..
Archive
Decompile 3 functions in Source/Archive/PakFile.cpp, Source/Archive/GPakUpdate.h
2026-11-05 00:13:31 +00:00
Client
Confirm fn_21595 (CGameMode::sub_D08910)
2026-11-05 01:09:26 +00:00
Contents
Decompile fn_24220 (EmotionHotkeys::Save)
2026-11-05 01:27:45 +00:00
File
Maintenance: Annotation cleanup, no code change (resubmission of 10984). Every // FUNCTION: line now has // OFFSET: <its address from
2026-11-04 21:29:46 +00:00
Interface
Decompile 27 functions in Source/Interface/BoolStubs.cpp
2026-10-30 01:48:15 +00:00
Network
Decompile 2 functions in Source/Network/Packets/PacketLengths.cpp
2026-11-05 00:04:46 +00:00
Render
Decompile fn_02362 (CRenderSystemDX9::CreateSurfaceOrTexture)
2026-11-05 00:48:53 +00:00
Resource
Confirm 2 functions in Source/Resource/Models/ModelResource.cpp
2026-11-05 00:47:31 +00:00
Script
Decompile fn_18333 (LuaScript::TableInteger)
2026-11-04 23:25:26 +00:00
Security
Maintenance: Annotation cleanup, no code change (resubmission of 10984). Every // FUNCTION: line now has // OFFSET: <its address from
2026-11-04 21:29:46 +00:00
UI
Decompile 2 functions in Source/UI/Buttons/UIButton.cpp
2026-11-05 01:20:31 +00:00
Utility
Decompile fn_00165 (XXH3_128bits_withSecret)
2026-11-05 01:20:58 +00:00
ActorPickNode.cpp
Maintenance: Annotation cleanup, no code change (resubmission of 10984). Every // FUNCTION: line now has // OFFSET: <its address from
2026-11-04 21:29:46 +00:00
ActorPickNode.h
Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h, ...
2026-10-31 14:31:13 +00:00
EntityInit.cpp
Decompile fn_21275 (CGameMode::BuildActorEntryPacket)
2026-10-31 12:07:19 +00:00
LexiconTrie.cpp
Decompile fn_45446 (LexiconSerializer::Insert)
2026-10-30 05:28:09 +00:00