Batch #13893 by eAthena: 4 byte-identical, 2 confirmed by peer review. - fn_09334 UIBroadcastBalloon::Slot43: byte-identical - fn_12091 UIWhisperWnd::Slot43: byte-identical - fn_12591 UIRoMapWnd::DrawRecordAreas: byte-identical - fn_12592 UINewChatWnd::Slot43: logic confirmed by peer review - fn_12593 UISubChatHisWnd::Slot43: byte-identical - fn_12604 UIRoMapWnd::DrawRecordFaces: logic confirmed by peer review Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
#include "Render/Primitives/AlphaRectangle.h"
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#include "Render/Primitives/RenderPrimitivePool.h"
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#include "Render/Primitives/RenderQueues.h"
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#include "Render/Renderer.h"
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#include "Render/TextureQuad.h"
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#include "Render/Textures/TextureCache.h"
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// OFFSET: 0x0054E460
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// FUNCTION: fn_01952
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void DrawAlphaRectangle(int x, int y, int width, int height, std::uint32_t color) {
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if ((color & 0xFF000000u) == 0) {
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return;
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}
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RenderPrimitive* primitive = g_renderer->primitives.Acquire();
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primitive->texture = g_texMgr.Default();
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const float left = static_cast<float>(x);
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const float top = static_cast<float>(y);
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const float right = static_cast<float>(x + width);
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const float bottom = static_cast<float>(y + height);
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primitive->quad[0].x = left;
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primitive->quad[0].y = top;
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primitive->quad[1].x = right;
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primitive->quad[1].y = top;
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primitive->quad[2].x = left;
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primitive->quad[2].y = bottom;
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primitive->quad[3].x = right;
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primitive->quad[3].y = bottom;
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for (RenderVertex& vertex : primitive->quad) {
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vertex.z = 0.000001f;
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vertex.rhw = 0.999999f;
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vertex.diffuse = color;
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vertex.u = 0.0f;
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vertex.v = 0.0f;
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}
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g_renderer->queues.Submit(primitive, 513, g_renderer->fog.supported != 0, g_depthStart, g_depthEnd);
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}
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