rodecomp/Source/UI/Skill/UISkillListWnd.h
ragnarok-clanker a957cb0e8b Decompile 18 functions in Source/UI/Edit/UIEditCtrl.cpp, Source/UI/Item/UIItemBaseWnd.h, ...
Batch #3502 by eAthena: 17 byte-identical, 1 confirmed by peer review.

- fn_13436 UIMerchantShopMakeWnd::SetSelection: logic confirmed by peer review
- fn_13444 UIItemBaseWnd::Slot11: byte-identical
- fn_13445 UIItemPurchaseWnd::Slot11: byte-identical
- fn_13446 UIItemSellWnd2::Slot11: byte-identical
- fn_13447 UIItemSellWnd::Slot11: byte-identical
- fn_13448 UIItemShopWnd2::Slot11: byte-identical
- fn_13449 UIItemShopWnd::Slot11: byte-identical
- fn_13450 UIItemStoreFindWnd::Slot11: byte-identical
- fn_13451 UIItemStoreSubWnd::Slot11: byte-identical
- fn_13452 UIItemStoreWnd::Slot11: byte-identical
- fn_13453 UIItemWnd::Slot11: byte-identical
- fn_13454 UIMerchantItemMyShopWnd::Slot11: byte-identical
- fn_13455 UIMerchantItemPurchaseWnd::Slot11: byte-identical
- fn_13456 UIMerchantItemShopWnd::Slot11: byte-identical
- fn_13457 UIMerchantItemWnd::Slot11: byte-identical
- fn_13458 UIMerchantMirrorItemWnd::Slot11: byte-identical
- fn_13459 UIMerchantShopMakeWnd::Slot11: byte-identical
- fn_13460 UISkillListWnd::Slot11: byte-identical

Peer-reviewed-by: ragnarok-clanker, Yommy, meitogi
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-29 22:39:36 +00:00

39 lines
1.1 KiB
C++

#ifndef RAGNAROK_SOURCE_UI_SKILL_UISKILLLISTWND_H
#define RAGNAROK_SOURCE_UI_SKILL_UISKILLLISTWND_H
#include "Contents/Skills/SkillInfo.h"
#include "Contents/UserData/NormalItemSlots.h"
#include "UI/Window/UIFrameWnd.h"
#include <cstddef>
#include <list>
class UISkillListWnd : public UIFrameWnd {
public:
bool Slot03() override;
void Slot11() override;
void Slot32(int x, int y) override;
void Slot33(int x, int y) override;
__declspec(noinline) int SkillAt(int x, int y);
CSkillInfo GetSkillByIndex(int index);
CSkillInfo GetSkillAt(int x, int y);
CSkillInfo GetVisibleSkill(int row);
/* 00BC */ unsigned char unknown_00BC[0x5C];
/* 0118 */ int hovered;
/* 011C */ int scroll;
/* 0120 */ int columns;
/* 0124 */ int visibleRows;
/* 0128 */ int unknown_0128;
/* 012C */ std::list<CSkillInfo> skills;
/* 0134 */ SkillListWndInfo* saved;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(offsetof(UISkillListWnd, hovered) == 0x118);
static_assert(offsetof(UISkillListWnd, skills) == 0x12C);
static_assert(offsetof(UISkillListWnd, saved) == 0x134);
#endif
#endif