rodecomp/Source/UI/Window/UIWindow.cpp
ragnarok-clanker 65eb389b7b Decompile 6 functions in Source/UI/Window/InputFocus.cpp, Source/UI/Window/InputFocus.h, ...
Batch #1689 by ragnarok-clanker: 0 byte-identical, 6 confirmed by peer review.

- fn_17197 InputFocus::IsLast: logic confirmed by peer review
- fn_17260 InputFocus::Previous: logic confirmed by peer review
- fn_16960 UIWindow::NextFocusable: logic confirmed by peer review
- fn_16969 UIWindow::PreviousFocusable: logic confirmed by peer review
- fn_10911 UIEditCtrl2::SendMsg: logic confirmed by peer review
- fn_10913 UIEditCtrl5::SendMsg: logic confirmed by peer review

Peer-reviewed-by: eAthena
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-28 20:12:41 +00:00

1385 lines
34 KiB
C++

#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeCursor.h"
#include "Client/Mode/ModeEvents.h"
#include "Network/TextEncoding.h"
#include "Render/DeviceContext/DCBitmap.h"
#include "Render/Primitives/RenderPrimitivePool.h"
#include "Render/Primitives/RenderQueues.h"
#include "Render/Renderer.h"
#include "Render/Text/TextContext.h"
#include "Render/Textures/Texture.h"
#include "Resource/Bitmap/BitmapImage.h"
#include "Resource/Sprites/ActionResource.h"
#include "Resource/Sprites/SpriteResource.h"
#include "UI/Edit/UIEditCtrl.h"
#include "UI/Lists/UIListBoxNaviSearch.h"
#include "UI/Lists/UIScrollBar.h"
#include "UI/Navigation/UINavigationV4Wnd.h"
#include "UI/Navigation/UIPrivateAirplaneWnd.h"
#include "UI/Window/UIWindow.h"
#include "UI/Window/UIWindowMgr.h"
#include "UI/Window/WindowRegistration.h"
#include <bit>
#include <cstdlib>
#include <cstring>
#include <windows.h>
#include <timeapi.h>
// INLINED
inline WindowGeometry::WindowGeometry()
: width(0), height(0), x(0), y(0), surface(nullptr), visible(1), id(600), unknown_0030(0), unknown_0034(0), targetAlpha(255), alphaStart(timeGetTime()),
currentAlpha(255) {
}
// INLINED
inline void WindowGeometry::Show(int state) {
this->visible = state;
}
// INLINED
inline void WindowGeometry::SetId(int value) {
this->id = value;
}
// INLINED
inline std::uint32_t WindowGeometry::Color() {
std::uint32_t value = this->currentAlpha;
if (value != this->targetAlpha) {
const std::uint32_t step = (timeGetTime() - this->alphaStart) >> 4;
const std::uint32_t candidate = value < this->targetAlpha ? value + step : value - step;
const bool keepCandidate = value < this->targetAlpha ? candidate < this->targetAlpha : this->targetAlpha < candidate;
value = keepCandidate ? candidate : this->targetAlpha;
this->currentAlpha = value;
}
if (value > 255) {
value = this->targetAlpha;
this->currentAlpha = value;
}
return (value << 24) + 0xFFFFFF;
}
// STATIC: 0x0145723C
// GLOBAL: gl_24364
std::uint32_t g_windowUid = 0xFFFFFFFFu;
// GLOBAL: gl_24611
int g_navigationTab;
// INLINED
void UIWindowContext::DestroyDeferredChildren() {
for (UIWindow* window : this->deferredDeletion) {
delete window;
}
this->deferredDeletion.clear();
}
// OFFSET: 0x00A79A90
// FUNCTION: fn_16914
UIWindow::UIWindow(UIWindowContext& context, unsigned char cached)
: parent(nullptr), unknown_0044(0), unknown_0048(0), unknown_004C(4), m_dirty(1), m_uid(++g_windowUid), m_cached(cached), m_clip(0), m_context(&context) {
}
// OFFSET: 0x00A79E90
// OFFSET: 0x00A7A050
// FUNCTION: fn_16917
UIWindow::~UIWindow() {
delete this->geometry.surface;
this->geometry.surface = nullptr;
this->DeleteChildren();
this->m_context->registration.Remove(this);
this->m_context->windowMgr.ForgetWindowReferences(this);
}
// INLINED
UIWindow* UIWindow::Parent() const {
return this->parent;
}
// OFFSET: 0x00A82EB0
// FUNCTION: fn_16998
void UIWindow::Resize(int width, int height) {
delete this->geometry.surface;
this->geometry.surface = CreateBitmapDC(width, height, true);
this->geometry.width = width;
this->geometry.height = height;
this->Invalidate();
}
// OFFSET: 0x005C4650
// FUNCTION: fn_03571
bool UIWindow::Slot02() {
return false;
}
// OFFSET: 0x005C4670
// FUNCTION: fn_03573
bool UIWindow::Slot03() {
return false;
}
// OFFSET: 0x00A81D40
// FUNCTION: fn_16987
void UIWindow::Move(int x, int y) {
this->geometry.Move(x, y);
}
// OFFSET: 0x005C3220
// FUNCTION: fn_03553
bool UIWindow::Slot05() {
return false;
}
// OFFSET: 0x005C4510
// FUNCTION: fn_03564
UIWindow* UIWindow::Slot06() {
return this;
}
// OFFSET: 0x005C45C0
// FUNCTION: fn_03567
bool UIWindow::Slot07(void*) {
return false;
}
// OFFSET: 0x005C4660
// FUNCTION: fn_03572
bool UIWindow::Slot08() {
return false;
}
// OFFSET: 0x005CA050
// FUNCTION: fn_03638
bool UIWindow::CanHitTest() {
return true;
}
// OFFSET: 0x00A7BB00
// FUNCTION: fn_16933
void UIWindow::Slot10(int, int, std::intptr_t) {
this->m_context->mode->SendModeMessage(18, 0, 0, 0, 0);
}
// OFFSET: 0x005CA0F0
// FUNCTION: fn_03640
void UIWindow::Slot11() {
}
// OFFSET: 0x005C7B40
// FUNCTION: fn_03623
void UIWindow::Slot12() {
}
// OFFSET: 0x005C4680
// FUNCTION: fn_03574
void UIWindow::Slot13(int, int) {
}
// OFFSET: 0x005C9630
// FUNCTION: fn_03632
void UIWindow::Show(int visible) {
this->geometry.Show(visible);
}
// OFFSET: 0x005C6070
// FUNCTION: fn_03584
void UIWindow::Slot15(int, int) {
}
// OFFSET: 0x005C6F10
// FUNCTION: fn_03592
void UIWindow::Slot16() {
}
// OFFSET: 0x005C7340
// FUNCTION: fn_03613
void UIWindow::Grow(int width, int height) {
this->Resize((this->geometry.width + width), (this->geometry.height + height));
}
// OFFSET: 0x005C6080
// FUNCTION: fn_03585
void UIWindow::Slot18() {
}
// OFFSET: 0x005C72D0
// FUNCTION: fn_03606
void UIWindow::Slot19() {
}
// OFFSET: 0x006006C0
// FUNCTION: fn_04159
void UIWindow::Paint() {
}
// OFFSET: 0x005C7320
// FUNCTION: fn_03611
void UIWindow::Slot21() {
}
// OFFSET: 0x005C7330
// FUNCTION: fn_03612
void UIWindow::Slot22(int, int) {
}
// OFFSET: 0x005C4C70
// FUNCTION: fn_03578
void UIWindow::Slot23() {
}
// OFFSET: 0x005C6F00
// FUNCTION: fn_03591
void UIWindow::Slot24(int) {
}
// OFFSET: 0x005FDA50
// FUNCTION: fn_04116
void UIWindow::Slot25(int, int) {
}
// OFFSET: 0x005C6F30
// FUNCTION: fn_03594
void UIWindow::Slot26(int, int) {
}
// OFFSET: 0x005C7280
// FUNCTION: fn_03602
void UIWindow::Slot27(int, int) {
}
// OFFSET: 0x005C7260
// FUNCTION: fn_03600
void UIWindow::Slot28(int, int) {
}
// OFFSET: 0x005C7290
// FUNCTION: fn_03603
void UIWindow::Slot29(int, int) {
}
// OFFSET: 0x00A81D60
// FUNCTION: fn_16988
void UIWindow::ResetCursor(int, int) {
this->m_context->cursor.Set(0, this->m_context->cursorTick);
}
// OFFSET: 0x005C7240
// FUNCTION: fn_03598
void UIWindow::Slot31(int, int) {
}
// OFFSET: 0x005C7300
// FUNCTION: fn_03609
void UIWindow::Slot32(int, int) {
}
// OFFSET: 0x005C7310
// FUNCTION: fn_03610
void UIWindow::Slot33(int, int) {
}
// OFFSET: 0x005C72E0
// FUNCTION: fn_03607
void UIWindow::Slot34(int, int) {
}
// OFFSET: 0x005C73A0
// FUNCTION: fn_03615
void UIWindow::Slot35(int) {
}
// OFFSET: 0x005C7AB0
// FUNCTION: fn_03620
void UIWindow::Slot36() {
}
// OFFSET: 0x00A83660
// FUNCTION: fn_17005
int UIWindow::SendMsg(UIWindow*, int message, std::intptr_t, std::intptr_t, std::intptr_t, std::intptr_t) {
if ((message == 0 || message == 1) && this->parent) {
this->Parent()->SendMsg(this, message, 0, 0, 0, 0);
}
return 0;
}
// OFFSET: 0x00A81C30
// FUNCTION: fn_16983
void UIWindow::Invalidate() {
this->m_dirty = 1;
if (this->parent && this->Parent()->m_cached == 1) {
this->Parent()->Invalidate();
}
}
// OFFSET: 0x00A81C50
// FUNCTION: fn_16984
void UIWindow::InvalidateChildren() {
this->m_dirty = 1;
this->Slot39();
for (UIWindow* child : this->m_children) {
if (child->geometry.visible != 0) {
child->InvalidateChildren();
}
}
}
// OFFSET: 0x005C4630
// FUNCTION: fn_03569
void UIWindow::Slot39() {
}
// OFFSET: 0x00A7D6F0
// FUNCTION: fn_16954
std::uint32_t UIWindow::Color() {
return this->geometry.Color();
}
// OFFSET: 0x00A7B710
// FUNCTION: fn_16931
bool UIWindow::Update(int redraw) {
if (this->m_dirty == 1) {
this->Paint();
this->m_dirty = 0;
redraw = 1;
}
bool changed = false;
for (UIWindow* child : this->m_children) {
if (child->geometry.visible == 1) {
changed = child->Update(redraw) || changed;
}
}
if (this->m_cached == 1) {
if (redraw != 1 && !changed) {
return false;
}
std::list<RenderPrimitive*> primitives(this->m_primitives);
for (UIWindow* child : this->m_children) {
if (child->geometry.visible == 1) {
primitives.push_back(child->DrawPrimitive());
}
}
this->m_context->renderer.RenderToTexture(this->geometry.width, this->geometry.height, primitives, this->m_texture);
return this->parent != nullptr;
}
if (!this->parent || (redraw != 1 && !changed)) {
return false;
}
UIWindow* parentWindow = this->Parent();
if (parentWindow->m_cached != 0) {
return true;
}
CDCBitmap& source = *static_cast<CDCBitmap*>(this->geometry.surface);
if (this->m_clip == 0) {
parentWindow->geometry.surface->BlendFrom(this->geometry.x, this->geometry.y, this->geometry.width, this->geometry.height, source);
return true;
}
int x = this->geometry.x >= 0 ? this->geometry.x : 0;
int y = this->geometry.y >= 0 ? this->geometry.y : 0;
int sourceX = this->geometry.x >= 0 ? 0 : (0 - this->geometry.x);
int sourceY = this->geometry.y >= 0 ? 0 : (0 - this->geometry.y);
int width = this->geometry.x >= 0 ? this->geometry.width : (this->geometry.width + this->geometry.x);
int height = this->geometry.y >= 0 ? this->geometry.height : (this->geometry.height + this->geometry.y);
if (parentWindow->geometry.width < (x + width)) {
width = (parentWindow->geometry.width - x);
}
if (parentWindow->geometry.height < (y + height)) {
height = (parentWindow->geometry.height - y);
}
if (width > 0 && height > 0) {
parentWindow->geometry.surface->CopyFrom(x, y, sourceX, sourceY, width, height, source);
}
return true;
}
// OFFSET: 0x005C45B0
// FUNCTION: fn_03566
bool UIWindow::Slot42(void*) {
return false;
}
// OFFSET: 0x005C33D0
// FUNCTION: fn_03556
void UIWindow::Slot43() {
}
// OFFSET: 0x005C4480
// FUNCTION: fn_03560
std::vector<std::uint32_t> UIWindow::Slot44() {
std::vector<std::uint32_t> result;
return result;
}
// OFFSET: 0x005C8F60
// FUNCTION: fn_03629
void UIWindow::SetId(int value) {
this->geometry.SetId(value);
}
// OFFSET: 0x005C4500
// FUNCTION: fn_03563
int UIWindow::Slot46() {
return 0;
}
// OFFSET: 0x005C7250
// FUNCTION: fn_03599
void UIWindow::Slot47() {
}
// OFFSET: 0x005C7270
// FUNCTION: fn_03601
void UIWindow::Slot48() {
}
// OFFSET: 0x00A7FFB0
// FUNCTION: fn_16970
RenderPrimitive* UIWindow::DrawPrimitive() {
if (this->m_cached == 0) {
static_cast<CDCBitmap*>(this->geometry.surface)->UploadTexture(this->m_context->renderSystem, this->m_texture);
}
RenderPrimitive* primitive = this->m_context->primitives.Acquire();
primitive->texture = this->m_texture;
const float width = static_cast<float>(std::bit_cast<std::int32_t>(this->m_texture->TextureWidth()));
const float height = static_cast<float>(std::bit_cast<std::int32_t>(this->m_texture->TextureHeight()));
const float x = static_cast<float>(this->geometry.x);
const float y = static_cast<float>(this->geometry.y);
const float right = static_cast<float>((this->geometry.x + this->geometry.width));
const float bottom = static_cast<float>((this->geometry.y + this->geometry.height));
const float u0 = g_textureOffsetX / width;
const float v0 = g_textureOffsetY / height;
const float u1 = (static_cast<float>(this->geometry.width) + g_textureOffsetX) / width;
const float v1 = (static_cast<float>(this->geometry.height) + g_textureOffsetY) / height;
primitive->quad[0].x = x;
primitive->quad[0].y = y;
primitive->quad[0].u = u0;
primitive->quad[0].v = v0;
primitive->quad[1].x = right;
primitive->quad[1].y = y;
primitive->quad[1].u = u1;
primitive->quad[1].v = v0;
primitive->quad[2].x = x;
primitive->quad[2].y = bottom;
primitive->quad[2].u = u0;
primitive->quad[2].v = v1;
primitive->quad[3].x = right;
primitive->quad[3].y = bottom;
primitive->quad[3].u = u1;
primitive->quad[3].v = v1;
for (RenderVertex& vertex : primitive->quad) {
vertex.z = 0.000001f;
vertex.rhw = 0.999999f;
vertex.diffuse = this->Color();
}
return primitive;
}
// OFFSET: 0x00A81B10
// FUNCTION: fn_16981
UIWindow* UIWindow::HitTest(int x, int y) {
if (!this->CanHitTest() || this->geometry.visible == 0) {
return nullptr;
}
if (x < this->geometry.x || x >= (this->geometry.x + this->geometry.width) || y < this->geometry.y || y >= (this->geometry.y + this->geometry.height)) {
return nullptr;
}
for (auto child = this->m_children.rbegin(); child != this->m_children.rend(); ++child) {
UIWindow* hit = (*child)->HitTest((x - this->geometry.x), (y - this->geometry.y));
if (hit) {
return hit;
}
}
return this;
}
// OFFSET: 0x00A7C4B0
// FUNCTION: fn_16945
void UIWindow::VisitChildren() {
for (UIWindow* child : this->m_children) {
if (child) {
child->VisitChildren();
}
}
}
// OFFSET: 0x005C7AC0
// FUNCTION: fn_03621
void UIWindow::Slot52(int) {
}
// OFFSET: 0x00A7A080
// FUNCTION: fn_16920
void UIWindow::AddChild(UIWindow* child) {
child->parent = this;
this->m_children.push_back(child);
}
// OFFSET: 0x00A7A0A0
// FUNCTION: fn_16921
void UIWindow::AddChildFront(UIWindow* child) {
child->parent = this;
this->m_children.push_front(child);
}
// OFFSET: 0x00A81A30
// FUNCTION: fn_16979
UIWindow* UIWindow::FindUid(std::uint32_t uid) {
if (this->m_uid == uid) {
return this;
}
for (UIWindow* child : this->m_children) {
if (UIWindow* found = child->FindUid(uid)) {
return found;
}
}
return nullptr;
}
// OFFSET: 0x00A7D6D0
// FUNCTION: fn_16953
UIWindow* UIWindow::Root() {
UIWindow* root = this;
while (root->parent) {
root = root->parent;
}
return root;
}
// OFFSET: 0x00A7ED50
// FUNCTION: fn_16960
UIWindow* UIWindow::NextFocusable(UIWindow* child) {
auto it = this->m_children.begin();
for (; it != this->m_children.end(); ++it) {
if (*it == child && child->Slot05()) {
break;
}
}
if (it == this->m_children.end()) {
return nullptr;
}
for (++it; it != this->m_children.end(); ++it) {
if ((*it)->Slot05()) {
return *it;
}
}
return nullptr;
}
// OFFSET: 0x00A7FF30
// FUNCTION: fn_16969
UIWindow* UIWindow::PreviousFocusable(UIWindow* child) {
auto it = this->m_children.end();
for (; it != this->m_children.begin(); --it) {
UIWindow* window = *std::prev(it);
if (window == child && window->Slot05()) {
break;
}
}
if (it == this->m_children.begin()) {
return nullptr;
}
for (--it; it != this->m_children.begin(); --it) {
UIWindow* window = *std::prev(it);
if (window->Slot05()) {
return window;
}
}
return nullptr;
}
// OFFSET: 0x00A82DD0
// FUNCTION: fn_16995
void UIWindow::DeleteChildren() {
for (UIWindow* child : this->m_children) {
delete child;
}
this->m_children.clear();
}
// OFFSET: 0x00A82E30
// FUNCTION: fn_16996
void UIWindow::ClearChildren(bool destroy) {
if (destroy) {
this->DeleteChildren();
} else {
this->m_children.clear();
}
}
// OFFSET: 0x00AA5E90
// FUNCTION: fn_17226
void UIWindow::DeferDeletion(UIWindow* window) {
if (!window) {
return;
}
this->m_context->windowMgr.ForgetWindowReferences(window);
this->m_context->deferredDeletion.insert(window);
window->Show(0);
}
// OFFSET: 0x00A82E50
// FUNCTION: fn_16997
void UIWindow::RemoveChild(UIWindow* child, unsigned char destroy) {
if (!child) {
return;
}
for (auto entry = this->m_children.begin(); entry != this->m_children.end(); ++entry) {
if (*entry == child) {
if (destroy == 1) {
this->DeferDeletion(child);
}
this->m_children.erase(entry);
return;
}
}
}
// OFFSET: 0x00A81CC0
// FUNCTION: fn_16986
bool UIWindow::Contains(const UIWindow* window) const {
if (!window) {
return false;
}
if (window == this) {
return true;
}
for (UIWindow* child : this->m_children) {
if (child->Contains(window)) {
return true;
}
}
return false;
}
// OFFSET: 0x00A7B430
// FUNCTION: fn_16927
void UIWindow::ClearSurface(std::uint32_t color) {
if (this->geometry.surface) {
this->geometry.surface->Fill(nullptr, color);
}
}
// OFFSET: 0x00A7B470
// FUNCTION: fn_16929
void UIWindow::SetSize(int width, int height) {
delete this->geometry.surface;
this->geometry.surface = CreateBitmapDC(width, height, true);
this->geometry.width = width;
this->geometry.height = height;
this->Invalidate();
this->Slot15(width, height);
this->Slot22(width, height);
this->Slot16();
}
// OFFSET: 0x00A7BB60
// FUNCTION: fn_16935
void UIWindow::DrawBitmap(int x, int y, const BitmapImage* image, bool transparent) {
if (!this->geometry.surface || !image) {
return;
}
static_cast<CDCBitmap*>(this->geometry.surface)->SetAlpha(image->alpha != 0);
this->geometry.surface->Copy(x, y, image->width, image->height, image->pixels, transparent);
}
// OFFSET: 0x00A7BD60
// FUNCTION: fn_16938
void UIWindow::FillRegion(int x, int y, int width, int height, std::uint32_t color) {
const int right = (x + width);
const int bottom = (y + height);
RECT rectangle = {
x < 0 ? 0 : x, y < 0 ? 0 : y, this->geometry.width < right ? this->geometry.width : right, this->geometry.height < bottom ? this->geometry.height : bottom
};
this->geometry.surface->Fill(&rectangle, color);
}
// OFFSET: 0x00A80580
// FUNCTION: fn_16975
int UIWindow::TextWidth(
FontCache& fonts, const TextLocale& locale, const char* text, unsigned bytes, int family, int height, unsigned char bold, unsigned char italic
) {
if (!text) {
return 0;
}
if (!bytes) {
bytes = static_cast<unsigned>(std::strlen(text));
if (!bytes) {
return 0;
}
}
TextContext context(*this->geometry.surface);
context.SetFont(family, height, bold, italic);
return context.Measure(text, bytes).cx;
}
// OFFSET: 0x00A84360
// FUNCTION: fn_17009
void UIWindow::DrawTextAt(
FontCache& fonts, const TextLocale& locale, int x, int y, const char* text, int bytes, int family, int height, std::uint32_t color, unsigned char bold,
unsigned char italic
) {
if (!bytes) {
bytes = static_cast<int>(std::strlen(text));
}
TextContext context(*this->geometry.surface);
context.SetFont(family, height, bold, italic);
context.SetColor(color);
context.Draw(x, y, text, bytes);
}
// OFFSET: 0x00A7C470
// FUNCTION: fn_16944
void UIWindow::FlushPrimitives(RenderQueues& queues, bool depthAlpha, float depthStart, float depthEnd) {
for (RenderPrimitive* primitive : this->m_overlayPrimitives) {
queues.Submit(primitive, 513, depthAlpha, depthStart, depthEnd);
}
this->m_overlayPrimitives.clear();
}
// OFFSET: 0x00A7B450
// FUNCTION: fn_16928
void UIWindow::FillSurface(std::uint32_t color, const RECT* rectangle) {
if (this->geometry.surface) {
this->geometry.surface->Fill(rectangle, color);
}
}
// OFFSET: 0x00A7BB20
// FUNCTION: fn_16934
void UIWindow::DrawBitmapScaled(int x, int y, int width, int height, const BitmapImage* image, int option) {
if (!this->geometry.surface || !image) {
return;
}
this->geometry.surface->ScaleCopy(x, y, image->width, image->height, width, height, image->pixels, option);
}
// OFFSET: 0x00A7BBB0
// FUNCTION: fn_16936
void UIWindow::DrawBitmapRegion(int x, int y, const BitmapImage* image, bool transparent, bool whole, int left, int top, int right, int bottom) {
if (!this->geometry.surface || !image) {
return;
}
static_cast<CDCBitmap*>(this->geometry.surface)->SetAlpha(image->alpha != 0);
if (whole) {
this->geometry.surface->CopyRegion(x, y, 0, 0, image->width, image->height, image->pixels, image->width, image->height, transparent, false);
} else {
this->geometry.surface->CopyRegion(x, y, left, top, right, bottom, image->pixels, image->width, image->height, transparent, false);
}
}
// OFFSET: 0x00A7BDD0
// FUNCTION: fn_16939
void UIWindow::DrawAuxiliaryScaled(int mode, int x, int y, int width, int height, BitmapImage* image, int option, bool rebuild) {
if (!this->geometry.surface || !image) {
return;
}
if (rebuild) {
image->ClearAuxiliary();
}
image->CreateAuxiliary(mode);
if (image->auxiliary) {
this->geometry.surface->ScaleCopy(x, y, image->width, image->height, width, height, static_cast<const std::uint32_t*>(image->auxiliary), option);
}
}
// OFFSET: 0x00A7BE30
// FUNCTION: fn_16940
void UIWindow::DrawAuxiliary(int mode, int x, int y, BitmapImage* image, bool transparent, bool rebuild) {
if (!this->geometry.surface || !image) {
return;
}
if (rebuild) {
image->ClearAuxiliary();
}
image->CreateAuxiliary(mode);
if (image->auxiliary) {
this->geometry.surface->Copy(x, y, image->width, image->height, static_cast<const std::uint32_t*>(image->auxiliary), transparent);
}
}
// OFFSET: 0x00A7BE90
// FUNCTION: fn_16941
void UIWindow::DrawAmount(FontCache& fonts, const TextLocale& locale, int amount, std::string text, int x, int y) {
COLORREF color = 0;
COLORREF shadow = 0;
bool outlined = true;
if (amount >= 1000000000) {
color = 0x7F00FF;
shadow = 0xFF;
} else if (amount >= 100000000) {
color = 0x64C8C8;
} else if (amount >= 10000000) {
color = 0xFF;
outlined = false;
} else if (amount >= 1000000) {
color = 0xFF00;
} else if (amount >= 100000) {
color = 0xFF0000;
outlined = false;
} else if (amount >= 10000) {
color = 0xFF1EFF;
outlined = false;
} else if (amount >= 1000) {
color = 0xFFFF;
shadow = 0xFF;
} else if (amount >= 100) {
color = 0xFFFF00;
shadow = 0xFF0000;
} else if (amount >= 10) {
color = 0xC800C8;
shadow = 0xFF0000;
} else {
color = 0xFFFF00;
}
const char* characters = text.c_str();
const int bytes = static_cast<int>(std::strlen(characters));
TextContext context(*this->geometry.surface);
context.SetFont(0, 12, 0, 0);
context.SetColor(color);
if (outlined) {
context.Draw(x, y, characters, bytes);
context.SetColor(shadow);
context.Draw(x - 1, y, characters, bytes);
} else {
context.Draw(x, y, characters, bytes);
}
}
// OFFSET: 0x00A80170
// FUNCTION: fn_16971
int UIWindow::TextHeight(
FontCache& fonts, const TextLocale& locale, const char* text, unsigned bytes, int family, int height, unsigned char bold, unsigned char italic
) {
if (!text) {
return 0;
}
if (!bytes) {
bytes = static_cast<unsigned>(std::strlen(text));
if (!bytes) {
return 0;
}
}
TextContext context(*this->geometry.surface);
context.SetFont(family, height, bold, italic);
return context.Measure(text, bytes).cy;
}
// OFFSET: 0x00A80230
// FUNCTION: fn_16972
int UIWindow::VerticalTextHeight(FontCache& fonts, const TextLocale& locale, const char* text, unsigned bytes, int family, int height, unsigned char bold) {
if (!text) {
return 0;
}
if (!bytes) {
bytes = static_cast<unsigned>(std::strlen(text));
if (!bytes) {
return 0;
}
}
const char* end = text + bytes;
int total = 0;
const char* marker = text + TextContext::Marker(text, static_cast<unsigned>(end - text));
TextContext context(*this->geometry.surface);
context.SetFont(family, height, bold, 0);
if (marker && *marker) {
text = marker + 3;
}
while (text < end) {
const char* next = CharNextExA(static_cast<WORD>(g_textCodePage), text, 0);
total += context.Measure(text, static_cast<int>(next - text)).cy;
text = next;
}
return total;
}
// OFFSET: 0x00A80340
// FUNCTION: fn_16973
SIZE UIWindow::TextSize(
FontCache& fonts, const TextLocale& locale, const char* text, unsigned bytes, int family, int height, unsigned char bold, unsigned char italic
) {
SIZE size = {};
if (!text) {
return size;
}
if (!bytes) {
bytes = static_cast<unsigned>(std::strlen(text));
if (!bytes) {
return size;
}
}
TextContext context(*this->geometry.surface);
context.SetFont(family, height, bold, italic);
size = context.Measure(text, bytes);
return size;
}
// OFFSET: 0x00A80430
// FUNCTION: fn_16974
SIZE UIWindow::VerticalTextSize(
FontCache& fonts, const TextLocale& locale, const char* text, unsigned bytes, int family, int height, unsigned char bold, unsigned char italic
) {
SIZE size = {};
if (!text) {
return size;
}
if (!bytes) {
bytes = static_cast<unsigned>(std::strlen(text));
if (!bytes) {
return size;
}
}
TextContext context(*this->geometry.surface);
context.SetFont(family, height, bold, italic);
const char* end = text + bytes;
const char* marker = text + TextContext::Marker(text, static_cast<unsigned>(end - text));
if (marker && *marker) {
text = marker + 3;
}
while (text < end) {
const char* next = CharNextExA(static_cast<WORD>(g_textCodePage), text, 0);
const SIZE part = context.Measure(text, static_cast<int>(next - text));
if (size.cx < part.cx) {
size.cx = part.cx;
}
size.cy += part.cy;
text = next;
}
return size;
}
// OFFSET: 0x00A80640
// FUNCTION: fn_16976
int UIWindow::FormattedTextWidth(FontCache& fonts, const TextLocale& locale, std::string text, int family, int height, unsigned char bold) {
int total = 0;
unsigned char currentBold = bold;
const char* current = text.c_str();
const char* end = current + std::strlen(current);
while (current != end) {
if (*current == '^') {
if (current[1] == 'b') {
currentBold = 1;
current += 2;
continue;
}
if (current[1] == '/' && current[2] == 'b') {
currentBold = bold;
current += 3;
continue;
}
char color[7] = {};
strncpy_s(color, sizeof(color), current + 1, 6);
char* parsed = nullptr;
std::strtol(color, &parsed, 16);
if (parsed - color == 6) {
current += 7;
continue;
}
} else if (current[1] == '\\' && current[2] == 'n') {
current += 2;
continue;
}
const char* next = CharNextExA(static_cast<WORD>(g_textCodePage), current, 0);
const std::string character(current, next);
total += this->TextWidth(fonts, locale, character.c_str(), 0, family, height, currentBold, 0);
current = next;
}
return total;
}
// OFFSET: 0x00A836C0
// FUNCTION: fn_17006
int UIWindow::RestoreEditTexts(const unsigned char* data) {
int offset = 4;
int count;
std::memcpy(&count, data, sizeof(count));
if (!count) {
return 0;
}
char text[260];
std::memset(text, 0, sizeof(text));
for (UIWindow* child : this->m_children) {
if (child->Slot46() != 2) {
continue;
}
int length;
std::memcpy(&length, data + offset, sizeof(length));
offset += 4;
if (!length) {
continue;
}
std::memset(text, 0, sizeof(text));
std::memcpy(text, data + offset, length);
offset += length;
static_cast<UIEditCtrl*>(child)->SetText(text);
child->Invalidate();
}
return offset;
}
// OFFSET: 0x00A83FD0
// FUNCTION: fn_17008
bool UIWindow::FitSprite(const ActionFrame* frame, const CSprRes* sprite, int width, int height, int* x, int* y, float* scale) {
if (!width || !height || !frame || !sprite || !x || !y || !scale) {
return false;
}
const SpriteFrameCell& first = frame->Cell(0);
if (first.image == -1) {
return false;
}
const SpriteRleImage* image = sprite->images[first.imageType][first.image];
if (!image) {
return false;
}
int left = static_cast<int>(static_cast<float>(first.x) * first.scaleX);
int top = static_cast<int>(static_cast<float>(first.y) * first.scaleY);
int right = static_cast<int>(static_cast<float>(image->width) * first.scaleX) + left;
int bottom = static_cast<int>(static_cast<float>(image->height) * first.scaleY) + top;
for (int index = 1; index < frame->cellCount; ++index) {
const SpriteFrameCell& cell = frame->Cell(index);
if (cell.image == -1) {
continue;
}
const SpriteRleImage* part = sprite->images[cell.imageType][cell.image];
if (!part) {
continue;
}
const int cellX = static_cast<int>(static_cast<float>(cell.x) * cell.scaleX);
const int cellWidth = static_cast<int>(static_cast<float>(part->width) * cell.scaleX);
const int cellY = static_cast<int>(static_cast<float>(cell.y) * cell.scaleY);
const int cellHeight = static_cast<int>(static_cast<float>(part->height) * cell.scaleY);
if (left > cellX) {
left = cellX;
}
if (right < cellX + cellWidth) {
right = cellX + cellWidth;
}
if (top > cellY) {
top = cellY;
}
if (bottom < cellY + cellHeight) {
bottom = cellY + cellHeight;
}
}
const int spanX = std::abs(left - right);
const int spanY = std::abs(top - bottom);
bool horizontal = true;
float fit;
if (spanX < spanY) {
horizontal = false;
fit = height < spanY ? static_cast<float>(height) / static_cast<float>(spanY) : 1.0f;
} else {
fit = width < spanX ? static_cast<float>(width) / static_cast<float>(spanX) : 1.0f;
}
*scale = fit;
if (fit == 1.0) {
*x = -left - static_cast<int>(static_cast<float>(width - spanX) * -0.5f);
*y = -top - static_cast<int>(static_cast<float>(height - spanY) * -0.5f);
return true;
}
*x = static_cast<int>(static_cast<float>(-left) * fit);
*y = static_cast<int>(static_cast<float>(-top) * *scale);
if (horizontal) {
*y -= static_cast<int>((static_cast<float>(height) - static_cast<float>(spanY) * *scale) * -0.5f);
} else {
*x += static_cast<int>((static_cast<float>(width) - static_cast<float>(spanX) * *scale) * 0.5f);
}
return true;
}
// OFFSET: 0x005C3340
// FUNCTION: fn_03554
void UIListBox_NaviSearch::Clear() {
UIListBox::Clear();
this->unknown_00D8 = this->unknown_00D4;
}
// OFFSET: 0x005C6F20
// FUNCTION: fn_03593
void UIListBox_NaviSearch::Slot26(int, int) {
}
// OFFSET: 0x005C6F40
// FUNCTION: fn_03595
void UIListBox_NaviSearch::Slot25(int x, int y) {
this->selected = this->LineAt(x, y);
if (this->selected != -1) {
this->parent->SendMsg(this, 6, this->geometry.id, this->selected, 0, 0);
}
this->Invalidate();
}
// OFFSET: 0x005C7360
// FUNCTION: fn_03614
void UIListBox_NaviSearch::Slot35(int value) {
if (this->verticalOverflow != 0) {
this->SendMsg(this->verticalBar, 7, value >= 0 ? -6 : 6, 0, 0, 0);
}
}
// OFFSET: 0x005C7AD0
// FUNCTION: fn_03622
void UIListBox_NaviSearch::Resize(int width, int height) {
UIWindow::Resize(width, height);
this->verticalBar->Resize(12, height);
this->verticalBar->Move((width - 13), 0);
this->horizontalBar->Resize((width - 13), 12);
this->horizontalBar->Move(0, (height - 13));
this->Refresh();
}
// OFFSET: 0x005C3360
// FUNCTION: fn_03555
bool UINavigationV4Wnd::ClearRouteTexts() {
for (std::string& text : this->unknown_0104) {
text.clear();
}
this->unknown_0104.clear();
return true;
}
// OFFSET: 0x005C4520
// FUNCTION: fn_03565
std::string CGameMode::MapName() {
return this->mapName;
}
// OFFSET: 0x005C45D0
// FUNCTION: fn_03568
bool UINavigationV4Wnd::IsListShown() const {
return this->unknown_00D4->geometry.unknown_0030 != 0;
}
// OFFSET: 0x005C4690
// FUNCTION: fn_03575
void UINavigationV4Wnd::LayoutWithoutDetails() {
this->unknown_00B8->Move(-1000, -1000);
this->unknown_00C4->Move(-1000, -1000);
this->unknown_00C0->Move((this->geometry.width - 42), 3);
this->unknown_00B4->Move((this->geometry.width - 14), 3);
this->unknown_00BC->Move((this->geometry.width - 28), 3);
this->unknown_00DC->Move(29, 21);
this->unknown_00E0->Move(94, 21);
this->unknown_00E4->Move(207, 21);
this->unknown_00CC->Move(236, 21);
this->unknown_00D0->Move(4, 21);
this->unknown_00C8->Move(237, 317);
this->unknown_00D4->Move(9, 321);
this->unknown_00D8->Move(203, 317);
this->unknown_00E8->Move(-1000, -1000);
this->unknown_00EC->Move(-1000, -1000);
this->unknown_00F0->Move(-1000, -1000);
this->unknown_00F4->Move(-1000, -1000);
this->unknown_00F8->Move(-1000, -1000);
this->unknown_00FC->Move(-1000, -1000);
this->unknown_0100->Move(-1000, -1000);
this->Invalidate();
}
// OFFSET: 0x005C4AE0
// FUNCTION: fn_03577
void UINavigationV4Wnd::LayoutWithDetails() {
this->unknown_00B8->Move(-1000, -1000);
this->unknown_00C4->Move(-1000, -1000);
this->unknown_00C0->Move((this->geometry.width - 42), 3);
this->unknown_00B4->Move((this->geometry.width - 14), 3);
this->unknown_00BC->Move((this->geometry.width - 28), 3);
this->unknown_00DC->Move(29, 21);
this->unknown_00E0->Move(94, 21);
this->unknown_00E4->Move(207, 21);
this->unknown_00CC->Move(236, 21);
this->unknown_00D0->Move(4, 21);
this->unknown_00C8->Move(237, 317);
this->unknown_00D4->Move(9, 321);
this->unknown_00D8->Move(203, 317);
this->unknown_00E8->Move(20, 48);
this->unknown_00EC->Move(1, 70);
this->unknown_00F0->Move(139, 166);
this->unknown_00F4->Move(146, 247);
this->unknown_00F8->Move(145, 263);
this->unknown_00FC->Move(207, 263);
this->unknown_0100->Move(145, 288);
this->Invalidate();
}
// OFFSET: 0x005CA060
// FUNCTION: fn_03639
void UINavigationV4Wnd::Slot11() {
NavigationWindowInfo* info = this->info;
if (!info) {
return;
}
info->width = this->geometry.width;
this->info->height = this->geometry.height;
const int margin = this->info->expanded ? 272 : 228;
const int maximumX = this->m_context->renderer.viewport.width - margin;
if (maximumX < this->geometry.x) {
this->geometry.x = maximumX;
}
if (this->geometry.x < 0) {
this->geometry.x = 0;
}
this->info->x = this->geometry.x;
const int maximumY = this->m_context->renderer.viewport.height - 338;
if (maximumY < this->geometry.y) {
this->geometry.y = maximumY;
}
if (this->geometry.y < 0) {
this->geometry.y = 0;
}
this->info->y = this->geometry.y;
}
// OFFSET: 0x005C7140
// FUNCTION: fn_03597
void UINavigationroadiconWnd::Slot31(int x, int y) {
int slot = 0;
if (y >= 25 && y <= 55) {
if (x >= 11 && x <= 41) {
slot = 1;
} else if (x >= 47 && x <= 77) {
slot = 2;
} else if (x >= 83 && x <= 113) {
slot = 3;
} else if (x >= 119 && x <= 149) {
slot = 4;
}
}
if (slot == 0 && y >= 63 && y <= 91) {
if (x >= 11 && x <= 41) {
slot = 5;
} else if (x >= 47 && x <= 77) {
slot = 6;
} else if (x >= 83 && x <= 113) {
slot = 7;
} else if (x >= 119 && x <= 149) {
slot = 8;
}
}
if (slot != 0) {
if (g_windowMgr.window_4F174) {
g_windowMgr.window_4F174->SendMsg(nullptr, 40, slot, 0, 0, 0);
}
const int column = slot <= 4 ? slot : slot - 4;
this->icon->Move(column * 36 - 26, slot < 5 ? 24 : 60);
}
this->Invalidate();
UIFrameWnd::Slot31(x, y);
}
// OFFSET: 0x005C72A0
// FUNCTION: fn_03604
void UINavigationV4Wnd::Slot19() {
if (g_navigationTab == 2) {
this->Invalidate();
}
}
// OFFSET: 0x005C72C0
// FUNCTION: fn_03605
void UIPrivateAirplaneWnd::Slot19() {
}