rodecomp/Source/Contents/Effects/TriangleShotArrow.h
ragnarok-clanker d692572c21 Decompile 3 functions in Source/Contents/Effects/TetraBallEffect.cpp, Source/Contents/Effects/TetraBallEffect.h, ...
Batch #3770 by eAthena: 3 byte-identical, 0 confirmed by peer review.

- fn_07516 CTetraBallEffect::Slot06: byte-identical
- fn_07526 CTriangleShotArrow::Slot03: byte-identical
- fn_07543 CWindEffect::Slot06: byte-identical

Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Contents/Effects/TetraBallEffect.cpp, Source/Contents/Effects/TriangleShotArrow.cpp, Source/Contents/Effects/ViolentQuakeEffect.cpp, Source/Contents/Effects/WindEffect.cpp
2026-10-29 23:18:49 +00:00

34 lines
807 B
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_TRIANGLESHOTARROW_H
#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_TRIANGLESHOTARROW_H
#include "Contents/Effects/Effect.h"
#include "Utility/Math/Vector3d.h"
#include <cstddef>
class CEZ2STRParticle;
class CTriangleShotArrow : public CEffect {
public:
CTriangleShotArrow();
void Slot03() override;
void Slot04() override;
bool Slot06() override;
void Slot16(int delay) override;
/* 00CC */ CEZ2STRParticle* arrow;
/* 00D0 */ int step;
/* 00D4 */ int delay;
/* 00D8 */ float speed;
/* 00DC */ vector3d current;
/* 00E8 */ vector3d direction;
/* 00F4 */ vector3d origin;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(CTriangleShotArrow) == 0x100);
static_assert(offsetof(CTriangleShotArrow, origin) == 0xF4);
#endif
#endif