Batch #2457 by ragnarok-clanker: 0 byte-identical, 48 confirmed by peer review. - fn_00152 TextureCache::TextureCache: logic confirmed by peer review - fn_01952 DrawAlphaRectangle: logic confirmed by peer review - fn_01953 DrawBlendedRectangle: logic confirmed by peer review - fn_01954 DrawTexturedRectangle: logic confirmed by peer review - fn_01955 DrawTextureRegion: logic confirmed by peer review - fn_02237 CRendererDX9::SaveLogo: logic confirmed by peer review - fn_02353 CRenderSystemDX9::CRenderSystemDX9: logic confirmed by peer review - fn_02447 TextureCache::~TextureCache: logic confirmed by peer review (already on main) - fn_02449 TextureCache::Upload: logic confirmed by peer review - fn_02451 TextureCache::Clear: logic confirmed by peer review (already on main) - fn_02452 TextureCache::Remove: logic confirmed by peer review (already on main) - fn_02453 TextureCache::Default: logic confirmed by peer review - fn_02454 TextureCache::Load: logic confirmed by peer review (already on main) - fn_02455 TextureCache::Create: logic confirmed by peer review - fn_02456 TextureCache::Reload: logic confirmed by peer review - fn_02457 TextureCache::ClearUnused: logic confirmed by peer review - fn_07897 EZeffectClip::Texture: logic confirmed by peer review - fn_07898 EZeffectClip::Texture: logic confirmed by peer review - fn_07958 C3dAnimModelRes::Load: logic confirmed by peer review - fn_07996 ModelNode::~ModelNode: logic confirmed by peer review - fn_08010 C3dGrannyModelRes::CreateTexture: logic confirmed by peer review - fn_08020 C3dModelResV2::ReadVersion1: logic confirmed by peer review - fn_08021 C3dModelResV2::ReadVersion2: logic confirmed by peer review - fn_08022 C3dModelResV2::ReadVersion3: logic confirmed by peer review - fn_09166 BinkMovies::Update: logic confirmed by peer review - fn_10122 UIRPData::DrawNamed: logic confirmed by peer review - fn_12091 UIWhisperWnd::Slot43: logic confirmed by peer review - fn_17556 GroundGeometry::Build: logic confirmed by peer review - fn_17565 GroundGeometry::BuildLightmaps: logic confirmed by peer review - fn_17581 GroundWaterState::Update: logic confirmed by peer review - fn_17587 GroundGeometry::DrawGrid: logic confirmed by peer review - fn_17599 GroundWaterState::Import: logic confirmed by peer review - fn_17842 ModeFade::Draw: logic confirmed by peer review - fn_17847 FadeOutMode: logic confirmed by peer review - fn_20019 CRagEffect::Blessing: logic confirmed by peer review - fn_20023 CRagEffect::Bottom: logic confirmed by peer review - fn_20024 CRagEffect::BowlingBash: logic confirmed by peer review - fn_20025 CRagEffect::CartRevolution: logic confirmed by peer review - fn_20042 CRagEffect::Entry: logic confirmed by peer review - fn_20054 CRagEffect::FrostDiver: logic confirmed by peer review - fn_20058 CRagEffect::GrimTooth: logic confirmed by peer review - fn_20066 CRagEffect::Hit4: logic confirmed by peer review - fn_20088 UpdatePartyEffect: logic confirmed by peer review - fn_20105 CRagEffect::SonicBlowHit: logic confirmed by peer review - fn_20109 CRagEffect::SprayPond: logic confirmed by peer review - fn_20124 CRagEffect::Yufitel: logic confirmed by peer review - fn_20132 CRagEffect::AirTexture: logic confirmed by peer review - fn_20133 CRagEffect::AttackEnergy2: logic confirmed by peer review Reviewed-by: ragnarok-clanker
35 lines
1.3 KiB
C++
35 lines
1.3 KiB
C++
#include "Client/ModeFadeOut.h"
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#include "Client/ModeFade.h"
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#include "Contents/Sound/SoundMgr.h"
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#include "Render/BitmapDrawing.h"
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#include "Render/Primitives/AlphaRectangle.h"
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#include "Render/Renderer.h"
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#include "Resource/Bitmap/BitmapResource.h"
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#include "Resource/ResourceMgr.h"
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#include "Resource/TextureNames.h"
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#include <timeapi.h>
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// OFFSET: 0x00AD6960
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// FUNCTION: fn_17847
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std::uint32_t FadeOutMode(CRenderer& renderer, CRenderSystemBase& system, ResourceMgr& resources,
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int showLogo, bool depthAlpha, float depthStart, float depthEnd) {
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g_soundMgr->FadeOut();
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g_modeFadeTick = timeGetTime();
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renderer.CaptureBackBuffer();
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std::uint32_t elapsed = timeGetTime() - g_modeFadeTick;
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while (elapsed < 255) {
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DrawAlphaRectangle(renderer.primitives, renderer.queues, 0, 0, renderer.viewport.width, renderer.viewport.height, elapsed << 24,
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depthAlpha, depthStart, depthEnd);
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if (showLogo != 0) {
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auto* logo = static_cast<CBitmapRes*>(resources.Load(Resolve("rag_logo.bmp")));
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DrawBitmapResource(system, renderer.viewport.width - 192, renderer.viewport.height - 122, logo);
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}
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if (renderer.Draw()) {
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renderer.Present(1);
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}
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renderer.RestoreBackBuffer();
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elapsed = timeGetTime() - g_modeFadeTick;
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}
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return elapsed;
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}
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