rodecomp/Source/UI/ProbabilityTable/UIProbabilityTable.h
ragnarok-clanker 349c7356e2 Decompile 8 functions in Source/UI/ProbabilityTable/UIProbabilityTable.cpp, Source/UI/ProbabilityTable/UIProbabilityTable.h, ...
Batch #3838 by youko: 7 byte-identical, 1 confirmed by peer review.

- fn_16120 CUIListBoxEx<ProbabilityTable::CUIItem,ProbabilityTable::CItemData>::Paint: byte-identical
- fn_16195 CUIProbabilityTable::OnButtonClick: byte-identical
- fn_16198 CUIProbabilityTable::OnPrepareItem: byte-identical
- fn_16200 ProbabilityTable::CUIItem::Paint: byte-identical
- fn_16202 ProbabilityTable::CUIItem::Slot16: logic confirmed by peer review
- fn_16204 ProbabilityTable::CUIItem::Slot25: byte-identical
- fn_16205 CUIListBoxEx<ProbabilityTable::CUIItem,ProbabilityTable::CItemData>::UpdateScrollBar: byte-identical
- fn_16223 CUIListBoxEx<OngoingQuestInfo::CUIRewardItem,OngoingQuestInfo::CRewardItemData>::ClearItems: byte-identical

Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Adds to the build: Source/UI/ProbabilityTable/UIProbabilityTable.cpp
2026-10-29 23:37:31 +00:00

48 lines
1.1 KiB
C++

#ifndef RAGNAROK_SOURCE_UI_PROBABILITYTABLE_UIPROBABILITYTABLE_H
#define RAGNAROK_SOURCE_UI_PROBABILITYTABLE_UIPROBABILITYTABLE_H
#include "UI/FrameSkin.h"
#include "UI/Lists/UIListBoxTemplate.h"
#include "UI/Text/UITextViewerControl.h"
#include <cstdint>
#include <string>
namespace ProbabilityTable {
class CItemData {
public:
/* 0000 */ std::uint32_t color;
/* 0004 */ std::string name;
/* 001C */ int unknown_001C;
/* 0020 */ double probability;
};
class CUIItem : public CUIListItem {
public:
void Slot16() override;
void Paint() override;
void Slot25(int x, int y) override;
/* 00E8 */ CUITextViewer* nameText;
/* 00EC */ CUITextViewer* probabilityText;
/* 00F0 */ std::uint32_t backgroundColor;
/* 00F4 */ unsigned char unknown_00F4[0x04];
};
}
class CUIProbabilityTable : public CUIFrameWnd {
public:
void Paint() override;
void OnButtonClick();
void OnPrepareItem(ProbabilityTable::CUIItem* item, const ProbabilityTable::CItemData& data);
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(ProbabilityTable::CItemData) == 0x28);
static_assert(sizeof(ProbabilityTable::CUIItem) == 0xF8);
#endif
#endif