rodecomp/Source/Contents/Effects/HealEffect.cpp
ragnarok-clanker ca690786a0 Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam
Batch #14874 by ragnarok-clanker: no function's compiled code changes; checked with 651 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObject.h, Source/Contents/Camera/Camera.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AnimatedEmitterEffect.h, Source/Contents/Effects/AstralStrikeEffect.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/Bash.h, Source/Contents/Effects/BezierArcThrowEffect.h, Source/Contents/Effects/BindTrapEffect.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CartCannon.h, Source/Contents/Effects/CellRangeEffect.h, Source/Contents/Effects/ChangeSizeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/ChargingPierceEffect.h, Source/Contents/Effects/CherryBlossomEffect.h, Source/Contents/Effects/ClimaxEffect.h, Source/Contents/Effects/CloudEffect.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/CommonFloorEffect.h, Source/Contents/Effects/Competentia.h, Source/Contents/Effects/CresciveBolt.h, Source/Contents/Effects/EZ2STREffect.h, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/EnergyOrbEffect.h, Source/Contents/Effects/EvilLandEffect.h, Source/Contents/Effects/EvilsPawEffect.h, Source/Contents/Effects/FlowerCastingEffect.h, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/FriggSongEffect.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GlassWallEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/HitLineEffect.h, Source/Contents/Effects/JupitelThunderStormEffect.h, Source/Contents/Effects/Level150Effect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/Level99Orb1Effect.h, Source/Contents/Effects/Level99Orb2Effect.h, Source/Contents/Effects/LightSphereEffect.h, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MagnumBreak.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MapMagicZoneEffect.h, Source/Contents/Effects/MappillarEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PokJukEffect.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffect.h, Source/Contents/Effects/RainbowEffect.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/RedLineEffect.h, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/RotateBgEffect.h, Source/Contents/Effects/RotateItemEffect.h, Source/Contents/Effects/RotateLineEffect.h, Source/Contents/Effects/SaintCastingEffect.h, Source/Contents/Effects/ScatterEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SmokeEffect.h, Source/Contents/Effects/SoulCollectEffect.h, Source/Contents/Effects/SoulUnityEffect.h, Source/Contents/Effects/SphereWind2Effect.h, Source/Contents/Effects/SphereWindEffect.h, Source/Contents/Effects/SpriteEffect.h, Source/Contents/Effects/SquareRangeEffect.h, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/StarEmperorEffect.h, Source/Contents/Effects/StealEffect.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/StormGustEffect.h, Source/Contents/Effects/StormKickEffect.h, Source/Contents/Effects/SunStanceEffect.h, Source/Contents/Effects/TalismanMarkEffect.h, Source/Contents/Effects/TetraBallEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/Effects/TriangleShotArrow.h, Source/Contents/Effects/ViolentQuakeEffect.h, Source/Contents/Effects/WindEffect.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/SkillInfo.h, Source/Resource/EmblemResource.h, Source/Resource/GifResource.h, Source/Resource/Resource.h, Source/UI/Acceptance/UIAutoMessageWnd.h, Source/UI/Acceptance/UIJoinPartyAcceptWnd.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBitmapButton2.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIButton.h, Source/UI/Buttons/UICashEmotionSprBtn.h, Source/UI/Buttons/UICheckBox.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemMoveInfo.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UIJobSlotButton.h, Source/UI/Buttons/UINaviLinkButton.h, Source/UI/Buttons/UIRadioBtn.h, Source/UI/Buttons/UIRadioButton.h, Source/UI/Buttons/UIReplayButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVBitmapButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITagButton.h, Source/UI/Buttons/UITextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionMiniWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashEmotion/UICashEmotionPiece.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIChooseWnd.h, Source/UI/Dialogs/UIDisconnectedServerMsgWnd.h, Source/UI/Dialogs/UIEditctrlWnd.h, Source/UI/Dialogs/UIEmailAddressWnd.h, Source/UI/Dialogs/UIGraffiStrboxWnd.h, Source/UI/Dialogs/UILoadingWnd.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINoticeConfirmWnd.h, Source/UI/Dialogs/UINotifyLevelUpWnd.h, Source/UI/Dialogs/UINotifyQuestWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIPetTamingDeceiveWnd.h, Source/UI/Dialogs/UIProhibitListWnd.h, Source/UI/Dialogs/UIQuitWnd.h, Source/UI/Dialogs/UIRestartWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipOfTheDayWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Dialogs/UIToolTipWnd.h, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/Dialogs/UIWaitWnd.h, Source/UI/Edit/UICandidateWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Emotion/UIEmotionWnd.h, Source/UI/Enchant/EnchantUI.h, Source/UI/EntryQueue/UIEntryQueueWnd.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIAgitWnd.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/MergeItemWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIIllustWnd.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UIMakeTargetListWnd.h, Source/UI/Items/UIMakeTargetProcessWnd.h, Source/UI/Items/UIMakeTargetResultWnd.h, Source/UI/Items/UINotifyItemObtainWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Items/UIWeaponRefineWnd.h, Source/UI/Lists/TableBox.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBox.h, Source/UI/Lists/UIComboBoxDefWnd.h, Source/UI/Lists/UIComboBoxEx.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIComboBoxWnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIItemStoreComboBox.h, Source/UI/Lists/UIListBox.h, Source/UI/Lists/UIListBoxEx.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxNavi.h, Source/UI/Lists/UIListBoxNaviSearch.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UIPackageBoxNameList.h, Source/UI/Lists/UIReplayListBox.h, Source/UI/Lists/UIScrollBar.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UIThumb.h, Source/UI/Lists/UITreeView.h, Source/UI/Lists/UIVScrollBar.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/Navigation/UIPrivateAirplaneWnd.h, Source/UI/Party/UIAdvenPartyBoardWnd.h, Source/UI/Party/UIApplyForPartyWnd.h, Source/UI/Party/UIMiniPartyWnd.h, Source/UI/Party/UIPartyInfoWnd.h, Source/UI/Party/UIPartySettingWnd.h, Source/UI/Party/UIRegisterPartyWnd.h, Source/UI/Party/UIRequestJoinPartyWnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIOngoingQuestInfo.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRecommendedQuestInfo.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/SelectPackageItemBox/SelectPackageItemBox.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantItemWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Shop/UINoticeMessageBox_LockSellItem.h, Source/UI/Shop/UInCash_CallWnd.h, Source/UI/Shortcuts/UIQuickSlotWnd.h, Source/UI/Shortcuts/UIShortCutWnd.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/Skill/UISkillNameChangeWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/Status/UIStatusWnd.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIStaticText_LF.h, Source/UI/Text/UIString.h, Source/UI/Text/UITagTextViewer.h, Source/UI/Text/UITextViewer.h, Source/UI/Text/UITextViewerControl.h, Source/UI/Text/UITransBalloonText.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIBasicCtrl.h, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaPreviewWnd.h, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UICheckAttendanceWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIHotkeyGuideWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UILapineUpgradeBoxWnd.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIReputeWnd.h, Source/UI/UIRoundBoxTooltipWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/UIStaticBitmap.h, Source/UI/UIStaticItem.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBank_NewWnd.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIBitmapTab.h, Source/UI/Window/UIChangeNameWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICntWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIDebuffRemoveWnd.h, Source/UI/Window/UIEmblemWnd.h, Source/UI/Window/UIEscOptionWnd.h, Source/UI/Window/UIFrameWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMessageBoxAutoreturn.h, Source/UI/Window/UIMileageWnd.h, Source/UI/Window/UIMiniBtnWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINoteWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIOpenMailBoxWnd.h, Source/UI/Window/UIOpenRoulletteWnd.h, Source/UI/Window/UIPartyBookingHelpWnd.h, Source/UI/Window/UIPetEvolutionWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRebirthWnd.h, Source/UI/Window/UIReplayControlWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIResizer.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UIRoulletteWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UISelectServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UITab.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/UIViewCameraInfoWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWordDisplayWnd.h.
2026-11-07 21:38:02 +00:00

652 lines
21 KiB
C++

#include "Contents/Effects/HealEffect.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/Camera/Camera.h"
#include "Contents/Effects/EffectMemoryMgr.h"
#include "Contents/Effects/Particle.h"
#include "Utility/Math/AffineMatrix.h"
#include <algorithm>
#include <cstdlib>
#include <string>
// OFFSET: 0x00B67310
// FUNCTION: fn_19065
CHealEffect::CHealEffect() : CEffect(-1), columnEdge{}, coneEdge{} {
this->spawnTick = 0;
}
// OFFSET: 0x00B67530
// FUNCTION: fn_19067
void CHealEffect::AddSparks(int kind) {
for (int index = 0; index < 4; ++index) {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
if (!particle) {
continue;
}
particle->unknown_0004 = this->id;
particle->unknown_000C = index;
particle->unknown_0010 = 0;
particle->unknown_0008 = 1;
particle->SetTexture("effect\\pok1.tga");
particle->alpha = 0;
particle->unknown_00C4 = 0;
particle->unknown_0050 = 0;
const int driftZ = (std::max)(rand() % 13, 0);
const int driftX = (std::max)(rand() % 13, 0);
particle->unknown_00D4 = 0.0f;
particle->unknown_00D0 = static_cast<float>(driftX - 6);
particle->unknown_00D8 = static_cast<float>(driftZ - 6);
particle->SetColor(220, 250, 220);
InitParticleQuad(particle->vertices);
this->sparkParticles.push_back(particle);
switch (kind) {
case 0:
case 3:
case 6:
particle->scale = static_cast<float>((std::max)(rand() % 10, 0)) * 0.1f + 2.0f;
particle->unknown_0054 = static_cast<float>((std::max)(rand() % 40, 0)) * 0.01f + 0.4f;
break;
case 1:
particle->scale = static_cast<float>((std::max)(rand() % 10, 0)) * 0.1f + 2.0f;
particle->unknown_0054 = static_cast<float>((std::max)(rand() % 40, 0)) * 0.01f + 0.6f;
break;
case 2:
particle->scale = static_cast<float>((std::max)(rand() % 40, 0)) * 0.1f + 0.4f;
particle->unknown_0054 = static_cast<float>((std::max)(rand() % 40, 0)) * 0.01f + 0.4f;
break;
case 4:
particle->scale = static_cast<float>((std::max)(rand() % 10, 0)) * 0.1f + 2.0f;
particle->unknown_0054 = static_cast<float>((std::max)(rand() % 40, 0)) * 0.01f + 0.3f;
break;
case 7:
particle->scale = static_cast<float>((std::max)(rand() % 10, 0)) * 0.1f + 2.0f;
particle->unknown_0054 = static_cast<float>((std::max)(rand() % 40, 0)) * 0.01f + 0.4f;
particle->SetColor(0, 255, 255);
break;
case 8:
particle->scale = static_cast<float>((std::max)(rand() % 10, 0)) * 0.1f + 2.0f;
particle->unknown_0054 = static_cast<float>((std::max)(rand() % 40, 0)) * 0.01f + 0.4f;
particle->SetColor(255, 255, 0);
break;
}
}
}
// OFFSET: 0x00B678F0
// FUNCTION: fn_19068
void CHealEffect::AddColumn(int kind) {
const float randomHeight = static_cast<float>((std::max)(rand() % 20, 0)) + 40.0f;
for (int row = 0, angle = 0; angle < 360; ++row, angle += 180) {
const int randomAngle = (std::max)(rand() % 360, 0);
for (int segment = 0; segment < 21; ++segment) {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
if (!particle) {
continue;
}
particle->unknown_0004 = this->id;
particle->unknown_000C = segment;
particle->unknown_0010 = row;
particle->unknown_0008 = 1;
particle->unknown_0050 = 360;
particle->alpha = 0;
particle->unknown_004C = 90;
particle->unknown_0054 = 0.0f;
float& baseAngle = *reinterpret_cast<float*>(&particle->unknown_00C4);
switch (kind) {
case 0:
particle->SetTexture("effect\\ring_white.tga");
particle->unknown_00C0 = 60.0f;
baseAngle = static_cast<float>(angle);
particle->scale = static_cast<float>(row) * 0.4f + 4.6f;
particle->SetColor(140, 210, 140);
this->columnLifetime = 60;
break;
case 1:
particle->SetTexture("effect\\ring_white.tga");
particle->unknown_00C0 = 60.0f;
baseAngle = static_cast<float>(angle);
particle->scale = static_cast<float>(row) * 0.4f + 4.6f;
particle->SetColor(140, 210, 140);
this->columnLifetime = 40;
break;
case 2:
particle->SetTexture("effect\\alpha_down.tga");
particle->unknown_00C0 = 90.0f;
baseAngle = static_cast<float>(angle);
particle->scale = static_cast<float>(row) * 0.1f + 4.2f;
particle->SetColor(140, 210, 140);
this->columnLifetime = 40;
break;
case 3:
particle->SetTexture("effect\\alpha_down.tga");
particle->unknown_00C0 = randomHeight;
baseAngle = static_cast<float>(randomAngle);
particle->scale = static_cast<float>((std::max)(rand() % 100, 0)) * 0.005f + 4.5f + static_cast<float>(row) * 0.2f;
particle->SetColor(255, 255, 255);
this->columnLifetime = 30;
break;
case 4:
particle->SetTexture("effect\\alpha_down.tga");
particle->unknown_00C0 = static_cast<float>((std::max)(rand() % 20, 0) * row) + 40.0f;
baseAngle = static_cast<float>(randomAngle);
particle->scale = static_cast<float>(row) * 0.2f + 4.6f;
particle->SetColor(140, 210, 140);
this->columnLifetime = 60;
break;
case 5:
particle->SetTexture("effect\\ring_blue.tga");
particle->unknown_00C0 = 60.0f;
baseAngle = static_cast<float>(angle);
particle->scale = static_cast<float>(row) * 0.4f + 4.6f;
particle->SetColor(100, 100, 255);
this->columnLifetime = 40;
break;
case 6:
particle->SetTexture("effect\\ring_white.tga");
particle->unknown_00C0 = 60.0f;
baseAngle = static_cast<float>(angle);
particle->scale = static_cast<float>(row) * 0.4f + 4.6f;
particle->SetColor(115, 25, 115);
this->columnLifetime = 60;
break;
case 7:
particle->SetTexture("effect\\alpha_down.tga");
particle->unknown_00C0 = static_cast<float>((std::max)(rand() % 20, 0) * row) + 40.0f;
baseAngle = static_cast<float>(randomAngle);
particle->scale = static_cast<float>(row) * 0.2f + 4.6f;
particle->SetColor(0, 255, 255);
this->columnLifetime = 60;
break;
case 8:
particle->SetTexture("effect\\alpha_down.tga");
particle->unknown_00C0 = static_cast<float>((std::max)(rand() % 20, 0) * row) + 40.0f;
baseAngle = static_cast<float>(randomAngle);
particle->scale = static_cast<float>(row) * 0.2f + 4.6f;
particle->SetColor(255, 255, 0);
this->columnLifetime = 60;
break;
}
InitParticleQuad(particle->vertices);
this->columnParticles.push_back(particle);
}
}
}
// OFFSET: 0x00B67D10
// FUNCTION: fn_19069
void CHealEffect::AddCone(int kind) {
for (int row = 0, tilt = 50; tilt > 46; ++row, tilt -= 2) {
const int randomAngle = (std::max)(rand() % 360, 0);
for (int segment = 0; segment < 21; ++segment) {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
if (!particle) {
continue;
}
particle->unknown_0004 = this->id;
particle->unknown_000C = segment;
particle->unknown_0010 = row;
particle->unknown_0008 = 1;
particle->unknown_0050 = 360;
particle->alpha = 0;
particle->unknown_0054 = 0.0f;
float& baseAngle = *reinterpret_cast<float*>(&particle->unknown_00C4);
switch (kind) {
case 0:
particle->SetTexture("effect\\ring_white.tga");
baseAngle = static_cast<float>(randomAngle);
particle->unknown_00C0 = 12.0f;
particle->scale = static_cast<float>(row) * 0.2f + 5.0f;
particle->unknown_004C = tilt;
particle->SetColor(140, 210, 140);
this->coneLifetime = 60;
break;
case 1:
particle->SetTexture("effect\\ring_white.tga");
baseAngle = static_cast<float>(randomAngle);
particle->unknown_00C0 = 18.0f;
particle->scale = static_cast<float>(row) * 0.2f + 5.0f;
particle->unknown_004C = tilt;
particle->SetColor(140, 210, 140);
this->coneLifetime = 40;
break;
case 2:
particle->SetTexture("effect\\alpha_down.tga");
baseAngle = static_cast<float>(randomAngle);
particle->unknown_00C0 = 10.0f;
particle->scale = static_cast<float>(row) * 0.1f + 5.3f;
particle->unknown_004C = tilt - 4;
particle->SetColor(140, 210, 140);
this->coneLifetime = 30;
break;
case 5:
particle->SetTexture("effect\\ring_blue.tga");
baseAngle = static_cast<float>(randomAngle);
particle->unknown_00C0 = 18.0f;
particle->scale = static_cast<float>(row) * 0.2f + 5.0f;
particle->unknown_004C = tilt;
particle->SetColor(100, 100, 255);
this->coneLifetime = 40;
break;
}
InitParticleQuad(particle->vertices);
this->coneParticles.push_back(particle);
}
}
}
// OFFSET: 0x00B67F90
// FUNCTION: fn_19070
void CHealEffect::UpdateParticleVertices(CParticle* particle) {
if (!particle) {
return;
}
CGameMode* gameMode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
if (std::string(gameMode->mapName) == "ecl_fild01.rsw") {
if (particle->alpha > 100) {
particle->alpha = 100;
}
}
const float scale = particle->scale;
vector3d points[4] = {};
const int angle = particle->unknown_0050;
points[0].x = scale * g_cosTable[angle % 360];
points[0].y = 0.0f;
points[0].z = scale * g_sinTable[angle % 360];
points[1].x = scale * g_cosTable[(angle + 90) % 360];
points[1].y = 0.0f;
points[1].z = scale * g_sinTable[(angle + 90) % 360];
points[2].x = scale * g_cosTable[(angle + 180) % 360];
points[2].y = 0.0f;
points[2].z = scale * g_sinTable[(angle + 180) % 360];
points[3].x = scale * g_cosTable[(angle + 270) % 360];
points[3].y = 0.0f;
points[3].z = scale * g_sinTable[(angle + 270) % 360];
this->RotateToCamera(points);
const float baseX = particle->unknown_00D0;
const float baseY = particle->unknown_00D4;
const float baseZ = particle->unknown_00D8;
particle->vertices[0].x = baseX + points[3].x;
particle->vertices[0].y = baseY + points[3].y;
particle->vertices[0].z = baseZ + points[3].z;
particle->vertices[1].x = baseX + points[0].x;
particle->vertices[1].y = baseY + points[0].y;
particle->vertices[1].z = baseZ + points[0].z;
particle->vertices[2].x = baseX + points[2].x;
particle->vertices[2].y = baseY + points[2].y;
particle->vertices[2].z = baseZ + points[2].z;
particle->vertices[3].x = baseX + points[1].x;
particle->vertices[3].y = baseY + points[1].y;
particle->vertices[3].z = baseZ + points[1].z;
}
// OFFSET: 0x00B686D0
// FUNCTION: fn_19071
void CHealEffect::Close() {
for (auto it = this->columnParticles.begin(); it != this->columnParticles.end(); ++it) {
FreeParticle(*it);
}
this->columnParticles.clear();
for (auto it = this->coneParticles.begin(); it != this->coneParticles.end(); ++it) {
FreeParticle(*it);
}
this->coneParticles.clear();
for (auto it = this->sparkParticles.begin(); it != this->sparkParticles.end(); ++it) {
FreeParticle(*it);
}
this->sparkParticles.clear();
}
// OFFSET: 0x00B69050
// FUNCTION: fn_19075
bool CHealEffect::IsAlive() {
return !this->IsFinished();
}
// OFFSET: 0x00B68770
// FUNCTION: fn_19072
void CHealEffect::Open() {
this->unknown_002C = 100;
}
// OFFSET: 0x00B68780
// FUNCTION: fn_19073
void CHealEffect::InitEvents() {
switch (this->id) {
case 253:
this->AddEvent(0, "effect\\흡기.wav", 0, 0);
break;
case 312:
case 313:
case 320:
case 325:
this->AddEvent(0, "_heal_effect.wav", 0, 0);
break;
}
}
// OFFSET: 0x00B68830
// FUNCTION: fn_19074
void CHealEffect::SpawnParticles() {
switch (this->id) {
case 312:
if (this->spawnTick == 0) {
this->AddColumn(4);
}
if (this->spawnTick <= 50 && this->spawnTick % 6 == 0) {
this->AddSparks(4);
}
break;
case 313:
if (this->spawnTick == 0) {
this->AddColumn(0);
this->AddCone(0);
}
if (this->spawnTick <= 50 && this->spawnTick % 6 == 0) {
this->AddSparks(0);
}
break;
case 320:
if (this->spawnTick == 0) {
this->AddColumn(3);
}
if (this->spawnTick <= 25 && this->spawnTick % 6 == 0) {
this->AddSparks(3);
}
break;
case 253:
if (this->spawnTick == 0) {
this->AddColumn(5);
this->AddCone(5);
}
break;
case 325:
if (this->spawnTick == 0) {
this->AddColumn(1);
this->AddCone(1);
}
if (this->spawnTick == 1) {
this->AddColumn(2);
this->AddCone(2);
}
if (this->spawnTick <= 50 && this->spawnTick % 6 == 0) {
this->AddSparks(1);
}
if (this->spawnTick <= 50 && this->spawnTick % 9 == 2) {
this->AddSparks(2);
}
break;
case 1113:
if (this->spawnTick == 0) {
this->AddColumn(6);
}
if (this->spawnTick <= 50 && this->spawnTick % 6 == 0) {
this->AddSparks(6);
}
break;
case 1143:
if (this->spawnTick == 0) {
this->AddColumn(7);
}
if (this->spawnTick <= 50 && this->spawnTick % 6 == 0) {
this->AddSparks(7);
}
break;
case 1144:
if (this->spawnTick == 0) {
this->AddColumn(8);
}
if (this->spawnTick <= 50 && this->spawnTick % 6 == 0) {
this->AddSparks(8);
}
break;
}
++this->spawnTick;
}
// OFFSET: 0x00B69160
// FUNCTION: fn_19076
void CHealEffect::OnProcess() {
this->SpawnParticles();
for (auto it = this->columnParticles.begin(); it != this->columnParticles.end(); ++it) {
CParticle* particle = *it;
particle->position.x = this->position[0];
particle->position.y = this->position[1];
particle->position.z = this->position[2];
if (particle) {
const int age = particle->unknown_00E8;
int alpha = particle->alpha;
if (this->columnLifetime < 0 || age < this->columnLifetime) {
if (age < 16) {
alpha = (std::min)(alpha + 5, 180);
}
} else {
alpha = (std::max)(alpha - 2, 0);
}
particle->alpha = alpha;
const int segment = particle->unknown_000C;
float height = particle->unknown_00C0 * 0.25f * g_sinTable[((4 - particle->unknown_0010) * age + segment * 34) % 360] + particle->unknown_00C0 * 0.75f;
if (particle->unknown_00E8 < 91) {
height *= g_sinTable[particle->unknown_00E8];
}
height = (std::max)(height, 0.0f);
const float baseAngle = *reinterpret_cast<const float*>(&particle->unknown_00C4);
const int angle = static_cast<int>(static_cast<float>(static_cast<int>(static_cast<float>(particle->unknown_0050) / 20.0f) * segment) + baseAngle) % 360;
const float tiltCos = g_cosTable[particle->unknown_004C];
const float cosine = g_cosTable[angle];
const float sine = g_sinTable[angle];
const float tiltSin = g_sinTable[particle->unknown_004C];
const float bottomX = particle->scale * cosine;
const float bottomZ = particle->scale * sine;
particle->vertices[3].x = bottomX;
particle->vertices[3].y = 0.0f;
particle->vertices[3].z = bottomZ;
const float topX = bottomX + height * tiltCos * cosine;
const float topY = 0.0f - height * tiltSin;
const float topZ = bottomZ + height * tiltCos * sine;
particle->vertices[1].x = topX;
particle->vertices[1].y = topY;
particle->vertices[1].z = topZ;
if (segment != 0) {
particle->vertices[0].x = this->columnEdge[1].x;
particle->vertices[0].y = this->columnEdge[1].y;
particle->vertices[0].z = this->columnEdge[1].z;
particle->vertices[2].x = this->columnEdge[0].x;
particle->vertices[2].y = this->columnEdge[0].y;
particle->vertices[2].z = this->columnEdge[0].z;
}
this->columnEdge[1].x = topX;
this->columnEdge[1].y = topY;
this->columnEdge[0].x = bottomX;
this->columnEdge[0].y = 0.0f;
this->columnEdge[0].z = bottomZ;
this->columnEdge[1].z = topZ;
}
++particle->unknown_00E8;
}
for (auto it = this->coneParticles.begin(); it != this->coneParticles.end(); ++it) {
CParticle* particle = *it;
particle->position.x = this->position[0];
particle->position.y = this->position[1];
particle->position.z = this->position[2];
if (particle) {
const int age = particle->unknown_00E8;
int alpha = particle->alpha;
if (this->coneLifetime < 0 || age < this->coneLifetime) {
if (age < 16) {
alpha = (std::min)(alpha + 5, 180);
}
} else {
alpha = (std::max)(alpha - 2, 0);
}
particle->alpha = alpha;
const int segment = particle->unknown_000C;
float height = particle->unknown_00C0 * 0.25f * g_sinTable[((segment * 17 + age) * 2) % 360] + particle->unknown_00C0 * 0.75f;
if (age < 91) {
height *= g_sinTable[age];
}
height = (std::max)(height, 0.0f);
const float baseAngle = *reinterpret_cast<const float*>(&particle->unknown_00C4);
const int angle = static_cast<int>(static_cast<float>(static_cast<int>(static_cast<float>(particle->unknown_0050) / 20.0f) * segment) + baseAngle) % 360;
const float tiltCos = g_cosTable[particle->unknown_004C];
const float cosine = g_cosTable[angle];
const float sine = g_sinTable[angle];
const float tiltSin = g_sinTable[particle->unknown_004C];
const float bottomX = particle->scale * cosine;
const float bottomZ = particle->scale * sine;
particle->vertices[3].y = 0.0f;
particle->vertices[3].x = bottomX;
particle->vertices[3].z = bottomZ;
const float topY = 0.0f - height * tiltSin;
const float topX = height * tiltCos * cosine + bottomX;
const float topZ = bottomZ + height * tiltCos * sine;
particle->vertices[1].y = topY;
particle->vertices[1].x = topX;
particle->vertices[1].z = topZ;
if (segment != 0) {
particle->vertices[0].x = this->coneEdge[1].x;
particle->vertices[0].y = this->coneEdge[1].y;
particle->vertices[0].z = this->coneEdge[1].z;
particle->vertices[2].x = this->coneEdge[0].x;
particle->vertices[2].y = this->coneEdge[0].y;
particle->vertices[2].z = this->coneEdge[0].z;
}
this->coneEdge[0].x = bottomX;
this->coneEdge[0].y = 0.0f;
this->coneEdge[0].z = bottomZ;
this->coneEdge[1].x = topX;
this->coneEdge[1].y = topY;
this->coneEdge[1].z = topZ;
}
++particle->unknown_00E8;
}
for (auto it = this->sparkParticles.begin(); it != this->sparkParticles.end(); ++it) {
CParticle* particle = *it;
particle->position.x = this->position[0];
particle->position.y = this->position[1];
particle->position.z = this->position[2];
if (particle) {
particle->unknown_0050 += particle->unknown_0050 - 5 >= 0 ? -5 : 355;
int alpha = particle->alpha;
if (particle->unknown_00E8 < 11) {
alpha += 15;
} else if (this->id != 312) {
const int segment = particle->unknown_000C;
if ((5 - segment) * 7 == particle->unknown_00E8 || 36 - segment * 7 == particle->unknown_00E8) {
particle->SetTexture("effect\\pok3.tga");
} else {
particle->SetTexture("effect\\pok1.tga");
}
}
particle->alpha = (std::max)(alpha - 3, 0);
particle->unknown_00D0 -= 0.0f;
particle->unknown_00D4 -= particle->unknown_0054;
particle->unknown_00D8 -= 0.0f;
}
this->UpdateParticleVertices(particle);
++particle->unknown_00E8;
}
}
// OFFSET: 0x00B69BC0
// FUNCTION: fn_19077
void CHealEffect::Render() {
for (auto it = this->columnParticles.begin(); it != this->columnParticles.end(); ++it) {
CParticle* particle = *it;
if (particle && particle->unknown_000C > 0) {
const int segment = particle->unknown_000C;
ParticleQuad quad;
quad.billboard = false;
quad.unused = false;
quad.depth = true;
quad.top = 0.0f;
quad.bottom = 1.0f;
quad.left = static_cast<float>(segment - 1) / 21.0f;
quad.right = static_cast<float>(segment) / 21.0f;
particle->Render(quad);
}
}
for (auto it = this->coneParticles.begin(); it != this->coneParticles.end(); ++it) {
CParticle* particle = *it;
if (particle && particle->unknown_000C > 0) {
const int segment = particle->unknown_000C;
ParticleQuad quad;
quad.billboard = false;
quad.unused = false;
quad.depth = true;
quad.top = 0.0f;
quad.bottom = 1.0f;
quad.left = static_cast<float>(segment - 1) / 21.0f;
quad.right = static_cast<float>(segment) / 21.0f;
particle->Render(quad);
}
}
for (auto it = this->sparkParticles.begin(); it != this->sparkParticles.end(); ++it) {
if (*it) {
(*it)->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
}
}
}
// OFFSET: 0x00B69E30
// FUNCTION: fn_19078
void CHealEffect::RotateToCamera(vector3d* points) {
const int yaw = 360 - static_cast<int>(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->camera.yaw);
const int pitch = (450 - static_cast<int>(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->camera.pitch)) % 360;
for (int i = 0; i < 4; ++i) {
const float z = points[i].z;
points[i].z = z * g_cosTable[pitch] - points[i].y * g_sinTable[pitch];
points[i].y = points[i].y * g_cosTable[pitch] + z * g_sinTable[pitch];
}
for (int i = 0; i < 4; ++i) {
const float x = points[i].x;
points[i].x = x * g_cosTable[yaw] - points[i].z * g_sinTable[yaw];
points[i].z = points[i].z * g_cosTable[yaw] + x * g_sinTable[yaw];
}
}