rodecomp/Source/Contents/Effects
ragnarok-clanker 16d2e4d0b8 Decompile 22 functions in Source/Contents/EffectResourceSwitcher.cpp, Source/Contents/Effects/Effect.h
Batch #1446 by Yommy: 22 byte-identical, 0 confirmed by peer review.

- fn_03083 CEffect::Slot10: byte-identical
- fn_03084 CEffect::Slot08: byte-identical
- fn_03090 CEffect::Slot28: byte-identical
- fn_03092 CEffect::Slot01: byte-identical
- fn_03094 CEffect::Slot12: byte-identical
- fn_03095 CEffect::Slot07: byte-identical
- fn_03098 CEffect::Slot04: byte-identical
- fn_03099 CEffect::Slot00: byte-identical
- fn_03100 CEffect::Slot23: byte-identical
- fn_03101 CEffect::Slot24: byte-identical
- fn_03102 CEffect::Slot26: byte-identical
- fn_03103 CEffect::Slot27: byte-identical
- fn_03104 CEffect::Slot21: byte-identical
- fn_03105 CEffect::Slot32: byte-identical
- fn_03106 CEffect::Slot15: byte-identical
- fn_03107 CEffect::Slot14: byte-identical
- fn_03108 CEffect::Slot17: byte-identical
- fn_03109 CEffect::Slot18: byte-identical
- fn_03110 CEffect::Slot19: byte-identical
- fn_03111 CEffect::Slot22: byte-identical
- fn_03112 CEffect::Slot13: byte-identical
- fn_03114 CEffect::Slot20: byte-identical

Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Contents/EffectResourceSwitcher.cpp
2026-10-28 12:58:12 +00:00
..
AttachedEffect.cpp Group Utility units into subsystem folders and require OFFSET provenance 2026-10-26 23:41:07 +01:00
AttachedEffect.h Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Contents headers (part 1: Actors, Effects, Ground, Hotke 2026-10-27 13:57:41 +00:00
Effect.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
Effect.h Decompile 22 functions in Source/Contents/EffectResourceSwitcher.cpp, Source/Contents/Effects/Effect.h 2026-10-28 12:58:12 +00:00
EffectActor.cpp 📚 docs(inlining): marked inlined functions across modules 2026-10-27 10:21:57 +01:00
EffectActor.h Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Contents headers (part 1: Actors, Effects, Ground, Hotke 2026-10-27 13:57:41 +00:00
EffectAttachments.cpp Group Utility units into subsystem folders and require OFFSET provenance 2026-10-26 23:41:07 +01:00
EffectAttachments.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
EffectLists.cpp 🛠️ refactor(effects): replaced magic number 2343 with EF_UNK_2343 enum constant 2026-10-27 09:26:08 +01:00
EffectLists.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
EffectParticle.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
EffectParticle.h Decompile 8 functions in Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectPrimitiveState.h, ... 2026-10-28 12:43:08 +00:00
EffectPrimitiveColor.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
EffectPrimitiveMotion.cpp Decompile fn_19783 (EffectParticle::UpdateWarp) 2026-10-28 12:44:52 +00:00
EffectPrimitiveMotion.h Decompile 6 functions in Source/Contents/Effects/EffectPrimitiveState.cpp, Source/Contents/Effects/EffectPrimitiveState.h, ... 2026-10-27 21:09:20 +00:00
EffectPrimitiveRecords.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
EffectPrimitiveRendering.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
EffectPrimitiveRendering.h Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
EffectPrimitiveState.cpp Decompile fn_19762 (EffectPrimitiveSlot::EffectPrimitiveSlot) 2026-10-28 02:04:38 +00:00
EffectPrimitiveState.h Decompile 8 functions in Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectPrimitiveState.h, ... 2026-10-28 12:43:08 +00:00
EffectTypes.cpp 🛠️ refactor(effects): added EF_UNK enum entries and replaced raw numeric effect IDs 2026-10-27 09:46:33 +01:00
EffectTypes.h 🛠️ refactor(effects): added EF_UNK enum entries and replaced raw numeric effect IDs 2026-10-27 09:46:33 +01:00
EffectVisibility.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
EffectVisibility.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
PartyEffect.cpp 🔥 refactor(PartyEffect): removed unused <new> include 2026-10-27 09:30:32 +01:00
PartyEffect.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
PartyMemberEffects.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
PartyMemberEffects.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RagEffectInitialization.cpp 🛠️ refactor(strings): wrote CP949 Korean literals as UTF-8 Hangul with /source-charset:utf-8 /execution-charset:.949 2026-10-27 09:42:20 +01:00
RagEffectInitialization.h Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
RagEffectState.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00