rodecomp/Source/UI/MiniPartyGrid.cpp
ragnarok-clanker fa6f84f567 Decompile 4 functions in Source/UI/MiniPartyGrid.cpp, Source/UI/MiniPartyGrid.h
Batch #847 by ragnarok-clanker: 0 byte-identical, 4 confirmed by peer review.

- fn_07659 MiniPartyGrid::GetCellPosition: logic confirmed by peer review
- fn_07660 MiniPartyGrid::GetWindowPosition: logic confirmed by peer review
- fn_07661 MiniPartyGrid::FindCell: logic confirmed by peer review
- fn_07662 MiniPartyGrid::BuildAvailableCells: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
Adds to the build: Source/UI/MiniPartyGrid.cpp
2026-10-26 22:51:41 +00:00

88 lines
2.6 KiB
C++

#include "UI/MiniPartyGrid.h"
// GLOBAL: gl_24518
int g_miniPartyCellWidth = 177;
// GLOBAL: gl_24519
int g_miniPartyCellHeight = 55;
// FUNCTION: fn_07659
MiniPartyGridPoint* MiniPartyGrid::GetCellPosition(MiniPartyGridPoint* position, int index) const {
const int y = this->top + g_miniPartyCellHeight * (index % this->rows);
position->x = this->left + g_miniPartyCellWidth * (index / this->rows);
position->y = y;
return position;
}
// FUNCTION: fn_07660
MiniPartyGridPoint* MiniPartyGrid::GetWindowPosition(MiniPartyGridPoint* position, int index) const {
const int y = this->top + g_miniPartyCellHeight * (index % this->rows);
position->x = this->left + g_miniPartyCellWidth * (index / this->rows);
position->y = y;
return position;
}
// FUNCTION: fn_07661
int MiniPartyGrid::FindCell(int x, int y) const {
const int dx = x - this->left;
int column = dx / g_miniPartyCellWidth;
if (static_cast<double>(dx % g_miniPartyCellWidth) > static_cast<double>(g_miniPartyCellWidth) * 0.5) {
++column;
}
if (this->columns - 1 < column) {
column = this->columns - 1;
}
if (column < 0) {
column = 0;
}
const int dy = y - this->top;
int row = dy / g_miniPartyCellHeight;
if (static_cast<double>(dy % g_miniPartyCellHeight) > static_cast<double>(g_miniPartyCellHeight) * 0.5) {
++row;
}
if (this->rows - 1 < row) {
row = this->rows - 1;
}
if (row < 0) {
row = 0;
}
const int cell = this->rows * column + row;
for (const int available : this->availableCells) {
if (available == cell) {
return cell;
}
}
return -1;
}
// FUNCTION: fn_07662
int MiniPartyGrid::BuildAvailableCells() {
int index = 0;
this->columns = (this->right - this->left) / g_miniPartyCellWidth;
int rowCount = (this->bottom - this->top) / g_miniPartyCellHeight;
this->rows = rowCount;
int result = rowCount;
if (this->columns * rowCount > 0) {
int cellWidth = g_miniPartyCellWidth;
do {
const int x = this->left + cellWidth * (index / rowCount);
const int y = this->top + g_miniPartyCellHeight * (index % rowCount);
bool excluded = false;
for (const MiniPartyGridRectangle& rectangle : this->exclusions) {
if (x < rectangle.right && x + cellWidth > rectangle.left && y < rectangle.bottom && y + g_miniPartyCellHeight > rectangle.top) {
excluded = true;
break;
}
}
if (!excluded) {
this->availableCells.push_back(index);
cellWidth = g_miniPartyCellWidth;
}
rowCount = this->rows;
result = rowCount * this->columns;
++index;
} while (index < result);
}
return result;
}