Batch #1556 by ragnarok-clanker: 2 byte-identical, 2 confirmed by peer review. - fn_19489 CNavi_Link::GetLinkedInfo: byte-identical - fn_19481 CNaviInfo::IsVisited: byte-identical - fn_45449 CNaviData::Clear: logic confirmed by peer review - fn_19371 CNaviData::~CNaviData: logic confirmed by peer review Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). Adds to the build: Source/Contents/NavigationDestinations.cpp, Source/Contents/NavigationGraph.cpp, Source/Contents/WorldNavigation.cpp
21 lines
705 B
C++
21 lines
705 B
C++
#include "Client/Mode/ActiveGameMode.h"
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#include "Client/Mode/CGameMode.h"
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#include "Contents/Actors/RenderObject.h"
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#include "Contents/NavigationManager.h"
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#include "Contents/World/WorldScene.h"
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// OFFSET: 0x00B961E0
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bool CNavigationManager::PlayerCell(int* column, int* row) {
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CGameMode* mode = static_cast<CGameMode*>(g_world.ActiveGameMode());
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if (mode == nullptr) {
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return false;
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}
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mode->PlayerCell(column, row);
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return true;
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}
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// OFFSET: 0x00CD5510
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void CGameMode::PlayerCell(int* column, int* row) const {
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const auto* player = reinterpret_cast<const CRenderObject*>(this->scene->player);
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this->WorldCell(player->render.position[0], player->render.position[2], *column, *row);
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}
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