rodecomp/Source/Contents/Effects
ragnarok-clanker ec7d7490eb Decompile fn_19908 (CEffectPrim::RenderRainbow)
Batch #17280 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_19908 CEffectPrim::RenderRainbow: logic confirmed by peer review

Peer-reviewed-by: alisonrag, Toshiro, cremane
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-11 22:06:45 +00:00
..
Core Decompile fn_24286 (CMsgEffect::OnProcess) 2026-11-11 22:00:07 +00:00
Particles Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a 2026-11-11 16:21:46 +00:00
Primitives Decompile fn_19908 (CEffectPrim::RenderRainbow) 2026-11-11 22:06:45 +00:00
Skills Decompile 2 functions in Source/Contents/Effects/Skills/TetraBallEffect.cpp, Source/Contents/Effects/Skills/TetraBallEffect.h, ... 2026-11-11 21:00:59 +00:00
EffectResourceSwitcher.cpp Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a 2026-11-11 16:21:46 +00:00
EffectResourceSwitcher.h Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
RDamageVar.cpp Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
RDamageVar.h Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00