rodecomp/Source/Client
ragnarok-clanker 45b5ebd97e Maintenance: [forced, user-approved] CLanguage step 6 (follow-up to #10184): edit-input methods move from the reference struct CLangu
Batch #10185 by ragnarok-clanker: forced by an admin (5 lower score(s), 39 changed function(s)); checked with 66 compiled unit(s), including every includer of Source/Client/Input/Language.h.
2026-11-02 19:49:06 +00:00
..
Application Maintenance: [forced, user-approved] CLanguage step 1 (resubmit of #10178): g_serverLanguage (0x16D3B0C) points to CLanguage with a 1 2026-11-02 19:20:05 +00:00
Browser Maintenance: [forced, user-approved] Collapse the Browser port's adapter structs into the original code (follow-up to 30cdd441). Evid 2026-11-02 16:41:37 +00:00
Input Maintenance: [forced, user-approved] CLanguage step 6 (follow-up to #10184): edit-input methods move from the reference struct CLangu 2026-11-02 19:49:06 +00:00
Mode Maintenance: [forced, user-approved] CLanguage steps 2-4 (resubmit of #10182, which was returned only for the global rule). Fix: the 2026-11-02 19:33:35 +00:00
Stove Maintenance: Make CStoveMgr a real polymorphic class instead of a void* vtable field set to 0x0110C63C: CStoveMgr derives from Single 2026-11-01 14:17:34 +00:00
ClientOptions.cpp Decompile 47 functions in Source/Client/ClientOptions.cpp, Source/Client/Session.h, ... 2026-10-28 20:01:00 +00:00
ClientOptions.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
CrashTestPureVirtualCall.cpp Decompile fn_21436 (CrashTestPureVirtualCallDerived::Invoke) 2026-10-29 20:45:17 +00:00
CrashTestPureVirtualCall.h Decompile fn_21436 (CrashTestPureVirtualCallDerived::Invoke) 2026-10-29 20:45:17 +00:00
ModeBaseEvents.cpp Rename CWorld -> CModeMgr (g_world -> g_modeMgr, ActiveGameMode.{h,cpp} -> ModeMgr.{h,cpp}) and WorldScene -> CWorld (WorldScene.h -> World.h), as in DHXJ. Pure rename, codegen unchanged (707/707 functions identical with includers). 2026-10-29 12:27:01 +01:00
ModeBaseEvents.h Decompile fn_17849 (ModeBaseEvents::Send) 2026-10-27 11:01:39 +00:00
ModeCursorDrawing.cpp Decompile fn_17824 (CMode::DrawCursor) 2026-10-29 09:01:52 +00:00
ModeFade.cpp Maintenance: [forced, admin decision] Resubmission of returned batch 10026 rebased on c246e79d: also renames the CMode+0x10 write in 2026-11-02 14:34:46 +00:00
ModeFade.h Maintenance: [forced, admin decision] Resubmission of returned batch 10026 rebased on c246e79d: also renames the CMode+0x10 write in 2026-11-02 14:34:46 +00:00
ModeFadeOut.cpp Decompile 48 functions in Source/Client/ModeFade.cpp, Source/Client/ModeFade.h, ... 2026-10-29 18:23:21 +00:00
ModeFadeOut.h Decompile 48 functions in Source/Client/ModeFade.cpp, Source/Client/ModeFade.h, ... 2026-10-29 18:23:21 +00:00
ModeScreenshot.cpp Decompile 6 functions in Source/Contents/Skills/SkillActionInfo.cpp, Source/Client/Session.h, ... 2026-10-29 12:58:19 +00:00
ModeScreenshot.h Decompile fn_17830 (SanitizeScreenshotName) 2026-10-28 19:44:47 +00:00
ModeTransitions.cpp Rename CWorld -> CModeMgr (g_world -> g_modeMgr, ActiveGameMode.{h,cpp} -> ModeMgr.{h,cpp}) and WorldScene -> CWorld (WorldScene.h -> World.h), as in DHXJ. Pure rename, codegen unchanged (707/707 functions identical with includers). 2026-10-29 12:27:01 +01:00
Registry.cpp Maintenance: Preserve original non-null empty C-string initializer: slot 0x01348F80 contains 0x010D4EE8 and its target starts with NU 2026-10-26 19:23:28 +00:00
Registry.h Maintenance: Define every global once in its owner unit; session members replace member globals 2026-10-26 18:34:25 +00:00
Replay.cpp Decompile fn_24199 (CSession::BuildMessengerReplayRecords) 2026-10-31 18:37:01 +00:00
Replay.h Decompile fn_24200 (CSession::BuildItemReplayRecords) 2026-10-31 14:27:06 +00:00
ReplayControl.cpp Decompile 9 functions in Source/Client/ReplayControl.cpp, Source/Client/Replay.h, ... 2026-10-27 11:01:59 +00:00
ReplayPacketRecorder.cpp Decompile fn_19330 (Replay::RecordCachedPackets) 2026-10-31 03:45:58 +00:00
ReplayPacketRecorder.h Decompile fn_16612 (WindowReplayRecorder::RecordWindowFlag) 2026-10-30 18:22:12 +00:00
ReplayRecordOption.h ♻️ refactor(replay): replaced magic packet IDs with named constants and added replay record options 2026-10-27 14:43:03 +00:00
Session.cpp Decompile fn_23488 (CSession::sub_DE3D90) 2026-11-02 15:24:05 +00:00
Session.h Decompile fn_21330 (CGameMode::ProcessInput) 2026-11-02 18:18:30 +00:00
SessionAchievements.cpp Decompile fn_23737 (CSession::ToggleTrackedAchievement) 2026-10-31 16:28:18 +00:00
SessionParty.cpp Decompile 5 functions in Source/Contents/Effects/Effect.cpp, Source/Contents/Effects/EffectForceRender.cpp, ... 2026-10-29 12:59:22 +00:00
SessionPredicates.cpp Decompile fn_23883 (CSession::IsCompanionAid) 2026-10-31 01:41:04 +00:00
SessionState.cpp Decompile fn_23849 (CSession::InitUnknownMapTables) 2026-10-31 17:56:15 +00:00
Timer.cpp Decompile 3 functions in Source/Client/Timer.cpp, Source/Client/Timer.h 2026-10-29 00:11:58 +00:00
Timer.h Decompile 3 functions in Source/Client/Timer.cpp, Source/Client/Timer.h 2026-10-29 00:11:58 +00:00