Ragnarok Online reconstruction through Clank Together
https://clank.rodecomp.online/
- C++ 97.8%
- C 1.9%
- POV-Ray SDL 0.2%
- Python 0.1%
| data | ||
| docs | ||
| scripts/workspace | ||
| Source | ||
| ThirdParty | ||
| .clang-format | ||
| .clangd | ||
| .gitattributes | ||
| .gitignore | ||
| AGENTS.md | ||
| CMakeLists.txt | ||
| CODING_RULES.md | ||
| README.md | ||
A matching decompilation of the Ragnarok Online client.
Coordinated with Clank Together: functions and data carry stable symbol IDs (// FUNCTION: fn_01234, // GLOBAL: gl_00042) instead of addresses, so a new client build needs new addresses, not a retagged tree.
data/decomp.json,data/compile.json: pinned VS compiler and per-source command linesAGENTS.md: how to contribute