Batch #3918 by youko: 0 byte-identical, 4 confirmed by peer review. - fn_10697 UICashEmotionSprBtn::`scalar deleting destructor': logic confirmed by peer review - fn_10698 UISpriteButton::~UISpriteButton: logic confirmed by peer review - fn_10738 UITransBalloonText::AddText: logic confirmed by peer review - fn_10739 UITransBalloonText::AddLine: logic confirmed by peer review Peer-reviewed-by: Yommy, Gravity, tayoba, ragnarok-clanker Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
170 lines
4.4 KiB
C++
170 lines
4.4 KiB
C++
#include "Render/DeviceContext/DeviceContext.h"
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#include "Render/Text/TextContext.h"
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#include "UI/Text/ColoredText.h"
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#include "UI/Text/UITransBalloonText.h"
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#include "UI/Window/WindowBorder.h"
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#include <cstring>
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namespace {
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// INLINED
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int Family(unsigned mode) {
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switch (mode) {
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case 1:
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return 21;
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case 2:
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return 20;
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case 3:
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return 22;
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case 4:
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return 23;
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case 5:
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return 24;
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case 6:
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return 25;
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case 7:
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return 26;
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case 8:
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return 27;
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case 9:
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return 28;
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default:
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return 0;
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}
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}
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}
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// OFFSET: 0x00850810
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// FUNCTION: fn_10680
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UITransBalloonText::UITransBalloonText(UIWindowContext& windows, BalloonTextContext& text) : UIBalloonText(windows, text), m_borderColor(6052956) {
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}
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// OFFSET: 0x00853210
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UITransBalloonText::~UITransBalloonText() = default;
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// OFFSET: 0x008533B0
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// FUNCTION: fn_10738
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void UITransBalloonText::AddText(const char* text) {
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this->m_lines.push_back(text);
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this->FitText();
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}
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// OFFSET: 0x008534F0
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// FUNCTION: fn_10739
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void UITransBalloonText::AddLine(const char* text, std::uint32_t color) {
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this->AddText(text);
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this->m_lineColors.push_back(color);
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}
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// OFFSET: 0x00853EA0
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// FUNCTION: fn_10744
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void UITransBalloonText::ChangeText(const char* text, int line) {
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if (this->m_lines.empty()) {
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return;
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}
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if (line == -1) {
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line = static_cast<int>(this->m_lines.size()) - 1;
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}
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std::string& target = this->m_lines[line];
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if (!target.empty()) {
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target = text;
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this->Invalidate();
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}
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}
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// OFFSET: 0x008632D0
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// FUNCTION: fn_10907
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void UITransBalloonText::Resize(int width, int height) {
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this->UIWindow::Resize(width, height);
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this->m_rectangle.width = this->geometry.width;
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this->m_rectangle.height = this->geometry.height;
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}
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// OFFSET: 0x0085AA10
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// FUNCTION: fn_10781
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void UITransBalloonText::Move(int x, int y) {
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this->UIWindow::Move(x, y);
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this->m_rectangle.x = this->geometry.x;
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this->m_rectangle.y = this->geometry.y;
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}
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// OFFSET: 0x00858F00
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// FUNCTION: fn_10770
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bool UITransBalloonText::Slot07(void* output) {
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std::memcpy(output, &this->m_rectangle, sizeof(this->m_rectangle));
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return true;
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}
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// OFFSET: 0x0085AFB0
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// FUNCTION: fn_10790
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void UITransBalloonText::Slot15(int, int) {
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this->m_rectangle = {this->geometry.x, this->geometry.y, this->geometry.width, this->geometry.height, 0, 1711276032u, 0};
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this->m_fontMode = 0;
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}
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// INLINED
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void UITransBalloonText::SetColors(std::uint32_t text, std::uint32_t outline) {
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this->m_textColor = text;
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this->m_outlineColor = outline;
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}
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// OFFSET: 0x008697E0
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// FUNCTION: fn_10970
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void UITransBalloonText::SetBackground(std::uint32_t color) {
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this->m_rectangle.color = color;
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}
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// OFFSET: 0x0085E080
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// FUNCTION: fn_10823
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void UITransBalloonText::Paint() {
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if (this->m_lines.empty()) {
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return;
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}
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if (this->geometry.surface) {
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this->geometry.surface->Fill(nullptr, 0xFFFF00FFu);
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}
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DrawRoundedBorder(*this, 0, 0, this->geometry.width, this->geometry.height, this->m_borderColor);
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const int family = Family(this->m_fontMode);
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const int height = this->m_fontMode == 0 ? this->m_fontHeight : 12;
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int y = 4;
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for (std::size_t index = 0; index < this->m_lines.size(); ++index) {
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const std::string& line = this->m_lines[index];
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std::uint32_t color = index < this->m_lineColors.size() && this->m_lineColors[index] != 0 ? this->m_lineColors[index] : this->m_textColor;
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if (this->m_richText != 0) {
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DrawColoredText(
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*this, this->m_textContext->codePage, 6, y, line.c_str(), 0, color, family, height, true
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);
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} else {
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TextContext context(*this->geometry.surface);
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context.SetFont(family, height, 0, 0);
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context.SetColor(this->m_outlineColor);
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context.Draw(7, (y + 1), line.c_str(), static_cast<int>(line.size()));
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context.SetColor(color);
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context.Draw(6, y, line.c_str(), static_cast<int>(line.size()));
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}
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int lineHeight = 0;
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if (!line.empty()) {
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TextContext context(*this->geometry.surface);
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context.SetFont(0, this->m_fontHeight, 0, 0);
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lineHeight = context.Measure(line.c_str(), static_cast<int>(line.size())).cy;
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}
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y = (y + (lineHeight + 4));
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}
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}
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// OFFSET: 0x0085CBA0
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// FUNCTION: fn_10805
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void UIColorTransBalloonText::Paint() {
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this->ClearSurface(0xFFFF00FF);
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std::uint32_t color = 0xFFFFFF;
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DrawColoredText(*this, this->m_textContext->codePage, 6, 4, this->m_lines[0].c_str(), 0, color, 0, 12, false);
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}
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