rodecomp/Source/UI/Chat/UINewChatWnd.h
ragnarok-clanker 05452d75ed Decompile 9 functions in Source/UI/Shortcuts/ShortcutCooldowns.cpp, Source/UI/Shortcuts/UIShortCutWnd.cpp, ...
Batch #4088 by youko: 2 byte-identical, 7 confirmed by peer review.

- fn_12712 UINewChatWnd::Slot27: logic confirmed by peer review
- fn_12718 UIQuickSlotWnd::Slot19: byte-identical
- fn_12719 UISeekPartyWnd::Slot19: logic confirmed by peer review
- fn_12721 UIHotKeyWnd::Slot32: byte-identical
- fn_12726 UIBattleMsgOptionWnd::Slot35: logic confirmed by peer review
- fn_12727 UISeekPartyListWnd::Slot35: logic confirmed by peer review
- fn_12734 UIHotKeyWnd::UpdatePageButtons: logic confirmed by peer review
- fn_12737 UINewChatWnd::Resize: logic confirmed by peer review
- fn_12741 CUICollectionSystemWnd::SendMsg: logic confirmed by peer review

Peer-reviewed-by: Yommy, superintelligence, KWDev
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Adds to the build: Source/UI/Window/UICollectionSystemWnd.cpp
2026-10-30 00:53:39 +00:00

31 lines
780 B
C++

#ifndef RAGNAROK_SOURCE_UI_CHAT_UINEWCHATWND_H
#define RAGNAROK_SOURCE_UI_CHAT_UINEWCHATWND_H
#include "UI/Window/UIFrameWnd.h"
#include <cstdint>
#include <vector>
extern std::uint8_t g_chatInputFlag;
class UINewChatWnd : public UIFrameWnd {
public:
void Resize(int width, int height) override;
void Move(int x, int y) override;
void Show(int visible) override;
void Slot27(int x, int y) override;
private:
/* 00BC */ int unknown_00BC;
/* 00C0 */ int unknown_00C0;
/* 00C4 */ int m_inputX;
/* 00C8 */ int m_inputY;
/* 00CC */ int m_listWidth;
/* 00D0 */ int m_listHeight;
/* 00D4 */ unsigned char unknown_00D4[0x20];
/* 00F4 */ std::vector<UIWindow*> m_tabs;
/* 0100 */ unsigned char unknown_0100[0x1C];
/* 011C */ int m_inputOffsetY;
};
#endif