Batch #6533 by kyoshi: 0 byte-identical, 1 confirmed by peer review. - fn_17846 CModeMgr::Run: logic confirmed by peer review Peer-reviewed-by: alisonrag, gordaoprogramas, willerthal Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
75 lines
1.5 KiB
C++
75 lines
1.5 KiB
C++
#include "Client/Mode/ModeMgr.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/CLoginMode.h"
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#include <cstring>
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// STATIC: 0x013495b8
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// GLOBAL: gl_24475
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CModeMgr g_modeMgr = {1};
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// OFFSET: 0x00AD6450
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// FUNCTION: fn_17831
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CMode* CModeMgr::GetGameMode() {
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return this->state == 1 ? this->gameMode : nullptr;
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}
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// OFFSET: 0x00AD6460
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// FUNCTION: fn_17832
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CMode* CModeMgr::GetLoginMode() {
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return this->state == 0 ? this->gameMode : nullptr;
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}
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// OFFSET: 0x00AD6820
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// FUNCTION: fn_17846
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void CModeMgr::Run(int mode, const char* name) {
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this->state = mode;
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this->nextState = mode;
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std::strcpy(this->modeName, name);
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std::strcpy(this->nextModeName, name);
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while (this->running && !g_modalImmediate) {
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this->state = this->nextState;
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std::strcpy(this->modeName, this->nextModeName);
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switch (this->state) {
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case 0:
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this->gameMode = new CLoginMode();
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break;
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case 1:
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this->gameMode = new CGameMode();
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break;
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}
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this->gameMode->Initialize(this->modeName);
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this->gameMode->Run();
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this->gameMode->End();
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delete this->gameMode;
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this->gameMode = nullptr;
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}
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}
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// OFFSET: 0x00AD66D0
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// FUNCTION: fn_17835
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void CMode::Slot7(int) {
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}
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// OFFSET: 0x00AD66E0
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// FUNCTION: fn_17836
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void CMode::End() {
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}
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// OFFSET: 0x00AD66F0
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// FUNCTION: fn_17837
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void CMode::Initialize(const char*) {
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}
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// OFFSET: 0x00AD6700
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// FUNCTION: fn_17838
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void CMode::Slot5(int) {
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}
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// OFFSET: 0x00AD6710
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// FUNCTION: fn_17839
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int CMode::Run() {
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return 0;
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}
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