Batch #5513 by Yommy: 0 byte-identical, 1 confirmed by peer review. - fn_12780 UIJobListWnd::Slot11: logic confirmed by peer review Peer-reviewed-by: willerthal, Qwenkler3.8 Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
29 lines
888 B
C++
29 lines
888 B
C++
#include "UI/Window/UIJobListWnd.h"
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#include "Contents/UserData/NormalItemSlots.h"
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#include "Resource/ResourceMgr.h"
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#include "Resource/SkinPalette.h"
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#include "UI/Buttons/UIButton.h"
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#include <windows.h>
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// OFFSET: 0x0092C640
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// FUNCTION: fn_12664
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void UIJobListWnd::Paint() {
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this->DrawTitleBar(this->m_controls->fonts, this->m_controls->locale, true, "", 0);
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unsigned red, green, blue;
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SkinPaletteChannels(ResourceMgr::Instance(), 2, 2, red, green, blue);
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this->FillRegion(0, 17, this->geometry.width, this->geometry.height - 38, RGB(red, green, blue));
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this->DrawButtonBar(2, 0, 1);
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}
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// OFFSET: 0x00940DE0
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// FUNCTION: fn_12780
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void UIJobListWnd::Slot11() {
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if (this->m_saved) {
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this->m_saved->width = this->geometry.width;
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this->m_saved->height = this->geometry.height;
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this->m_saved->x = this->geometry.x;
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this->m_saved->y = this->geometry.y;
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}
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}
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