rodecomp/Source/Contents/Effects/AnimatedEmitterEffect.cpp
ragnarok-clanker ec0dc52bf8 Decompile fn_06892 (CAnimatedEmitterEffect::UpdateParticle)
Batch #16331 by youko: 0 byte-identical, 1 confirmed by peer review.

- fn_06892 CAnimatedEmitterEffect::UpdateParticle: logic confirmed by peer review

Peer-reviewed-by: Yommy, Toshiro, bgamez23
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-10 17:52:04 +00:00

52 lines
1.8 KiB
C++

#include "Contents/Effects/AnimatedEmitterEffect.h"
#include "Contents/Effects/Particle.h"
#include <cstdlib>
// OFFSET: 0x006F9EC0
// FUNCTION: fn_06888
CAnimatedEmitterEffect::CAnimatedEmitterEffect() {
this->acceleration = {0.0f, 0.0f, 0.0f};
this->velocityMin = {-3.0f, -1.0f, -3.0f};
this->velocityMax = {3.0f, 1.0f, 3.0f};
this->spread = {0.0f, 0.0f, 0.0f};
this->scaleMin = 10.0f;
this->scaleMax = 20.0f;
this->lifeMin = 3.0f;
this->lifeMax = 4.0f;
this->rateMin = 1.0f;
this->rateMax = 3.0f;
this->count = 4;
}
// OFFSET: 0x006FA0F0
// FUNCTION: fn_06890
void CAnimatedEmitterEffect::Open() {
this->frames[0].push_back(std::string("EFFECT\\shockwave_a.bmp"));
this->frames[0].push_back(std::string("EFFECT\\shockwave_b.bmp"));
this->frames[0].push_back(std::string("EFFECT\\shockwave_c.bmp"));
this->frames[0].push_back(std::string("EFFECT\\shockwave_d.bmp"));
this->frames[0].push_back(std::string("EFFECT\\shockwave_e.bmp"));
this->frames[1].push_back(std::string("EFFECT\\plazma_a.bmp"));
this->frames[1].push_back(std::string("EFFECT\\plazma_b.bmp"));
this->frames[1].push_back(std::string("EFFECT\\plazma_c.bmp"));
this->frames[1].push_back(std::string("EFFECT\\plazma_a.bmp"));
this->frames[1].push_back(std::string("EFFECT\\plazma_b.bmp"));
CEmitterEffect::Open();
}
// OFFSET: 0x006FA7C0
// FUNCTION: fn_06891
void CAnimatedEmitterEffect::InitParticle(CParticle* particle) {
particle->animationParameter = static_cast<float>(rand() % 2);
CEmitterEffect::InitParticle(particle);
}
// OFFSET: 0x006FA800
// FUNCTION: fn_06892
void CAnimatedEmitterEffect::UpdateParticle(CParticle* particle) {
int kind = static_cast<int>(particle->animationParameter);
particle->SetTexture(this->frames[kind][particle->elapsedFrames / 8 % 5]);
CEmitterEffect::UpdateParticle(particle);
}