Batch #18143 by KWDev: 7 byte-identical, 0 confirmed by peer review. - fn_18111 PakRegistry::Add: byte-identical - fn_21283 CGameMode::LocationText: byte-identical - fn_05320 CAchievementMgr::GetCompletedCount: byte-identical - fn_18965 CSquareRangeEffect::OnProcess: byte-identical - fn_07545 CWindEffect::Render: byte-identical - fn_18179 ResourceMgr::ResolveMapName: byte-identical - fn_02765 Split: byte-identical Merged automatically: every function is byte-identical to the original. |
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| .. | ||
| Core | ||
| Particles | ||
| Primitives | ||
| Skills | ||
| EffectResourceSwitcher.cpp | ||
| EffectResourceSwitcher.h | ||
| RDamageVar.cpp | ||
| RDamageVar.h | ||