|
g_effectMgr->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_moon_03"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079A980
|
|
// FUNCTION: fn_08851
|
|
void CEfstAction_MIDNIGHT_MOON::Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) {
|
|
if (actor) {
|
|
g_effectMgr->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_moon_03"));
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079AAB0
|
|
// FUNCTION: fn_08852
|
|
void CEfstAction_MIDNIGHT_MOON::Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) {
|
|
if (actor) {
|
|
g_effectMgr->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_moon_03"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079AC30
|
|
// FUNCTION: fn_08853
|
|
void CEfstAction_DAWN_MOON::Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) {
|
|
if (actor) {
|
|
g_effectMgr->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_moon_04"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
|
g_effectMgr->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_moon_05"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079AEB0
|
|
// FUNCTION: fn_08854
|
|
void CEfstAction_DAWN_MOON::Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) {
|
|
if (actor) {
|
|
g_effectMgr->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_moon_05"));
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079AFE0
|
|
// FUNCTION: fn_08855
|
|
void CEfstAction_DAWN_MOON::Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) {
|
|
if (actor) {
|
|
g_effectMgr->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_rising_moon_05"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079B160
|
|
// FUNCTION: fn_08856
|
|
int CSkillAction_SKE_MIDNIGHT_KICK::Slot02() {
|
|
return 53;
|
|
}
|
|
|
|
// OFFSET: 0x0079B170
|
|
// FUNCTION: fn_08857
|
|
void CSkillAction_SKE_MIDNIGHT_KICK::Slot08(int level, CGameActor* source) {
|
|
if (source) {
|
|
static_cast<EffectActor*>(source)->LaunchEffect(58, level / 16);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079B1A0
|
|
// FUNCTION: fn_08858
|
|
void CSkillAction_SKE_MIDNIGHT_KICK::Slot11(int level, CGameActor* source, CGameActor* target) {
|
|
if (source) {
|
|
g_effectMgr->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ske_midnight_kick"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079B320
|
|
// FUNCTION: fn_08859
|
|
int CSkillAction_SKE_DAWN_BREAK::Slot02() {
|
|
return 53;
|
|
}
|