Batch #4098 by Yommy: 0 byte-identical, 2 confirmed by peer review. - fn_23580 CSession::HasJobShieldSprite: logic confirmed by peer review - fn_23581 CSession::IsJobWeaponTypeAllowed: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, willerthal, superintelligence Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
1518 lines
37 KiB
C++
1518 lines
37 KiB
C++
#include "Client/Mode/ModeMgr.h"
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#include "Client/Mode/CMode.h"
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#include "Client/Mode/CGameMode.h"
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#include "Contents/Items/ItemDescription.h"
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#include "Contents/Items/WeaponType.h"
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#include "Contents/Skills/SkillInfo.h"
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#include "Client/Session.h"
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#include "Contents/EquipmentResourceMgr.h"
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#include "Contents/Jobs/JobInheritance.h"
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#include "Contents/Jobs/JobId.h"
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#include "Contents/MapPropertyMgr.h"
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#include "Contents/Skills/PlayerSkillBundle.h"
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#include "Contents/World/World.h"
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#include "File/MapName.h"
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#include "Script/LuaScript.h"
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#include "UI/Window/UIWindowMgr.h"
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#include "Utility/Text/FormatString.h"
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#include <cstring>
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#include <string>
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// GLOBAL: gl_24496
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int g_screenShakeDuration;
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// GLOBAL: gl_24497
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char g_screenShakeMode;
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// GLOBAL: gl_24702
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const char g_playerNameKeyData[] = "가나다라마바사아자차카타파하가나다라마바사아자차카타파하";
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// GLOBAL: gl_24649
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const char* g_playerNameKey = g_playerNameKeyData;
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namespace {
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// OFFSET: 0x00DFBC00
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// FUNCTION: fn_23585
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bool IsTreeGroupTwo(int job) {
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if (job >= JT_RUNE_KNIGHT && job <= JT_MADOGEAR_B) {
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return true;
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}
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switch (job) {
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case JT_PIG_GENETIC:
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case JT_SHEEP_SURA:
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case JT_SHEEP_ARCB:
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case JT_FOX_SORCERER:
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case JT_FOX_WARLOCK:
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case JT_DOG_G_CROSS:
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case JT_DOG_CHASER:
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case JT_OSTRICH_MINSTREL:
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case JT_OSTRICH_WANDER:
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case JT_FOX_WARLOCK_B:
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case JT_SHEEP_ARCB_B:
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case JT_DOG_G_CROSS_B:
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case JT_FOX_SORCERER_B:
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case JT_OSTRICH_MINSTREL_B:
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case JT_OSTRICH_WANDER_B:
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case JT_SHEEP_SURA_B:
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case JT_PIG_GENETIC_B:
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case JT_DOG_CHASER_B:
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case JT_PIG_MECHANIC:
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case JT_OSTRICH_RANGER:
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case JT_LION_ROYAL_GUARD:
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case JT_LION_RUNE_KNIGHT:
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case JT_PIG_MECHANIC_B:
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case JT_OSTRICH_RANGER_B:
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case JT_LION_ROYAL_GUARD_B:
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case JT_LION_RUNE_KNIGHT_B:
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return true;
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default:
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return false;
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}
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}
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// OFFSET: 0x00DFBCA0
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// FUNCTION: fn_23586
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bool IsTreeGroupThree(int job) {
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const auto value = static_cast<unsigned>(job);
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return value - JT_DRAGON_KNIGHT <= unsigned(JT_FOURTH_JOB_END - JT_DRAGON_KNIGHT) ||
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value - JT_SKY_EMPEROR <= unsigned(JT_UPPER_EXTENDED_JOB2_END - 1 - JT_SKY_EMPEROR) || job == JT_ALITEA || job == JT_ALITEA_RIDING;
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}
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}
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// OFFSET: 0x00DFA600
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// FUNCTION: fn_23576
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bool CSession::IsNpcJob(int job) const {
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return (job >= JT_WARPNPC && job < JT_MON_BEGIN) || static_cast<unsigned>(job - JT_4_TOWER_14) <= unsigned(JT_NPC_END - 1 - JT_4_TOWER_14);
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}
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// OFFSET: 0x00DFA630
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// FUNCTION: fn_23577
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bool __stdcall ValidateCharacterName(const char* name) {
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const int length = static_cast<int>(std::strlen(name));
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for (int index = 0; index < length; ++index) {
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if (name[index] == 0) {
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return false;
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}
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}
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return true;
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}
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// OFFSET: 0x00DFA670
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// FUNCTION: fn_23578
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bool CSession::IsNavigationAllowed() const {
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const std::string name = ScriptMapName(this->m_navigationPlayerMap);
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for (const auto& forbidden : this->m_navigationForbiddenMaps) {
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if (forbidden == name) {
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return false;
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}
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}
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return true;
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}
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// OFFSET: 0x00DFA810
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// FUNCTION: fn_23579
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bool IsNavigationActive() {
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if (g_windowMgr.unknown_0250 != 0) {
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return false;
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}
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if (g_windowMgr.window_4F260 != nullptr || g_windowMgr.window_4F264 != nullptr ||
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g_windowMgr.window_4F268 != nullptr || g_windowMgr.window_4F26C != nullptr) {
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return false;
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}
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if (g_windowMgr.unknown_01E4 != 0) {
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return false;
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}
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return true;
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}
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// OFFSET: 0x00DFA8D0
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// FUNCTION: fn_23580
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bool CSession::HasJobShieldSprite(int job, int shield) const {
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if (shield > 2000) {
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switch (job) {
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case JT_CHICKEN:
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case JT_CHICKEN2:
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case JT_MARRIED:
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case JT_SANTA:
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case JT_SUMMER:
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case JT_HANBOK:
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case JT_OKTOBERFEST:
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case JT_SUMMER2:
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case JT_CHICKEN_H:
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case JT_CHICKEN2_H:
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case JT_CHICKEN_B:
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case JT_CHICKEN2_B:
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case JT_GANGSI:
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case JT_DEATHKNIGHT:
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case JT_COLLECTOR:
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case JT_RUNE_CHICKEN:
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case JT_RUNE_CHICKEN_H:
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case JT_ROYAL_CHICKEN:
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case JT_ROYAL_CHICKEN_H:
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case JT_WOLF_RANGER:
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case JT_WOLF_RANGER_H:
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case JT_MADOGEAR:
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case JT_MADOGEAR_H:
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case JT_RUNE_CHICKEN2:
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case JT_RUNE_CHICKEN2_H:
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case JT_RUNE_CHICKEN3:
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case JT_RUNE_CHICKEN3_H:
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case JT_RUNE_CHICKEN4:
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case JT_RUNE_CHICKEN4_H:
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case JT_RUNE_CHICKEN5:
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case JT_RUNE_CHICKEN5_H:
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case JT_RUNE_CHICKEN_B:
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case JT_ROYAL_CHICKEN_B:
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case JT_WOLF_RANGER_B:
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case JT_MADOGEAR_B:
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case JT_DO_CART_SUMMONER:
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case JT_WOLF_WINDHAWK:
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case JT_MEISTER_MADOGEAR:
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case JT_DRAGON_KNIGHT_CHICKEN:
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case JT_IMPERIAL_GUARD_CHICKEN:
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return false;
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}
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return true;
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}
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switch (job) {
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case JT_NOVICE:
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case JT_MAGICIAN:
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case JT_ARCHER:
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case JT_WIZARD:
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case JT_HUNTER:
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case JT_SAGE:
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case JT_BARD:
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case JT_DANCER:
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case JT_SUPERNOVICE:
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case JT_NOVICE_H:
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case JT_MAGICIAN_H:
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case JT_ARCHER_H:
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case JT_WIZARD_H:
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case JT_HUNTER_H:
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case JT_SAGE_H:
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case JT_BARD_H:
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case JT_DANCER_H:
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case JT_NOVICE_B:
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case JT_MAGICIAN_B:
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case JT_ARCHER_B:
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case JT_WIZARD_B:
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case JT_HUNTER_B:
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case JT_SAGE_B:
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case JT_BARD_B:
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case JT_DANCER_B:
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case JT_SUPERNOVICE_B:
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case JT_WARLOCK:
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case JT_RANGER:
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case JT_WARLOCK_H:
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case JT_RANGER_H:
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case JT_SORCERER:
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case JT_MINSTREL:
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case JT_WANDERER:
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case JT_SORCERER_H:
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case JT_MINSTREL_H:
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case JT_WANDERER_H:
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case JT_WARLOCK_B:
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case JT_RANGER_B:
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case JT_SORCERER_B:
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case JT_MINSTREL_B:
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case JT_WANDERER_B:
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case JT_SUPERNOVICE2:
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case JT_SUPERNOVICE2_B:
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case JT_ARCH_MAGE:
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case JT_WINDHAWK:
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case JT_ELEMENTAL_MASTER:
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case JT_TROUBADOUR:
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case JT_TROUVERE:
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case JT_HYPER_NOVICE:
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return shield == 1;
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case JT_ACOLYTE:
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case JT_MERCHANT:
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case JT_THIEF:
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case JT_PRIEST:
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case JT_BLACKSMITH:
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case JT_ASSASSIN:
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case JT_ROGUE:
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case JT_ALCHEMIST:
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case JT_ACOLYTE_H:
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case JT_MERCHANT_H:
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case JT_THIEF_H:
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case JT_PRIEST_H:
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case JT_BLACKSMITH_H:
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case JT_ASSASSIN_H:
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case JT_ROGUE_H:
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case JT_ALCHEMIST_H:
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case JT_ACOLYTE_B:
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case JT_MERCHANT_B:
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case JT_THIEF_B:
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case JT_PRIEST_B:
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case JT_BLACKSMITH_B:
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case JT_ASSASSIN_B:
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case JT_ROGUE_B:
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case JT_ALCHEMIST_B:
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case JT_ARCHBISHOP:
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case JT_MECHANIC:
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case JT_GUILLOTINE_CROSS:
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case JT_ARCHBISHOP_H:
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case JT_MECHANIC_H:
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case JT_GUILLOTINE_CROSS_H:
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case JT_GENETIC:
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case JT_SHADOW_CHASER:
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case JT_GENETIC_H:
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case JT_SHADOW_CHASER_H:
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case JT_ARCHBISHOP_B:
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case JT_MECHANIC_B:
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case JT_GUILLOTINE_CROSS_B:
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case JT_GENETIC_B:
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case JT_SHADOW_CHASER_B:
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case JT_MEISTER:
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case JT_SHADOW_CROSS:
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case JT_CARDINAL:
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case JT_BIOLO:
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case JT_ABYSS_CHASER:
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switch (shield) {
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case 1:
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case 2:
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return true;
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}
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return false;
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case JT_SWORDMAN:
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case JT_KNIGHT:
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case JT_CRUSADER:
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case JT_SWORDMAN_H:
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case JT_KNIGHT_H:
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case JT_CRUSADER_H:
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case JT_SWORDMAN_B:
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case JT_KNIGHT_B:
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case JT_CRUSADER_B:
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case JT_RUNE_KNIGHT:
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case JT_RUNE_KNIGHT_H:
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case JT_ROYAL_GUARD:
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case JT_ROYAL_GUARD_H:
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case JT_RUNE_KNIGHT_B:
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case JT_ROYAL_GUARD_B:
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case JT_DO_SUMMONER:
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case JT_DO_SUMMONER_B:
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case JT_DRAGON_KNIGHT:
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case JT_IMPERIAL_GUARD:
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case JT_DRAGON_KNIGHT_CHICKEN:
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case JT_IMPERIAL_GUARD_CHICKEN:
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case JT_SPIRIT_HANDLER:
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switch (shield) {
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case 1:
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case 2:
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case 3:
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case 4:
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return true;
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}
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return false;
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case JT_DRUID:
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case JT_DRUID_B:
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case JT_KARNOS:
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case JT_KARNOS_B:
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case JT_ALITEA:
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switch (shield) {
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case 1:
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case 2:
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case 4:
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return true;
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}
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return false;
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}
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return false;
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}
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// OFFSET: 0x00DFAC70
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// FUNCTION: fn_23581
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bool CSession::IsJobWeaponTypeAllowed(int job, std::int64_t weaponType) const {
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switch (job) {
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case JT_NOVICE:
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case JT_SUPERNOVICE:
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case JT_NOVICE_H:
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case JT_NOVICE_B:
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case JT_SUPERNOVICE_B:
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case JT_SUPERNOVICE2:
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case JT_SUPERNOVICE2_B:
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case JT_HYPER_NOVICE:
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switch (weaponType) {
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case W_DAGGER:
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case W_1HSWORD:
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case W_1HAXE:
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case W_MACE:
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case W_STAFF:
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case W_2HSTAFF:
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return true;
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}
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return false;
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case JT_SWORDMAN:
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case JT_KNIGHT:
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case JT_CHICKEN:
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case JT_SWORDMAN_H:
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case JT_KNIGHT_H:
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case JT_CHICKEN_H:
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case JT_SWORDMAN_B:
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case JT_KNIGHT_B:
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case JT_CHICKEN_B:
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case JT_RUNE_KNIGHT:
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case JT_RUNE_KNIGHT_H:
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case JT_RUNE_CHICKEN:
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case JT_RUNE_CHICKEN_H:
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case JT_RUNE_CHICKEN2:
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case JT_RUNE_CHICKEN2_H:
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case JT_RUNE_CHICKEN3:
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case JT_RUNE_CHICKEN3_H:
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case JT_RUNE_CHICKEN4:
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case JT_RUNE_CHICKEN4_H:
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case JT_RUNE_CHICKEN5:
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case JT_RUNE_CHICKEN5_H:
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case JT_RUNE_KNIGHT_B:
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case JT_RUNE_CHICKEN_B:
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case JT_DRAGON_KNIGHT:
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case JT_DRAGON_KNIGHT_CHICKEN:
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switch (weaponType) {
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case W_DAGGER:
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case W_1HSWORD:
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case W_2HSWORD:
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case W_1HSPEAR:
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case W_2HSPEAR:
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case W_1HAXE:
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case W_2HAXE:
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case W_MACE:
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case W_2HMACE:
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return true;
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}
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return false;
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case JT_MAGICIAN:
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case JT_WIZARD:
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case JT_MAGICIAN_H:
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case JT_WIZARD_H:
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case JT_MAGICIAN_B:
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case JT_WIZARD_B:
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case JT_LINKER:
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case JT_WARLOCK:
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case JT_WARLOCK_H:
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case JT_WARLOCK_B:
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case JT_LINKER_B:
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case JT_SOUL_REAPER:
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case JT_SOUL_REAPER_B:
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case JT_ARCH_MAGE:
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case JT_SOUL_ASCETIC:
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switch (weaponType) {
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case W_DAGGER:
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case W_STAFF:
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case W_2HSTAFF:
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return true;
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}
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return false;
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case JT_ARCHER:
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case JT_HUNTER:
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case JT_ARCHER_H:
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case JT_HUNTER_H:
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case JT_ARCHER_B:
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case JT_HUNTER_B:
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case JT_RANGER:
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case JT_RANGER_H:
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case JT_WOLF_RANGER:
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case JT_WOLF_RANGER_H:
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case JT_RANGER_B:
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case JT_WOLF_RANGER_B:
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case JT_WINDHAWK:
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switch (weaponType) {
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case W_DAGGER:
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case W_BOW:
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return true;
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}
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return false;
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case JT_ACOLYTE:
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case JT_ACOLYTE_H:
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case JT_ACOLYTE_B:
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switch (weaponType) {
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case W_MACE:
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case W_STAFF:
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case W_2HSTAFF:
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return true;
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}
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return false;
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case JT_MERCHANT:
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case JT_BLACKSMITH:
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case JT_MERCHANT_H:
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case JT_BLACKSMITH_H:
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case JT_MERCHANT_B:
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case JT_BLACKSMITH_B:
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case JT_MECHANIC:
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case JT_MECHANIC_H:
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case JT_MADOGEAR:
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case JT_MADOGEAR_H:
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case JT_MECHANIC_B:
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case JT_MADOGEAR_B:
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case JT_MEISTER:
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case JT_MEISTER_MADOGEAR:
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switch (weaponType) {
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case W_DAGGER:
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case W_1HSWORD:
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case W_1HAXE:
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case W_2HAXE:
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case W_MACE:
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return true;
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}
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return false;
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case JT_THIEF:
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case JT_ROGUE:
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case JT_THIEF_H:
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case JT_ROGUE_H:
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case JT_THIEF_B:
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case JT_ROGUE_B:
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case JT_SHADOW_CHASER:
|
|
case JT_SHADOW_CHASER_H:
|
|
case JT_SHADOW_CHASER_B:
|
|
switch (weaponType) {
|
|
case W_DAGGER:
|
|
case W_1HSWORD:
|
|
case W_BOW:
|
|
return true;
|
|
}
|
|
return false;
|
|
case JT_PRIEST:
|
|
case JT_PRIEST_H:
|
|
case JT_PRIEST_B:
|
|
case JT_ARCHBISHOP:
|
|
case JT_ARCHBISHOP_H:
|
|
case JT_ARCHBISHOP_B:
|
|
case JT_CARDINAL:
|
|
switch (weaponType) {
|
|
case W_MACE:
|
|
case W_STAFF:
|
|
case W_BOOK:
|
|
case W_2HSTAFF:
|
|
return true;
|
|
}
|
|
return false;
|
|
case JT_ASSASSIN:
|
|
case JT_ASSASSIN_H:
|
|
case JT_ASSASSIN_B:
|
|
case JT_GUILLOTINE_CROSS:
|
|
case JT_GUILLOTINE_CROSS_H:
|
|
case JT_GUILLOTINE_CROSS_B:
|
|
case JT_SHADOW_CROSS:
|
|
switch (weaponType) {
|
|
case W_DAGGER:
|
|
case W_1HSWORD:
|
|
case W_1HAXE:
|
|
case W_KATAR:
|
|
case W_DOUBLE_DD:
|
|
case W_DOUBLE_SS:
|
|
case W_DOUBLE_AA:
|
|
case W_DOUBLE_DS:
|
|
case W_DOUBLE_DA:
|
|
case W_DOUBLE_SA:
|
|
return true;
|
|
}
|
|
return false;
|
|
case JT_CRUSADER:
|
|
case JT_CHICKEN2:
|
|
case JT_CRUSADER_H:
|
|
case JT_CHICKEN2_H:
|
|
case JT_CRUSADER_B:
|
|
case JT_CHICKEN2_B:
|
|
case JT_ROYAL_GUARD:
|
|
case JT_ROYAL_GUARD_H:
|
|
case JT_ROYAL_CHICKEN:
|
|
case JT_ROYAL_CHICKEN_H:
|
|
case JT_ROYAL_GUARD_B:
|
|
case JT_ROYAL_CHICKEN_B:
|
|
case JT_IMPERIAL_GUARD:
|
|
case JT_IMPERIAL_GUARD_CHICKEN:
|
|
switch (weaponType) {
|
|
case W_DAGGER:
|
|
case W_1HSWORD:
|
|
case W_2HSWORD:
|
|
case W_1HSPEAR:
|
|
case W_2HSPEAR:
|
|
case W_1HAXE:
|
|
case W_2HAXE:
|
|
case W_MACE:
|
|
return true;
|
|
}
|
|
return false;
|
|
case JT_MONK:
|
|
case JT_MONK_H:
|
|
case JT_MONK_B:
|
|
case JT_SURA:
|
|
case JT_SURA_H:
|
|
case JT_SURA_B:
|
|
case JT_INQUISITOR:
|
|
switch (weaponType) {
|
|
case W_MACE:
|
|
case W_STAFF:
|
|
case W_KNUCKLE:
|
|
case W_2HSTAFF:
|
|
return true;
|
|
}
|
|
return false;
|
|
case JT_SAGE:
|
|
case JT_SAGE_H:
|
|
case JT_SAGE_B:
|
|
case JT_SORCERER:
|
|
case JT_SORCERER_H:
|
|
case JT_SORCERER_B:
|
|
case JT_ELEMENTAL_MASTER:
|
|
switch (weaponType) {
|
|
case W_DAGGER:
|
|
case W_1HSWORD:
|
|
case W_STAFF:
|
|
case W_BOOK:
|
|
case W_2HSTAFF:
|
|
return true;
|
|
}
|
|
return false;
|
|
case JT_ALCHEMIST:
|
|
case JT_ALCHEMIST_H:
|
|
case JT_ALCHEMIST_B:
|
|
case JT_GENETIC:
|
|
case JT_GENETIC_H:
|
|
case JT_GENETIC_B:
|
|
case JT_BIOLO:
|
|
switch (weaponType) {
|
|
case W_DAGGER:
|
|
case W_1HSWORD:
|
|
case W_1HAXE:
|
|
case W_2HAXE:
|
|
case W_MACE:
|
|
case W_STAFF:
|
|
case W_2HSTAFF:
|
|
return true;
|
|
}
|
|
return false;
|
|
case JT_BARD:
|
|
case JT_BARD_H:
|
|
case JT_BARD_B:
|
|
case JT_MINSTREL:
|
|
case JT_MINSTREL_H:
|
|
case JT_MINSTREL_B:
|
|
case JT_TROUBADOUR:
|
|
switch (weaponType) {
|
|
case W_DAGGER:
|
|
case W_BOW:
|
|
case W_MUSICAL:
|
|
return true;
|
|
}
|
|
return false;
|
|
case JT_GUNSLINGER:
|
|
case JT_GUNSLINGER_B:
|
|
switch (weaponType) {
|
|
case W_REVOLVER:
|
|
case W_RIFLE:
|
|
case W_GATLING:
|
|
case W_SHOTGUN:
|
|
case W_GRENADE:
|
|
return true;
|
|
}
|
|
return false;
|
|
case JT_NINJA:
|
|
case JT_NINJA_B:
|
|
return weaponType == W_HUUMA;
|
|
case JT_STAR:
|
|
case JT_STAR2:
|
|
case JT_STAR_B:
|
|
case JT_STAR2_B:
|
|
case JT_STAR_EMPEROR:
|
|
case JT_STAR_EMPEROR_B:
|
|
case JT_STAR2_EMPEROR:
|
|
case JT_STAR2_EMPEROR_B:
|
|
case JT_SKY_EMPEROR:
|
|
case JT_SKY_EMPEROR2:
|
|
return weaponType == W_BOOK;
|
|
case JT_GANGSI:
|
|
case JT_DEATHKNIGHT:
|
|
case JT_COLLECTOR:
|
|
return true;
|
|
}
|
|
|
|
return weaponType == W_DAGGER;
|
|
}
|
|
|
|
// OFFSET: 0x00DFBCE0
|
|
// FUNCTION: fn_23587
|
|
bool __stdcall IsPlayerJob(int job) {
|
|
const auto value = static_cast<unsigned>(job);
|
|
return value - JT_NOVICE_H <= unsigned(JT_MER_BEGIN - 1 - JT_NOVICE_H) || value <= unsigned(JT_SUMMER2);
|
|
}
|
|
|
|
// OFFSET: 0x00E19110
|
|
// FUNCTION: fn_23835
|
|
int JobInheritance::Lookup(int job) {
|
|
const int inherited = this->script.TableInteger("JobInheritTable", 0, job);
|
|
const int replacement = this->script.TableInteger("JOB_INHERIT_LIST2", 0, inherited);
|
|
return replacement == -1 ? inherited : replacement;
|
|
}
|
|
|
|
// OFFSET: 0x00E25B70
|
|
// FUNCTION: fn_23907
|
|
void JobInheritance::InitializeSkillTree(CPlayerSkillBundle& bundle, int job) {
|
|
int count = 0;
|
|
if (!this->script.Call("GetInheritJob", "d>d", job, &count) || count == -1) {
|
|
return;
|
|
}
|
|
|
|
bundle.ClearGroups();
|
|
bundle.ClearExtra();
|
|
bundle.ClearLevelChanges();
|
|
|
|
for (int index = count; index > 0; --index) {
|
|
const int inherited = this->Lookup(index);
|
|
int group = 1;
|
|
if (inherited == JT_NOVICE || this->Lookup(index + 1) == JT_NOVICE || inherited == JT_DO_SUMMONER || inherited == JT_DO_SUMMONER_B) {
|
|
group = 0;
|
|
} else if (IsTreeGroupTwo(inherited) || inherited == JT_STAR_EMPEROR || inherited == JT_SOUL_REAPER || inherited == JT_STAR_EMPEROR_B ||
|
|
inherited == JT_SOUL_REAPER_B) {
|
|
group = 2;
|
|
} else if (IsTreeGroupThree(inherited)) {
|
|
group = 3;
|
|
}
|
|
|
|
switch (inherited) {
|
|
case JT_SKY_EMPEROR:
|
|
case JT_SOUL_ASCETIC:
|
|
group = 3;
|
|
break;
|
|
case JT_SHINKIRO:
|
|
case JT_SHIRANUI:
|
|
case JT_NIGHT_WATCH:
|
|
case JT_HYPER_NOVICE:
|
|
case JT_ALITEA:
|
|
group = 2;
|
|
break;
|
|
case JT_SPIRIT_HANDLER:
|
|
group = 1;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
this->script.Call("InitSkillTreeView", "dd", inherited, group);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00DE0830
|
|
// FUNCTION: fn_23461
|
|
int __stdcall GetRealWeaponId(int weapon) {
|
|
int real = 0;
|
|
if (g_session.m_hotkeyScript->Call("GetRealWeaponId", "d>d", weapon, &real)) {
|
|
return real;
|
|
}
|
|
return weapon;
|
|
}
|
|
|
|
// OFFSET: 0x00DFB4B0
|
|
// FUNCTION: fn_23583
|
|
bool __stdcall IsJobWeaponAllowed(int job, int slot, std::int64_t weapon) {
|
|
if (weapon >= 105) {
|
|
if (job == JT_ASSASSIN || job == JT_ASSASSIN_H || job == JT_ASSASSIN_B || job == JT_GUILLOTINE_CROSS || job == JT_GUILLOTINE_CROSS_H ||
|
|
job == JT_GUILLOTINE_CROSS_B || job == JT_SHADOW_CROSS) {
|
|
if (GetWeaponViewValue(static_cast<int>(weapon >> 32)) > 0) {
|
|
weapon = GetDualWieldWeaponType(static_cast<int>(weapon), static_cast<int>(weapon >> 32));
|
|
} else {
|
|
weapon = GetWeaponViewValue(static_cast<int>(weapon));
|
|
}
|
|
} else {
|
|
weapon = GetWeaponViewValue(static_cast<int>(weapon));
|
|
}
|
|
}
|
|
|
|
const std::int64_t view = GetRealWeaponId(static_cast<int>(weapon));
|
|
|
|
switch (job) {
|
|
case JT_SWORDMAN:
|
|
case JT_KNIGHT:
|
|
case JT_CHICKEN:
|
|
case JT_CRUSADER:
|
|
case JT_CHICKEN2:
|
|
case JT_SWORDMAN_H:
|
|
case JT_KNIGHT_H:
|
|
case JT_CHICKEN_H:
|
|
case JT_CRUSADER_H:
|
|
case JT_CHICKEN2_H:
|
|
case JT_SWORDMAN_B:
|
|
case JT_KNIGHT_B:
|
|
case JT_CHICKEN_B:
|
|
case JT_CRUSADER_B:
|
|
case JT_CHICKEN2_B:
|
|
case JT_RUNE_KNIGHT:
|
|
case JT_RUNE_KNIGHT_H:
|
|
case JT_ROYAL_GUARD:
|
|
case JT_ROYAL_GUARD_H:
|
|
case JT_RUNE_CHICKEN:
|
|
case JT_RUNE_CHICKEN_H:
|
|
case JT_ROYAL_CHICKEN:
|
|
case JT_ROYAL_CHICKEN_H:
|
|
case JT_RUNE_CHICKEN2:
|
|
case JT_RUNE_CHICKEN2_H:
|
|
case JT_RUNE_CHICKEN3:
|
|
case JT_RUNE_CHICKEN3_H:
|
|
case JT_RUNE_CHICKEN4:
|
|
case JT_RUNE_CHICKEN4_H:
|
|
case JT_RUNE_CHICKEN5:
|
|
case JT_RUNE_CHICKEN5_H:
|
|
case JT_RUNE_KNIGHT_B:
|
|
case JT_ROYAL_GUARD_B:
|
|
case JT_RUNE_CHICKEN_B:
|
|
case JT_ROYAL_CHICKEN_B:
|
|
case JT_DRAGON_KNIGHT:
|
|
case JT_IMPERIAL_GUARD:
|
|
case JT_DRAGON_KNIGHT_CHICKEN:
|
|
case JT_IMPERIAL_GUARD_CHICKEN:
|
|
return view == 4 || view == 5;
|
|
case JT_MAGICIAN:
|
|
case JT_MERCHANT:
|
|
case JT_MAGICIAN_H:
|
|
case JT_MERCHANT_H:
|
|
case JT_MAGICIAN_B:
|
|
case JT_MERCHANT_B:
|
|
return view == 1;
|
|
case JT_ARCHER:
|
|
case JT_ARCHER_H:
|
|
case JT_ARCHER_B:
|
|
return view != 11;
|
|
case JT_THIEF:
|
|
case JT_HUNTER:
|
|
case JT_ROGUE:
|
|
case JT_BARD:
|
|
case JT_DANCER:
|
|
case JT_THIEF_H:
|
|
case JT_HUNTER_H:
|
|
case JT_ROGUE_H:
|
|
case JT_BARD_H:
|
|
case JT_DANCER_H:
|
|
case JT_THIEF_B:
|
|
case JT_HUNTER_B:
|
|
case JT_ROGUE_B:
|
|
case JT_BARD_B:
|
|
case JT_DANCER_B:
|
|
case JT_RANGER:
|
|
case JT_RANGER_H:
|
|
case JT_MINSTREL:
|
|
case JT_WANDERER:
|
|
case JT_SHADOW_CHASER:
|
|
case JT_MINSTREL_H:
|
|
case JT_WANDERER_H:
|
|
case JT_SHADOW_CHASER_H:
|
|
case JT_WOLF_RANGER:
|
|
case JT_WOLF_RANGER_H:
|
|
case JT_RANGER_B:
|
|
case JT_MINSTREL_B:
|
|
case JT_WANDERER_B:
|
|
case JT_SHADOW_CHASER_B:
|
|
case JT_WOLF_RANGER_B:
|
|
case JT_WINDHAWK:
|
|
case JT_ABYSS_CHASER:
|
|
case JT_TROUBADOUR:
|
|
case JT_TROUVERE:
|
|
case JT_WOLF_WINDHAWK:
|
|
return view == 11;
|
|
case JT_PRIEST:
|
|
case JT_PRIEST_H:
|
|
case JT_PRIEST_B:
|
|
case JT_ARCHBISHOP:
|
|
case JT_ARCHBISHOP_H:
|
|
case JT_ARCHBISHOP_B:
|
|
case JT_CARDINAL:
|
|
return view == 15;
|
|
case JT_WIZARD:
|
|
case JT_WIZARD_H:
|
|
case JT_WIZARD_B:
|
|
case JT_LINKER:
|
|
case JT_WARLOCK:
|
|
case JT_WARLOCK_H:
|
|
case JT_WARLOCK_B:
|
|
case JT_LINKER_B:
|
|
case JT_SOUL_REAPER:
|
|
case JT_SOUL_REAPER_B:
|
|
case JT_ARCH_MAGE:
|
|
case JT_SOUL_ASCETIC:
|
|
if (view == 1) {
|
|
return slot == 1;
|
|
}
|
|
|
|
if (view == 10 || view == 23) {
|
|
return slot == 0;
|
|
}
|
|
|
|
return false;
|
|
case JT_BLACKSMITH:
|
|
case JT_BLACKSMITH_H:
|
|
case JT_BLACKSMITH_B:
|
|
case JT_MECHANIC:
|
|
case JT_MECHANIC_H:
|
|
case JT_MADOGEAR:
|
|
case JT_MADOGEAR_H:
|
|
case JT_MECHANIC_B:
|
|
case JT_MADOGEAR_B:
|
|
case JT_MEISTER:
|
|
case JT_MEISTER_MADOGEAR:
|
|
case JT_DRUID:
|
|
case JT_DRUID_B:
|
|
case JT_KARNOS:
|
|
case JT_KARNOS_B:
|
|
case JT_ALITEA:
|
|
switch (view) {
|
|
case 2:
|
|
case 6:
|
|
case 7:
|
|
case 8:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
case JT_ASSASSIN:
|
|
case JT_ASSASSIN_H:
|
|
case JT_ASSASSIN_B:
|
|
case JT_GUILLOTINE_CROSS:
|
|
case JT_GUILLOTINE_CROSS_H:
|
|
case JT_GUILLOTINE_CROSS_B:
|
|
case JT_SHADOW_CROSS:
|
|
switch (view) {
|
|
case 16:
|
|
case 25:
|
|
case 26:
|
|
case 27:
|
|
case 28:
|
|
case 29:
|
|
case 30:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
case JT_MONK:
|
|
case JT_MONK_H:
|
|
case JT_MONK_B:
|
|
case JT_SURA:
|
|
case JT_SURA_H:
|
|
case JT_SURA_B:
|
|
case JT_INQUISITOR:
|
|
return view == 0 || view == 12;
|
|
case JT_SAGE:
|
|
case JT_SAGE_H:
|
|
case JT_SAGE_B:
|
|
case JT_SORCERER:
|
|
case JT_SORCERER_H:
|
|
case JT_SORCERER_B:
|
|
case JT_ELEMENTAL_MASTER:
|
|
switch (view) {
|
|
case 5:
|
|
case 10:
|
|
case 15:
|
|
case 23:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
case JT_ALCHEMIST:
|
|
case JT_ALCHEMIST_H:
|
|
case JT_ALCHEMIST_B:
|
|
case JT_GENETIC:
|
|
case JT_GENETIC_H:
|
|
case JT_GENETIC_B:
|
|
case JT_BIOLO:
|
|
switch (view) {
|
|
case 2:
|
|
case 6:
|
|
case 7:
|
|
case 8:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
case JT_NOVICE:
|
|
case JT_SUPERNOVICE:
|
|
case JT_NOVICE_H:
|
|
case JT_NOVICE_B:
|
|
case JT_SUPERNOVICE_B:
|
|
case JT_SUPERNOVICE2:
|
|
case JT_SUPERNOVICE2_B:
|
|
case JT_HYPER_NOVICE:
|
|
if (slot == 0) {
|
|
return view == 1;
|
|
}
|
|
|
|
if (slot != 1) {
|
|
return false;
|
|
}
|
|
|
|
switch (view) {
|
|
case 2:
|
|
case 3:
|
|
case 6:
|
|
case 7:
|
|
case 8:
|
|
case 9:
|
|
case 10:
|
|
case 23:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
case JT_GUNSLINGER:
|
|
case JT_REBELLION:
|
|
case JT_GUNSLINGER_B:
|
|
case JT_REBELLION_B:
|
|
case JT_NIGHT_WATCH:
|
|
return view >= 18 && view <= 21;
|
|
case JT_NINJA:
|
|
case JT_KAGEROU:
|
|
case JT_OBORO:
|
|
case JT_NINJA_B:
|
|
case JT_KAGEROU_B:
|
|
case JT_OBORO_B:
|
|
case JT_SHINKIRO:
|
|
case JT_SHIRANUI:
|
|
return view == 22;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
|
|
// OFFSET: 0x00E0AB60
|
|
// FUNCTION: fn_23803
|
|
std::string CSession::GetWeaponName(int weapon) {
|
|
const unsigned index = GetRealWeaponId(weapon);
|
|
if (index < static_cast<unsigned>(this->m_weaponNamesEnd - this->m_weaponNamesBegin)) {
|
|
return this->m_weaponNamesBegin[index];
|
|
}
|
|
|
|
return this->m_weaponNamesBegin[0];
|
|
}
|
|
|
|
// OFFSET: 0x00DE3800
|
|
// FUNCTION: fn_23482
|
|
const char* CSession::GetWeaponClassName(int item) {
|
|
const char* name = nullptr;
|
|
if (g_session.m_hotkeyScript->Call("ReqWeaponNameByClassNum", "d>s", FindItemDescription(item).unknown_0040, &name)) {
|
|
return name;
|
|
}
|
|
|
|
return "";
|
|
}
|
|
|
|
// OFFSET: 0x00BAD420
|
|
// FUNCTION: fn_19759
|
|
std::string EquipmentResourceMgr::GetWeaponResourceName(int type, int job, int sex, int weapon, int weaponItem, int costume) {
|
|
std::string result;
|
|
std::string jobName;
|
|
std::string sexName;
|
|
std::string weaponName;
|
|
|
|
const int spriteJob = g_session.GetSpriteJob(job <= 31 ? job : job + 3950, costume, true);
|
|
jobName = g_session.m_jobSpriteNames[spriteJob];
|
|
sexName = g_session.GetSexName(sex);
|
|
|
|
if (weaponItem == -1) {
|
|
weaponName = g_session.GetWeaponName(weapon);
|
|
result = this->GetBodyRacePrefix(spriteJob) +
|
|
FormatOwnedString("\\%s_%s%s.%s", jobName.c_str(), sexName.c_str(), weaponName.c_str(), g_equipmentResourceExtensions[type]);
|
|
} else {
|
|
result = this->GetBodyRacePrefix(spriteJob + 3950) +
|
|
FormatOwnedString("\\%s_%s%s.%s", jobName.c_str(), sexName.c_str(), g_session.GetWeaponClassName(weaponItem), g_equipmentResourceExtensions[type]);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// OFFSET: 0x00BACEE0
|
|
// FUNCTION: fn_19758
|
|
std::string EquipmentResourceMgr::GetWeaponEffectResourceName(int type, int job, int sex, int weapon, int weaponItem, int effect, int costume) {
|
|
std::string result;
|
|
std::string jobName;
|
|
std::string sexName;
|
|
std::string weaponName;
|
|
const char* const effects[] = {"_검광", "_발광"};
|
|
|
|
const int spriteJob = g_session.GetSpriteJob(job <= 31 ? job : job + 3950, costume, true);
|
|
jobName = g_session.m_jobSpriteNames[spriteJob];
|
|
sexName = g_session.GetSexName(sex);
|
|
weaponName = g_session.GetWeaponName(weapon);
|
|
|
|
const char* const suffix = effects[effect];
|
|
if (weaponItem == -1) {
|
|
result = this->GetBodyRacePrefix(spriteJob) +
|
|
FormatOwnedString("\\%s_%s%s%s.%s", jobName.c_str(), sexName.c_str(), weaponName.c_str(), suffix, g_equipmentResourceExtensions[type]);
|
|
} else {
|
|
result = this->GetBodyRacePrefix(spriteJob) +
|
|
FormatOwnedString("\\%s_%s%s%s.%s", jobName.c_str(), sexName.c_str(), g_session.GetWeaponClassName(weaponItem), suffix, g_equipmentResourceExtensions[type]);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// OFFSET: 0x00E19370
|
|
// FUNCTION: fn_23837
|
|
std::string CSession::GetWeaponActName(int job, int sex, int weapon, int weaponItem, int costume) {
|
|
return g_equipmentResourceMgr->GetWeaponResourceName(0, job, sex, weapon, weaponItem, costume);
|
|
}
|
|
|
|
// OFFSET: 0x00E193E0
|
|
// FUNCTION: fn_23838
|
|
std::string CSession::GetWeaponEffectActName(int job, int sex, int weapon, int weaponItem, int effect, int costume) {
|
|
return std::string(g_equipmentResourceMgr->GetWeaponEffectResourceName(0, job, sex, weapon, weaponItem, effect, costume));
|
|
}
|
|
|
|
// OFFSET: 0x00E19450
|
|
// FUNCTION: fn_23839
|
|
std::string CSession::GetWeaponEffectSprName(int job, int sex, int weapon, int weaponItem, int effect, int costume) {
|
|
std::string name = g_equipmentResourceMgr->GetWeaponEffectResourceName(1, job, sex, weapon, weaponItem, effect, costume);
|
|
return name;
|
|
}
|
|
|
|
// OFFSET: 0x00E194C0
|
|
// FUNCTION: fn_23840
|
|
std::string CSession::GetWeaponSprName(int job, int sex, int weapon, int weaponItem, int costume) {
|
|
std::string name = g_equipmentResourceMgr->GetWeaponResourceName(1, job, sex, weapon, weaponItem, costume);
|
|
return name;
|
|
}
|
|
|
|
// OFFSET: 0x00DFBE10
|
|
// FUNCTION: fn_23590
|
|
bool __stdcall IsVisibleJob(int job) {
|
|
return job != JT_WARPNPC && job != JT_EFFECTLAUNCHER && job != JT_HIDDEN_NPC;
|
|
}
|
|
|
|
// OFFSET: 0x00E19230
|
|
// FUNCTION: fn_23836
|
|
std::string GetJobTitleString(int job) {
|
|
const char* title = nullptr;
|
|
|
|
if (!g_session.m_hotkeyScript->Call("GetTitleString", "d>s", job, &title)) {
|
|
return "";
|
|
}
|
|
|
|
return title ? title : "";
|
|
}
|
|
|
|
// OFFSET: 0x00E19530
|
|
// FUNCTION: fn_23841
|
|
int __stdcall GetWeaponViewValue(int weapon) {
|
|
const int value = FindItemDescription(weapon).unknown_0040;
|
|
|
|
if (weapon > 2100 && weapon < 2200 || static_cast<unsigned>(weapon - 28901) <= 0x61 || static_cast<unsigned>(weapon - 460000) <= 0x270F) {
|
|
return -1;
|
|
}
|
|
|
|
return value;
|
|
}
|
|
|
|
// OFFSET: 0x00E248F0
|
|
// FUNCTION: fn_23898
|
|
int __stdcall GetDualWieldWeaponType(int first, int second) {
|
|
int main = first;
|
|
int result = 0;
|
|
int sub;
|
|
|
|
if (first != 0) {
|
|
sub = second;
|
|
} else {
|
|
main = second;
|
|
|
|
if (second == 0) {
|
|
return result;
|
|
}
|
|
|
|
sub = 0;
|
|
}
|
|
|
|
if (main >= 1100 && main < 1150 || main >= 13400 && main < 13500 || static_cast<unsigned>(main - 500000) <= 0x270F) {
|
|
result = 2;
|
|
|
|
if (sub >= 1100 && sub < 1150 || sub >= 13400 && sub < 13500 || static_cast<unsigned>(sub - 500000) <= 0x270F) {
|
|
return 26;
|
|
}
|
|
|
|
if ((sub < 1200 || sub >= 1250) && (sub < 13000 || sub >= 13100) && (sub < 28700 || sub >= 28900) &&
|
|
static_cast<unsigned>(sub - 510000) > 0x270F) {
|
|
if (sub >= 1300 && sub < 1350 || static_cast<unsigned>(sub - 520000) <= 0x270F) {
|
|
return 30;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
return 28;
|
|
}
|
|
|
|
if (main >= 1200 && main < 1250 || main >= 13000 && main < 13100 || main >= 28700 && main < 28900 ||
|
|
static_cast<unsigned>(main - 510000) <= 0x270F) {
|
|
result = 1;
|
|
|
|
if ((sub < 1100 || sub >= 1150) && (sub < 13400 || sub >= 13500) && static_cast<unsigned>(sub - 500000) > 0x270F) {
|
|
if (sub >= 1200 && sub < 1250 || sub >= 13000 && sub < 13100 || sub >= 28700 && sub < 28900 ||
|
|
static_cast<unsigned>(sub - 510000) <= 0x270F) {
|
|
return 25;
|
|
}
|
|
|
|
if (sub >= 1300 && sub < 1350 || static_cast<unsigned>(sub - 520000) <= 0x270F) {
|
|
return 29;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
return 28;
|
|
}
|
|
|
|
if (main >= 1300 && main < 1350 || static_cast<unsigned>(main - 520000) <= 0x270F) {
|
|
result = 6;
|
|
|
|
if (sub >= 1300 && sub < 1350) {
|
|
return 27;
|
|
}
|
|
|
|
if (static_cast<unsigned>(sub - 520000) <= 0x270F) {
|
|
return 27;
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// OFFSET: 0x00E25970
|
|
// FUNCTION: fn_23906
|
|
bool ResetHotkeySlots() {
|
|
g_session.m_hotkeyScript->Call("ResetTheHotKey", "dddd", 1, 132, 192, 18);
|
|
return g_session.m_hotkeyScript->Call("ResetTheHotKey", "dddd", 1, 135, 36, 18);
|
|
}
|
|
|
|
// OFFSET: 0x00E25E60
|
|
// FUNCTION: fn_23909
|
|
std::pair<int, int>* CSession::InsertPair(int key, int value) {
|
|
for (auto& entry : this->unknown_0778) {
|
|
if (entry.first == key) {
|
|
entry.second = value;
|
|
return &entry;
|
|
}
|
|
}
|
|
|
|
this->unknown_0778.push_back(std::make_pair(key, value));
|
|
return &this->unknown_0778.back();
|
|
}
|
|
|
|
// OFFSET: 0x00E0A1F0
|
|
// FUNCTION: fn_23792
|
|
int CSession::GetPairValue() const {
|
|
const int first = this->m_pairValues[0] != -1 ? this->m_pairValues[0] : -1;
|
|
const int second = this->m_pairValues[1] == -1 ? first : this->m_pairValues[1];
|
|
const int third = this->m_pairValues[2];
|
|
return third == -1 ? second : third;
|
|
}
|
|
|
|
// OFFSET: 0x00E1D950
|
|
// FUNCTION: fn_23854
|
|
int CSession::WorldUnknown0050() const {
|
|
return static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->unknown_0050;
|
|
}
|
|
|
|
// OFFSET: 0x00E1D970
|
|
// FUNCTION: fn_23855
|
|
bool CSession::IsShadowItemType(int type) const {
|
|
return type == 18;
|
|
}
|
|
|
|
// OFFSET: 0x00E1D980
|
|
// FUNCTION: fn_23856
|
|
bool CSession::IsConsumableItemType(int type) const {
|
|
if (type == 0 || type == 1 || type == 2 || type == 18) {
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// OFFSET: 0x00E1D9B0
|
|
// FUNCTION: fn_23857
|
|
bool CSession::IsCostumeLocation(int location) const {
|
|
if (location == 0x400 || location == 0x800 || location == 0xC00 || location == 0x1000 || location == 0x1400 || location == 0x1800 ||
|
|
location == 0x1C00 || location == 0x2000 || location == 0x4000 || location == 0x10000 || location == 0x20000 || location == 0x40000 ||
|
|
location == 0x80000 || location == 0x100000 || location == 0x200000) {
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// OFFSET: 0x00E1DAA0
|
|
// FUNCTION: fn_23860
|
|
int CSession::GetMapProperty08() const {
|
|
return g_mapPropertyMgr->GetValue(this->unknown_0000, 8);
|
|
}
|
|
|
|
// OFFSET: 0x00E1DAB0
|
|
// FUNCTION: fn_23861
|
|
int CSession::GetMapProperty07() const {
|
|
return g_mapPropertyMgr->GetValue(this->unknown_0000, 7);
|
|
}
|
|
|
|
// OFFSET: 0x00E1DAC0
|
|
// FUNCTION: fn_23862
|
|
int CSession::GetMapProperty13() const {
|
|
return g_mapPropertyMgr->GetValue(this->unknown_0000, 0x13);
|
|
}
|
|
|
|
// OFFSET: 0x00E1DAD0
|
|
// FUNCTION: fn_23863
|
|
int CSession::GetMapProperty11() const {
|
|
return g_mapPropertyMgr->GetValue(this->unknown_0000, 0x11);
|
|
}
|
|
|
|
// OFFSET: 0x00E1DAE0
|
|
// FUNCTION: fn_23864
|
|
int CSession::GetMapProperty10() const {
|
|
return g_mapPropertyMgr->GetValue(this->unknown_0000, 0x10);
|
|
}
|
|
|
|
// OFFSET: 0x00E1DAF0
|
|
// FUNCTION: fn_23865
|
|
int CSession::GetMapProperty12() const {
|
|
return g_mapPropertyMgr->GetValue(this->unknown_0000, 0x12);
|
|
}
|
|
|
|
// OFFSET: 0x00E1DB00
|
|
// FUNCTION: fn_23866
|
|
int CSession::GetMapProperty09() const {
|
|
return g_mapPropertyMgr->GetValue(this->unknown_0000, 9);
|
|
}
|
|
|
|
// OFFSET: 0x00E1DB10
|
|
// FUNCTION: fn_23867
|
|
int CSession::GetMapProperty0F() const {
|
|
return g_mapPropertyMgr->GetValue(this->unknown_0000, 0xF);
|
|
}
|
|
|
|
// OFFSET: 0x00E1DB20
|
|
// FUNCTION: fn_23868
|
|
bool CSession::IsEquipItemType(int type) const {
|
|
if (type == 4 || type == 11 || type == 12 || type == 13 || type == 14 || type == 5 || type == 8 || type == 9 || type == 15) {
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// OFFSET: 0x00E1DB60
|
|
// FUNCTION: fn_23869
|
|
bool CSession::IsMiscItemType(int type) const {
|
|
if (type == 6 || type == 3 || type == 7 || type == 10 || type == 16 || type == 17 || type == 19) {
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// OFFSET: 0x00E1DBA0
|
|
// FUNCTION: fn_23870
|
|
bool CSession::HasUnknown6178Records() const {
|
|
return this->unknown_6178.size() != 0;
|
|
}
|
|
|
|
// OFFSET: 0x00E1DC00
|
|
// FUNCTION: fn_23872
|
|
int CSession::IsGuardianJob(int job) const {
|
|
return job == JT_ARCHER_GUARDIAN || job == JT_KNIGHT_GUARDIAN || job == JT_SOLDIER_GUARDIAN ? 1 : 0;
|
|
}
|
|
|
|
// OFFSET: 0x00E1DF50
|
|
// FUNCTION: fn_23887
|
|
int CSession::IsPlayerJobId(int job) const {
|
|
return IsPlayerJob(job);
|
|
}
|
|
|
|
// OFFSET: 0x00E1E050
|
|
// FUNCTION: fn_23892
|
|
bool CSession::IsSuperNoviceJob(int job) const {
|
|
if (job == JT_SUPERNOVICE || job == JT_SUPERNOVICE_B || job == JT_PORING_SNOVICE || job == JT_PORING_SNOVICE_B) {
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// OFFSET: 0x00E1E080
|
|
// FUNCTION: fn_23893
|
|
bool CSession::IsSuperNoviceClass(int job) const {
|
|
if (job == JT_SUPERNOVICE || job == JT_SUPERNOVICE_B || job == JT_PORING_SNOVICE || job == JT_PORING_SNOVICE_B || job == JT_SUPERNOVICE2 ||
|
|
job == JT_SUPERNOVICE2_B || job == JT_PORING_SNOVICE2 || job == JT_PORING_SNOVICE2_B || job == JT_HYPER_NOVICE || job == JT_HYPER_NOVICE_RIDING) {
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// OFFSET: 0x00E248E0
|
|
// FUNCTION: fn_23897
|
|
void CSession::ApplySaveDataOptions() {
|
|
}
|
|
|
|
// OFFSET: 0x00E25EE0
|
|
// FUNCTION: fn_23910
|
|
int CSession::SetPairValue(int value, int slot) {
|
|
if (slot == 0) {
|
|
this->m_pairValues[0] = value;
|
|
return value;
|
|
}
|
|
|
|
if (slot == 1) {
|
|
this->m_pairValues[1] = value;
|
|
return value;
|
|
}
|
|
|
|
if (slot == 2) {
|
|
this->m_pairValues[2] = value;
|
|
return value;
|
|
}
|
|
|
|
return slot;
|
|
}
|
|
|
|
// OFFSET: 0x00E25F20
|
|
// FUNCTION: fn_23911
|
|
int CSession::SetHotkeyEntry(char enabled, int id, int value, int slot) {
|
|
for (int index = 0; index < 2; ++index) {
|
|
NormalItemSlot& entry = this->SkillHotkey(index);
|
|
|
|
if (id == static_cast<int>(entry.itemId) && value == entry.unknown_0005 && enabled == static_cast<char>(entry.unknown_0000) ||
|
|
!CSkillInfo::UsesLevel(*g_session.m_hotkeyScript, static_cast<int>(entry.itemId)) && id == static_cast<int>(entry.itemId)) {
|
|
entry.unknown_0000 = 0;
|
|
entry.itemId = 0;
|
|
entry.unknown_0005 = 0;
|
|
g_modeMgr.GetGameMode()->SendMsg(313, index + 36, 0, 0, 0);
|
|
}
|
|
}
|
|
|
|
if (id == 0) {
|
|
enabled = 0;
|
|
value = 0;
|
|
}
|
|
|
|
NormalItemSlot& target = this->SkillHotkey(slot);
|
|
target.unknown_0000 = static_cast<unsigned char>(enabled);
|
|
target.itemId = static_cast<std::uint32_t>(id);
|
|
target.unknown_0005 = static_cast<std::int16_t>(value);
|
|
|
|
return g_modeMgr.GetGameMode()->SendMsg(313, slot + 36, 0, 0, 0);
|
|
}
|
|
|
|
// OFFSET: 0x00E26030
|
|
// FUNCTION: fn_23912
|
|
int CSession::SetFlag(char value) {
|
|
const int result = value & 1;
|
|
this->unknown_0E98 = result;
|
|
this->unknown_5558 = result;
|
|
return result;
|
|
}
|
|
|
|
// OFFSET: 0x00DFB490
|
|
// FUNCTION: fn_23582
|
|
bool IsScreenShakeActive() {
|
|
return g_screenShakeDuration != 0 && g_screenShakeMode == 2;
|
|
}
|
|
|
|
// OFFSET: 0x00E25DD0
|
|
// FUNCTION: fn_23908
|
|
void CSession::SetPlayerNameKey(const unsigned char* key) {
|
|
std::memcpy(this->m_playerNameKey, key, sizeof(this->m_playerNameKey));
|
|
|
|
for (unsigned int index = 0; index < sizeof(this->m_playerNameKey); ++index) {
|
|
this->m_playerNameKey[index] ^= g_playerNameKey[index];
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00E1D870
|
|
// FUNCTION: fn_23853
|
|
bool CSession::IsBabyJob(int job) const {
|
|
return (job >= JT_NOVICE_B && job <= JT_THIEF_B) || job == JT_SUPERNOVICE_B || job == JT_SUPERNOVICE2_B ||
|
|
(job >= JT_KNIGHT_B && job <= JT_CHICKEN2_B) || (job >= JT_RUNE_KNIGHT_B && job <= JT_MADOGEAR_B) ||
|
|
(job >= JT_PORING_NOVICE_B && job <= JT_DOG_CHASER_B) || (job >= JT_SHEEP_PRIEST_B && job <= JT_PIG_BLACKSMITH_B) ||
|
|
job == JT_PORING_SNOVICE2_B || (job >= JT_PIG_MECHANIC_B && job <= JT_LION_CRUSADER_B) || job == JT_DO_SUMMONER_B ||
|
|
(job >= JT_NINJA_B && job <= JT_STAR2_B) || job == JT_STAR_EMPEROR_B || job == JT_SOUL_REAPER_B ||
|
|
job == JT_STAR2_EMPEROR_B || job == JT_HAETAE_STAR_EMPEROR_B || job == JT_HAETAE_SOUL_REAPER_B || job == JT_DRUID_B ||
|
|
job == JT_KARNOS_B;
|
|
}
|
|
|
|
// OFFSET: 0x00E1DC50
|
|
// FUNCTION: fn_23873
|
|
int CSession::IsMercenaryJob(int job) const {
|
|
return (job >= JT_MER_LIF && job <= JT_MER_VANILMIRTH_H2) || (job >= JT_MER_EIRA && job <= JT_MER_ELEANOR) ? 1 : 0;
|
|
}
|
|
|
|
// OFFSET: 0x00E1DC80
|
|
// FUNCTION: fn_23874
|
|
int CSession::IsNewMercenaryJob(int job) const {
|
|
return job >= JT_MER_EIRA && job <= JT_MER_ELEANOR;
|
|
}
|
|
|
|
// OFFSET: 0x00E1E020
|
|
// FUNCTION: fn_23891
|
|
bool CSession::IsSuperNovice2Job(int job) const {
|
|
return job == JT_SUPERNOVICE2 || job == JT_SUPERNOVICE2_B || job == JT_PORING_SNOVICE2 || job == JT_PORING_SNOVICE2_B;
|
|
}
|
|
|
|
// OFFSET: 0x00E1E0E0
|
|
// FUNCTION: fn_23894
|
|
bool CSession::IsExpandedJob(int job) const {
|
|
switch (job) {
|
|
case JT_KAGEROU:
|
|
case JT_OBORO:
|
|
case JT_FROG_KAGEROU:
|
|
case JT_FROG_OBORO:
|
|
case JT_REBELLION:
|
|
case JT_PECO_REBELLION:
|
|
case JT_KAGEROU_B:
|
|
case JT_OBORO_B:
|
|
case JT_REBELLION_B:
|
|
case JT_FROG_KAGEROU_B:
|
|
case JT_FROG_OBORO_B:
|
|
case JT_PECO_REBELLION_B:
|
|
case JT_STAR_EMPEROR:
|
|
case JT_SOUL_REAPER:
|
|
case JT_STAR_EMPEROR_B:
|
|
case JT_SOUL_REAPER_B:
|
|
case JT_STAR2_EMPEROR:
|
|
case JT_STAR2_EMPEROR_B:
|
|
case JT_HAETAE_STAR_EMPEROR:
|
|
case JT_HAETAE_SOUL_REAPER:
|
|
case JT_HAETAE_STAR_EMPEROR_B:
|
|
case JT_HAETAE_SOUL_REAPER_B:
|
|
case JT_SKY_EMPEROR:
|
|
case JT_SOUL_ASCETIC:
|
|
case JT_SHINKIRO:
|
|
case JT_SHIRANUI:
|
|
case JT_NIGHT_WATCH:
|
|
case JT_HYPER_NOVICE:
|
|
case JT_SPIRIT_HANDLER:
|
|
case JT_SKY_EMPEROR_RIDING:
|
|
case JT_SOUL_ASCETIC_RIDING:
|
|
case JT_SHINKIRO_RIDING:
|
|
case JT_SHIRANUI_RIDING:
|
|
case JT_NIGHT_WATCH_RIDING:
|
|
case JT_HYPER_NOVICE_RIDING:
|
|
case JT_SPIRIT_HANDLER_RIDING:
|
|
case JT_SKY_EMPEROR2:
|
|
case JT_KARNOS:
|
|
case JT_KARNOS_B:
|
|
case JT_KARNOS_RIDING:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00E3D350
|
|
// FUNCTION: fn_24188
|
|
bool CSession::IsCostumeJob(int job) const {
|
|
switch (job) {
|
|
case JT_MARRIED:
|
|
case JT_SANTA:
|
|
case JT_SUMMER:
|
|
case JT_HANBOK:
|
|
case JT_OKTOBERFEST:
|
|
case JT_SUMMER2:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|