rodecomp/Source/Contents/Actors
ragnarok-clanker 34c674c2e7 Decompile 19 functions in Source/Contents/Skills/SkillActionShinkiroShiranui.cpp, Source/Contents/Skills/SkillActionSkyEmperor.cpp, ...
Batch #3199 by youko: 19 byte-identical, 0 confirmed by peer review.

- fn_08786 CSkillAction_SS_RAIDENPOU::Slot01: byte-identical
- fn_08787 CSkillAction_SS_RAIDENPOU::Slot02: byte-identical
- fn_08791 CSkillAction_SS_KINRYUUHOU::Slot01: byte-identical
- fn_08792 CSkillAction_SS_KINRYUUHOU::Slot02: byte-identical
- fn_08796 CSkillAction_SS_ANTENPOU::Slot01: byte-identical
- fn_08797 CSkillAction_SS_ANTENPOU::Slot02: byte-identical
- fn_08800 CSkillAction_SS_KAGEAKUMU::Slot01: byte-identical
- fn_08801 CSkillAction_SS_KAGEAKUMU::Slot02: byte-identical
- fn_08804 CSkillAction_SS_HITOUAKUMU::Slot01: byte-identical
- fn_08805 CSkillAction_SS_HITOUAKUMU::Slot02: byte-identical
- fn_08808 CSkillAction_SS_ANKOKURYUUAKUMU::Slot01: byte-identical
- fn_08809 CSkillAction_SS_ANKOKURYUUAKUMU::Slot02: byte-identical
- fn_08816 CSkillAction_SKE_ALL_IN_THE_SKY::Slot02: byte-identical
- fn_08832 CSkillAction_SKE_RISING_SUN::Slot02: byte-identical
- fn_08842 CSkillAction_SKE_NOON_BLAST::Slot02: byte-identical
- fn_08844 CSkillAction_SKE_SUNSET_BLAST::Slot02: byte-identical
- fn_08846 CSkillAction_SKE_RISING_MOON::Slot02: byte-identical
- fn_08856 CSkillAction_SKE_MIDNIGHT_KICK::Slot02: byte-identical
- fn_08859 CSkillAction_SKE_DAWN_BREAK::Slot02: byte-identical

Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Contents/Skills/SkillActionShinkiroShiranui.cpp, Source/Contents/Skills/SkillActionSkyEmperor.cpp
2026-10-29 20:54:33 +00:00
..
ActorStateFlags.cpp Decompile 22 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h 2026-10-29 10:58:34 +00:00
ActorStateFlags.h Decompile 22 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h 2026-10-29 10:58:34 +00:00
AttackMotion.cpp Decompile 7 functions in Source/Contents/Jobs/JobId.h, Source/Contents/Jobs/JobInheritance.cpp, ... 2026-10-26 21:33:33 +00:00
AttackMotion.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
EffectActors.h Decompile 12 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/Npc.h, ... 2026-10-29 18:17:01 +00:00
GameActor.h Decompile 19 functions in Source/Contents/Skills/SkillActionShinkiroShiranui.cpp, Source/Contents/Skills/SkillActionSkyEmperor.cpp, ... 2026-10-29 20:54:33 +00:00
GameObject.cpp Decompile 13 functions in Source/Contents/Effects/RagEffect.cpp, Source/Contents/Effects/RagEffect.h, ... 2026-10-29 14:02:25 +00:00
GameObject.h Decompile 13 functions in Source/Contents/Effects/RagEffect.cpp, Source/Contents/Effects/RagEffect.h, ... 2026-10-29 14:02:25 +00:00
GndRiser.h Rename CGameObject virtuals to DHXJ names across the actor hierarchy: Update->OnProcess, SendObjectMessage->SendMsg, Draw->Render, Direction->Get8Dir, SetScreenBounds->SetRenderInfo, SetScreenPosition->SetTlvert, SetAnimation->SetAction. Pure rename, codegen unchanged (314/314 functions identical with includers). 2026-10-29 14:01:33 +01:00
GroundScope.cpp Rename CGameObject virtuals to DHXJ names across the actor hierarchy: Update->OnProcess, SendObjectMessage->SendMsg, Draw->Render, Direction->Get8Dir, SetScreenBounds->SetRenderInfo, SetScreenPosition->SetTlvert, SetAnimation->SetAction. Pure rename, codegen unchanged (314/314 functions identical with includers). 2026-10-29 14:01:33 +01:00
GroundScope.h Rename CGameObject virtuals to DHXJ names across the actor hierarchy: Update->OnProcess, SendObjectMessage->SendMsg, Draw->Render, Direction->Get8Dir, SetScreenBounds->SetRenderInfo, SetScreenPosition->SetTlvert, SetAnimation->SetAction. Pure rename, codegen unchanged (314/314 functions identical with includers). 2026-10-29 14:01:33 +01:00
MercenaryAI.cpp Decompile fn_22330 (ClampTargetAttackRange) 2026-10-29 15:29:19 +00:00
MercenaryAI.h Decompile fn_22330 (ClampTargetAttackRange) 2026-10-29 15:29:19 +00:00
MousePointer.cpp Decompile fn_21083 (EffectActor::ResetEffectState) 2026-10-29 20:43:04 +00:00
MousePointer.h Decompile fn_21083 (EffectActor::ResetEffectState) 2026-10-29 20:43:04 +00:00
Npc.h Decompile 12 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/Npc.h, ... 2026-10-29 18:17:01 +00:00
Pc.h Decompile fn_22674 (CPlayer::Slot17) 2026-10-29 20:34:55 +00:00
Player.cpp Decompile fn_22674 (CPlayer::Slot17) 2026-10-29 20:34:55 +00:00
RenderObject.cpp Decompile fn_21173 (CGrannyCorpse3d::CGrannyCorpse3d) 2026-10-29 20:46:39 +00:00
RenderObject.h Decompile fn_20979 (CMapPropertyMgr::Clear) 2026-10-29 20:37:49 +00:00
RenderObjectState.cpp Align method names with DHXJ (GetGameMode/GetLoginMode, CRes::Lock/Unlock, InitSegment, ShiftSegment, AnimMotion, ProcessAlpha, Prim3DCircle/Casting4/Casting5/Cylinder/CylinderHalf/ParticleSpline, Get_Angle, GetRadian, matrix MakeXRotation/AppendYRotation/MakeTranslate/MakeInverse, ResetInput, IncreaseSelection, GetKeyStrokeSize, UpdateMatrix, ResetQueue, Cleanup, CGroundScope::OnProcess). Pure renames, codegen unchanged (baseline with includers). 2026-10-29 12:09:28 +01:00
RenderObjectState.h Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/RenderObject.h, ... 2026-10-29 19:57:34 +00:00
Skill.h Decompile fn_18987 (CEffect::Slot06) 2026-10-29 10:09:26 +00:00
SpriteDrawingPolicy.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
SpriteDrawingPolicy.h Decompile fn_10109 (SpriteDrawingPolicy::DrawShadow) 2026-10-29 20:23:06 +00:00