Ragnarok Online reconstruction through Clank Together
https://clank.rodecomp.online/
- C++ 90%
- C 8.2%
- POV-Ray SDL 0.9%
- CMake 0.6%
- PowerShell 0.1%
- Other 0.1%
Batch #1038 by ragnarok-clanker: 0 byte-identical, 6 confirmed by peer review. - fn_07649 CMiniPartyWndAreaMgr::CMiniPartyWndAreaMgr: logic confirmed by peer review - fn_17099 UIWindowMgr::~UIWindowMgr: logic confirmed by peer review - fn_17233 UIWindowMgr::Shutdown: logic confirmed by peer review - fn_09716 CSnapMgr::MoveEdge: logic confirmed by peer review - fn_06318 ServiceOptions::Get: logic confirmed by peer review (already on main) - fn_06325 ServiceOptions::Set: logic confirmed by peer review (already on main) Reviewed-by: ragnarok-clanker |
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|---|---|---|
| scripts/workspace | ||
| Source | ||
| ThirdParty | ||
| .clang-format | ||
| .clangd | ||
| .gitattributes | ||
| .gitignore | ||
| AGENTS.md | ||
| CMakeLists.txt | ||
| CODING_RULES.md | ||
| compile.json | ||
| configure-clangd.ps1 | ||
| decomp.json | ||
| README.md | ||
| toolchain.lock.json | ||
Clank Together
This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs
instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds
their addresses in every client build, so a new client version needs new addresses, not a retagged tree.
decomp.json and compile.json pin the VS compiler and the exact command line of every source.
See AGENTS.md for how to contribute.