Batch #15764 by Yommy: 0 byte-identical, 1 confirmed by peer review. - fn_19063 CFlowerCastingEffect::OnProcess: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, eAthena Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
211 lines
6.8 KiB
C++
211 lines
6.8 KiB
C++
#include "Contents/Effects/FlowerCastingEffect.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Actors/RenderObject.h"
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#include "Contents/Effects/EffectMemoryMgr.h"
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#include "Contents/Effects/EffectPoint.h"
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#include "Contents/Effects/Particle.h"
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#include "Contents/Sound/SoundMgr.h"
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#include "Contents/World/World.h"
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#include "Utility/Math/AffineMatrix.h"
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#include <algorithm>
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// OFFSET: 0x00B66870
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// FUNCTION: fn_19059
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void CFlowerCastingEffect::AddRing(int kind) {
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for (int ring = 0; ring < 4; ++ring) {
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for (int segment = 0; segment < 21; ++segment) {
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CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
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if (!particle) {
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continue;
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}
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particle->effectId = this->id;
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particle->columnIndex = segment;
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particle->rowIndex = ring;
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particle->groupIndex = 1;
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particle->SetTexture("effect\\ring_blue.tga");
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particle->angleParameter = 315;
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particle->alpha = 0;
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float& baseAngle = *reinterpret_cast<float*>(&particle->angleBits);
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if (kind == 0) {
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if (ring == 0) {
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particle->scale = 4.5f;
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particle->phaseParameter = 85;
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particle->speedParameter = 27.0f;
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baseAngle = 0.0f;
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} else if (ring == 1) {
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particle->scale = 5.0f;
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particle->phaseParameter = 80;
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particle->speedParameter = 28.0f;
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baseAngle = 90.0f;
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} else if (ring == 2) {
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particle->scale = 5.5f;
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particle->phaseParameter = 70;
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particle->speedParameter = 29.0f;
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baseAngle = 180.0f;
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} else if (ring == 3) {
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particle->scale = 5.0f;
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particle->phaseParameter = 75;
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particle->speedParameter = 30.0f;
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baseAngle = 270.0f;
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}
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} else if (kind == 1) {
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if (ring == 0) {
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particle->scale = 5.5f;
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particle->phaseParameter = 50;
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particle->speedParameter = 30.0f;
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baseAngle = 90.0f;
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} else if (ring == 1) {
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particle->scale = 6.0f;
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particle->phaseParameter = 55;
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particle->speedParameter = 29.0f;
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baseAngle = 180.0f;
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} else if (ring == 2) {
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particle->scale = 6.5f;
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particle->phaseParameter = 65;
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particle->speedParameter = 28.0f;
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baseAngle = 270.0f;
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} else if (ring == 3) {
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particle->scale = 6.0f;
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particle->phaseParameter = 60;
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particle->speedParameter = 27.0f;
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baseAngle = 0.0f;
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}
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}
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particle->SetColor(100, 100, 255);
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particle->animationParameter = 0.0f;
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*reinterpret_cast<float*>(particle->animationParameters) = particle->speedParameter;
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InitParticleQuad(particle->vertices);
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this->particles.push_back(particle);
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}
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}
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}
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// OFFSET: 0x00B66C60
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// FUNCTION: fn_19060
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void CFlowerCastingEffect::Close() {
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for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
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FreeParticle(*it);
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}
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this->particles.clear();
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}
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// OFFSET: 0x00B66CA0
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// FUNCTION: fn_19061
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void CFlowerCastingEffect::Open() {
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this->effectLifetime = 400;
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CWorld* world = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene;
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const vector3d& player = reinterpret_cast<const CRenderObject*>(world->player)->render.position;
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g_soundMgr->PlayWave("effect\\T_안락한마법.wav", this->position[0] - player.x, 0.0f, this->position[2] - player.z, 250, 40, 1.0f, 0);
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this->AddRing(0);
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this->AddRing(1);
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}
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// OFFSET: 0x00B66D20
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// FUNCTION: fn_19062
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bool CFlowerCastingEffect::IsAlive() {
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return !this->IsFinished();
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}
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// OFFSET: 0x00B66D30
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// FUNCTION: fn_19063
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void CFlowerCastingEffect::OnProcess() {
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for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
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(*it)->position.x = this->position[0];
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(*it)->position.y = this->position[1];
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(*it)->position.z = this->position[2];
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CParticle* particle = *it;
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if (particle && particle->elapsedFrames > 0) {
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float radius = g_sinTable[particle->elapsedFrames % 90 * 4] * 2.5f + *reinterpret_cast<const float*>(particle->animationParameters);
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particle->speedParameter = radius;
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const int age = particle->elapsedFrames;
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int alpha = particle->alpha;
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if (age > 110) {
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alpha = (std::max)(alpha - 1, 0);
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} else if (age < 20) {
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alpha = (std::min)(alpha + 5, 180);
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}
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particle->alpha = alpha;
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const int segment = particle->columnIndex;
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radius *= g_sinTable[segment * 9];
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if (age <= 90) {
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radius *= g_sinTable[age];
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}
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radius = (std::max)(radius, 0.0f);
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const float baseAngle = *reinterpret_cast<const float*>(&particle->angleBits);
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const int angle = static_cast<int>(static_cast<int>(particle->angleParameter / 20.0f) * segment + baseAngle) % 360;
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const int tilt = particle->phaseParameter;
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const float spread = radius * g_cosTable[tilt];
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const float height = radius * g_sinTable[tilt];
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const float cosine = g_cosTable[angle];
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const float sine = g_sinTable[angle];
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EffectPoint points[2];
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points[0].x = particle->scale * cosine;
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points[0].y = 0.0f;
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points[0].z = particle->scale * sine;
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points[1].x = points[0].x + spread * cosine;
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points[1].y = 0.0f - height;
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points[1].z = points[0].z + spread * sine;
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particle->vertices[3].x = points[0].x;
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particle->vertices[3].y = points[0].y;
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particle->vertices[3].z = points[0].z;
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particle->vertices[1].x = points[1].x;
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particle->vertices[1].y = points[1].y;
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particle->vertices[1].z = points[1].z;
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if (segment != 0) {
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particle->vertices[0].x = this->lastOuter.x;
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particle->vertices[0].y = this->lastOuter.y;
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particle->vertices[0].z = this->lastOuter.z;
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particle->vertices[2].x = this->lastInner.x;
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particle->vertices[2].y = this->lastInner.y;
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particle->vertices[2].z = this->lastInner.z;
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}
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this->lastInner.x = points[0].x;
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this->lastInner.y = points[0].y;
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this->lastInner.z = points[0].z;
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this->lastOuter.x = points[1].x;
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this->lastOuter.y = points[1].y;
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this->lastOuter.z = points[1].z;
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}
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++(*it)->elapsedFrames;
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}
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}
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// OFFSET: 0x00B671E0
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// FUNCTION: fn_19064
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void CFlowerCastingEffect::Render() {
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for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
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CParticle* particle = *it;
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if (!particle || particle->columnIndex <= 0) {
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continue;
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}
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const int segment = particle->columnIndex;
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ParticleQuad quad;
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quad.billboard = false;
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quad.unused = false;
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quad.depth = true;
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quad.top = 0.0f;
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quad.bottom = 1.0f;
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quad.left = static_cast<float>(segment - 1) / 21.0f;
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quad.right = static_cast<float>(segment) / 21.0f;
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particle->Render(quad);
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}
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}
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